mirror of https://github.com/hykilpikonna/AquaDX
[+] Load Jacket from A???\AssetBundleImages\jacket\*.png
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d58fe84439
commit
489c00ebb0
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@ -1,56 +1,77 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using HarmonyLib;
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using UnityEngine;
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using System.Text.RegularExpressions;
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using Manager;
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using MelonLoader;
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namespace AquaMai.UX
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{
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[HarmonyPatch]
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public class LoadJacketPng
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{
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public static IEnumerable<MethodBase> TargetMethods()
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[HarmonyPatch]
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public static class Loader
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{
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var AM = typeof(AssetManager);
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return new[] { AM.GetMethod("GetJacketThumbTexture2D", new[] { typeof(string) }), AM.GetMethod("GetJacketTexture2D", new[] { typeof(string) }) };
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public static IEnumerable<MethodBase> TargetMethods()
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{
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var AM = typeof(AssetManager);
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return new[] { AM.GetMethod("GetJacketThumbTexture2D", new[] { typeof(string) }), AM.GetMethod("GetJacketTexture2D", new[] { typeof(string) }) };
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}
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public static bool Prefix(string filename, ref Texture2D __result, AssetManager __instance)
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{
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var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png");
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if (matches.Count < 1)
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{
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return true;
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}
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var id = matches[0].Groups[1].Value;
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var texture = GetJacketTexture2D(id);
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__result = texture ?? __instance.LoadAsset<Texture2D>($"Jacket/UI_Jacket_{id}.png");
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return false;
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}
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}
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public static bool Prefix(string filename, ref Texture2D __result, AssetManager __instance)
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private static string[] imageExts = [".jpg", ".png", ".jpeg"];
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private static Regex localAssetsJacketExt = new(@"(\d{6})\.(png|jpg|jpeg)");
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private static Dictionary<string, string> jacketPaths = new();
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DataManager), "LoadMusicBase")]
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public static void LoadMusicPostfix(List<string> ____targetDirs)
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{
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var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png");
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if (matches.Count < 1)
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foreach (var aDir in ____targetDirs)
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{
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return true;
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if (!Directory.Exists(Path.Combine(aDir, @"AssetBundleImages\jacket"))) continue;
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foreach (var file in Directory.GetFiles(Path.Combine(aDir, @"AssetBundleImages\jacket")))
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{
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if (!imageExts.Contains(Path.GetExtension(file))) continue;
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var idStr = Path.GetFileName(file).Substring("ui_jacket_".Length, 6);
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jacketPaths[idStr] = file;
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}
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}
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var id = matches[0].Groups[1].Value;
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var texture = GetJacketTexture2D(id);
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if (texture is null)
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foreach (var laFile in Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets")))
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{
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__result = __instance.LoadAsset<Texture2D>($"Jacket/UI_Jacket_{id}.png");
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}
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else
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{
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__result = texture;
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var match = localAssetsJacketExt.Match(Path.GetFileName(laFile));
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if (!match.Success) continue;
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jacketPaths[match.Groups[1].Value] = laFile;
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}
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return false;
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MelonLogger.Msg($"Loaded {jacketPaths.Count} custom jacket images.");
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}
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private static string GetJacketPath(string id)
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{
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foreach (var ext in new[] { ".jpg", ".png", ".webp", ".bmp", ".gif" })
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{
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if (File.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets", id + ext)))
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{
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return Path.Combine(Environment.CurrentDirectory, "LocalAssets", id + ext);
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}
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}
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return null;
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return jacketPaths.GetValueOrDefault(id);
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}
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public static Texture2D GetJacketTexture2D(string id)
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