mirror of https://github.com/hykilpikonna/AquaDX
[+] Fix level display everywhere
parent
2ef104224b
commit
7deb395fd9
|
@ -299,6 +299,7 @@ DEBUG</DefineConstants>
|
|||
<Compile Include="Fix\FixCharaCrash.cs" />
|
||||
<Compile Include="Fix\FixCheckAuth.cs" />
|
||||
<Compile Include="Fix\FixConnSlide.cs" />
|
||||
<Compile Include="Fix\FixLevelDisplay.cs" />
|
||||
<Compile Include="Fix\FontFix.cs" />
|
||||
<Compile Include="Fix\ForceAsServer.cs" />
|
||||
<Compile Include="Fix\ForceFreePlay.cs" />
|
||||
|
|
|
@ -55,25 +55,6 @@ public class BasicFix
|
|||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")]
|
||||
private static void FixLevelShift(MusicLevelID levelID, ref SpriteCounter ____digitLevel, ref SpriteCounter ____doubleDigitLevel)
|
||||
{
|
||||
switch (levelID)
|
||||
{
|
||||
case > MusicLevelID.Level9P:
|
||||
____digitLevel.gameObject.SetActive(value: false);
|
||||
____doubleDigitLevel.gameObject.SetActive(value: true);
|
||||
____doubleDigitLevel.ChangeText(levelID.GetLevelNum().PadRight(3));
|
||||
break;
|
||||
case >= MusicLevelID.None:
|
||||
____digitLevel.gameObject.SetActive(value: true);
|
||||
____doubleDigitLevel.gameObject.SetActive(value: false);
|
||||
____digitLevel.ChangeText(levelID.GetLevelNum().PadRight(2));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(NetHttpClient), "CheckServerHash")]
|
||||
private static bool CheckServerHash(ref bool __result)
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
using HarmonyLib;
|
||||
using MAI2.Util;
|
||||
using Manager;
|
||||
using Monitor;
|
||||
using Monitor.MusicSelect.ChainList;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AquaMai.Fix;
|
||||
|
||||
public class FixLevelDisplay
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")]
|
||||
private static void FixLevelShiftMusicChainCardObejct(MusicLevelID levelID, SpriteCounter ____digitLevel, SpriteCounter ____doubleDigitLevel, bool utage, GameObject ____difficultyUtageQuesionMarkSingleDigit, GameObject ____difficultyUtageQuesionMarkDoubleDigit)
|
||||
{
|
||||
switch (levelID)
|
||||
{
|
||||
case > MusicLevelID.Level9P:
|
||||
____digitLevel.gameObject.SetActive(value: false);
|
||||
____doubleDigitLevel.gameObject.SetActive(value: true);
|
||||
____doubleDigitLevel.ChangeText(levelID.GetLevelNum().PadRight(3));
|
||||
break;
|
||||
case >= MusicLevelID.None:
|
||||
____digitLevel.gameObject.SetActive(value: true);
|
||||
____doubleDigitLevel.gameObject.SetActive(value: false);
|
||||
____digitLevel.ChangeText(levelID.GetLevelNum().PadRight(2));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!utage) return;
|
||||
switch (levelID)
|
||||
{
|
||||
case > MusicLevelID.Level9P:
|
||||
____difficultyUtageQuesionMarkSingleDigit.SetActive(value: false);
|
||||
____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: true);
|
||||
break;
|
||||
case >= MusicLevelID.None:
|
||||
____difficultyUtageQuesionMarkSingleDigit.SetActive(value: true);
|
||||
____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(SingleResultCardController), "SetLevel")]
|
||||
private static void FixLevelShiftSingleResultCardController(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit)
|
||||
{
|
||||
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(TotalResultPlayer), "SetLevel")]
|
||||
private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit)
|
||||
{
|
||||
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ResultMonitor), "SetLevel")]
|
||||
private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble)
|
||||
{
|
||||
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, false, null, null);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
|
||||
private static void FixLevelShiftTrackStartMonitor(int ___monitorIndex, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionSingleDigit, GameObject ____utageQuestionDoubleDigit)
|
||||
{
|
||||
var music = Singleton<DataManager>.Instance.GetMusic(GameManager.SelectMusicID[___monitorIndex]);
|
||||
var levelID = (MusicLevelID)music.notesData[GameManager.SelectDifficultyID[___monitorIndex]].musicLevelID;
|
||||
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, music.name.id >= 100000, ____utageQuestionSingleDigit, ____utageQuestionDoubleDigit);
|
||||
}
|
||||
}
|
|
@ -160,6 +160,7 @@ namespace AquaMai
|
|||
Patch(typeof(DebugFeature));
|
||||
Patch(typeof(FixConnSlide));
|
||||
Patch(typeof(SlideAutoPlayTweak));
|
||||
Patch(typeof(FixLevelDisplay));
|
||||
// UX
|
||||
Patch(typeof(CustomVersionString));
|
||||
Patch(typeof(CustomPlaceName));
|
||||
|
|
Loading…
Reference in New Issue