[F] Fix mai2 rating calculation

pull/30/head
Azalea 2024-04-22 08:46:22 -04:00
parent 8337a1698e
commit 555ae35bb9
2 changed files with 13 additions and 3 deletions

View File

@ -14,7 +14,8 @@
let mapData = g.split(":").map(Number)
let mult = getMult(mapData[3], game)
let mapRank = parseFloat(meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv?.toFixed(1) ?? mapData[1] ?? '0')
let mapRank: number = meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv ?? mapData[1] ?? 0
console.log(meta?.name, mapData, mapRank, mult)
</script>
<div class="map-detail-container" transition:slide>
@ -36,7 +37,7 @@
</span>
{#if game === 'mai2'}
<span class="dx-change">
{ (mapData[3] / 1000000 * mapRank * Number(mult[1])).toFixed(0) }
{ (mapRank * Number(mult[1])).toFixed(1) }
</span>
{/if}
</div>

View File

@ -10,7 +10,16 @@ const multTable = {
[ 97, 20, 'S' ],
[ 94, 16.8, 'AAA' ],
[ 90, 15.2, 'AA' ],
[ 80, 13.6, 'A' ]
[ 80, 13.6, 'A' ],
[ 75, 12, 'BBB' ],
[ 70, 11.2, 'BB' ],
[ 60, 9.6, 'B' ],
[ 50, 8, 'C' ],
[ 40, 6.4, 'D' ],
[ 30, 4.8, 'D' ],
[ 20, 3.2, 'D' ],
[ 10, 1.6, 'D' ],
[ 0, 0, 'D' ]
],
// TODO: Fill in multipliers for Chunithm and Ongeki