AquaDX/AquaMai/Fix/SlideJudgeTweak.cs

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3.4 KiB
C#
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using System;
using HarmonyLib;
using Manager;
using Monitor;
using Process;
using UnityEngine;
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namespace AquaMai.Fix;
public class SlideJudgeTweak
{
/*
* Patch BreakSlide Critical BreakTap
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")]
private static void FixBreakSlideJudgeBlink(
SpriteRenderer ___SpriteRenderAdd, SpriteRenderer ___SpriteRender,
SlideJudge.SlideJudgeType ____judgeType, SlideJudge.SlideAngle ____angle
)
{
if (!___SpriteRenderAdd.gameObject.activeSelf) return;
float num = ___SpriteRenderAdd.color.r;
___SpriteRenderAdd.color = new Color(num, num, num, 0.3f);
if (num > 0.9f)
{
___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCriticalBreak[(int) ____judgeType, (int) ____angle];
}
else if (num < 0.1f)
{
___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCritical[(int) ____judgeType, (int) ____angle];
}
}
/*
* Patch Slide 线 (), majdata
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideRoot), "Initialize")]
private static void FixCircleSlideJudgePosition(
SlideRoot __instance, SlideType ___EndSlideType, SlideJudge ___JudgeObj
)
{
if (null != ___JudgeObj)
{
float z = ___JudgeObj.transform.localPosition.z;
if (___EndSlideType == SlideType.Slide_Circle_L)
{
float angle = -45.0f - 45.0f * __instance.EndButtonId;
double angleRad = Math.PI / 180.0 * (angle + 90 + 22.5 + 2.6415);
___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z);
___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle);
}
else if (___EndSlideType == SlideType.Slide_Circle_R)
{
float angle = -45.0f * __instance.EndButtonId;
double angleRad = Math.PI / 180.0 * (angle + 90 - 22.5 - 2.6415);
___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z);
___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle);
}
}
}
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/*
* Patch Wifi Slide ( Wifi ), majdata
* bug SBGA Wifi EndButtonId
* , Slide , Patch
* Patch
*/
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SlideFan), "Initialize")]
private static void FixFanJudgeFilp(
int[] ___GoalButtonId, SlideJudge ___JudgeObj
)
{
if (null != ___JudgeObj)
{
if (2 <= ___GoalButtonId[1] && ___GoalButtonId[1] <= 5)
{
___JudgeObj.Flip(false);
___JudgeObj.transform.Rotate(0.0f, 0.0f, 180f);
}
else
{
___JudgeObj.Flip(true);
}
}
}
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}