[O] Show quick skip after 1sec
Build AquaMai / build (push) Has been cancelled Details

pull/84/head
Clansty 2024-11-16 18:42:10 +08:00
parent cd075a3559
commit 29bb54d2cc
No known key found for this signature in database
GPG Key ID: 3A6BE8BAF2EDE134
1 changed files with 15 additions and 9 deletions

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@ -12,13 +12,13 @@ namespace AquaMai.TimeSaving;
public class ShowQuickEndPlay
{
private static bool _showUi;
private static int _timer;
[HarmonyPatch(typeof(GameProcess), "OnStart")]
[HarmonyPostfix]
public static void GameProcessPostStart(GameMonitor[] ____monitors)
{
_showUi = false;
_timer = 0;
____monitors[0].gameObject.AddComponent<Ui>();
}
@ -26,14 +26,20 @@ public class ShowQuickEndPlay
[HarmonyPostfix]
public static void GameProcessPostUpdate(GameProcess __instance, Message[] ____message, ProcessDataContainer ___container, byte ____sequence)
{
_showUi = ____sequence switch
switch (____sequence)
{
9 => false,
> 4 => true,
_ => false
};
case 9:
_timer = 0;
break;
case > 4:
_timer++;
break;
default:
_timer = 0;
break;
}
if (_showUi && (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4)))
if (_timer > 60 && (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4)))
{
var traverse = Traverse.Create(__instance);
___container.processManager.SendMessage(____message[0]);
@ -46,7 +52,7 @@ public class ShowQuickEndPlay
{
public void OnGUI()
{
if (!_showUi) return;
if (_timer < 60) return;
// 这里重新 setup 一下 style 也可以
var x = GuiSizes.PlayerCenter;