mirror of https://github.com/hykilpikonna/AquaDX
87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
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using System.Collections.Generic;
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using HarmonyLib;
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using Mai2.Mai2Cue;
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using MAI2.Util;
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using Main;
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using Manager;
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using MelonLoader;
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using Process;
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using Process.Information;
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using UnityEngine;
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namespace AquaMai.UX
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{
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public class QuickSkip
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{
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private static ProcessDataContainer _container;
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private static int _keyPressFrames;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ProcessDataContainer), MethodType.Constructor)]
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public static void OnCreateProcessDataContainer(ProcessDataContainer __instance)
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{
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_container = __instance;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMainObject), "Update")]
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public static void OnGameMainObjectUpdate()
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{
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// The button between [1p] and [2p] button on ADX
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if (Input.GetKey(KeyCode.Alpha7)) _keyPressFrames++;
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if (Input.GetKeyUp(KeyCode.Alpha7))
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{
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_keyPressFrames = 0;
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MelonLogger.Msg(_container.processManager.Dump());
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return;
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}
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if (_keyPressFrames != 60) return;
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var traverse = Traverse.Create(_container.processManager);
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var processList = traverse.Field("_processList").GetValue<LinkedList<ProcessManager.ProcessControle>>();
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var flagGoToMusicSelect = false;
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foreach (ProcessManager.ProcessControle process in processList)
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{
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switch (process.Process.ToString())
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{
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// After login
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case "Process.ModeSelect.ModeSelectProcess":
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case "Process.RegionalSelectProcess":
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case "Process.CharacterSelectProcess":
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case "Process.TicketSelect.TicketSelectProcess":
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// After playing a song
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case "Process.ResultProcess":
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case "Process.MapResultProcess":
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_container.processManager.ReleaseProcess(process.Process);
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flagGoToMusicSelect = true;
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break;
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case "Process.MusicSelectProcess":
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// Skip to save
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SoundManager.PreviewEnd();
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SoundManager.PlayBGM(Cue.BGM_COLLECTION, 2);
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_container.processManager.ReleaseProcess(process.Process);
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_container.processManager.AddProcess(new UnlockMusicProcess(_container));
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break;
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case "Process.GameProcess":
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// This is original typo in Assembly-CSharp
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Singleton<GamePlayManager>.Instance.SetQuickRetryFrag(flag: true);
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break;
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}
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}
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if (flagGoToMusicSelect)
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{
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GameManager.SetMaxTrack();
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_container.processManager.AddProcess(new MusicSelectProcess(_container));
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}
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}
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}
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}
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