[+] AquaMai: Init project

pull/6/head
Azalea 2024-02-07 00:45:47 -05:00
parent 363c9ff028
commit 8aab359b0b
9 changed files with 543 additions and 0 deletions

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Output
.idea
Libs/Assembly-CSharp.dll

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{788BC472-59F7-46F6-B760-65C18BA74389}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AquaMai</RootNamespace>
<AssemblyName>AquaMai</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(SolutionDir)Output\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<DebugSymbols>false</DebugSymbols>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>Libs\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="CutsceneSkipping.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AquaMai", "AquaMai.csproj", "{788BC472-59F7-46F6-B760-65C18BA74389}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{788BC472-59F7-46F6-B760-65C18BA74389}.Debug|Any CPU.ActiveCfg = Release|Any CPU
{788BC472-59F7-46F6-B760-65C18BA74389}.Debug|Any CPU.Build.0 = Release|Any CPU
{788BC472-59F7-46F6-B760-65C18BA74389}.Release|Any CPU.ActiveCfg = Release|Any CPU
{788BC472-59F7-46F6-B760-65C18BA74389}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DDF15A6C-2A44-4EBE-BD85-F3EE61DCD8BF}
EndGlobalSection
EndGlobal

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using HarmonyLib;
using Monitor;
namespace AquaMai
{
public class CutsceneSkipping
{
/*
* Patch PlayLogo to disable the warning screen
*/
[HarmonyPrefix]
[HarmonyPatch(typeof (WarningMonitor), "PlayLogo")]
public static bool PlayLogo()
{
// Return false to block the original method
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof (WarningMonitor), "IsLogoAnimationEnd")]
public static bool IsLogoAnimationEnd(ref bool __result)
{
// Always return true to indicate the animation has ended
__result = true;
return false;
}
}
}

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AquaMai/Main.cs 100644
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using MelonLoader;
using HarmonyLib;
namespace AquaMai
{
public static class BuildInfo
{
public const string Name = "AquaMai";
public const string Description = "Mod for Sinmai";
public const string Author = "Aza";
public const string Company = null;
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
public class AquaMai : MelonMod
{
public override void OnInitializeMelon()
{
MelonLogger.Msg("OnApplicationStart");
HarmonyLib.Harmony.CreateAndPatchAll(typeof(CutsceneSkipping));
}
}
}

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using System.Reflection;
using MelonLoader;
[assembly: AssemblyTitle(AquaMai.BuildInfo.Description)]
[assembly: AssemblyDescription(AquaMai.BuildInfo.Description)]
[assembly: AssemblyCompany(AquaMai.BuildInfo.Company)]
[assembly: AssemblyProduct(AquaMai.BuildInfo.Name)]
[assembly: AssemblyCopyright("Created by " + AquaMai.BuildInfo.Author)]
[assembly: AssemblyTrademark(AquaMai.BuildInfo.Company)]
[assembly: AssemblyVersion(AquaMai.BuildInfo.Version)]
[assembly: AssemblyFileVersion(AquaMai.BuildInfo.Version)]
[assembly: MelonInfo(typeof(AquaMai.AquaMai), AquaMai.BuildInfo.Name, AquaMai.BuildInfo.Version, AquaMai.BuildInfo.Author, AquaMai.BuildInfo.DownloadLink)]
[assembly: MelonColor()]
// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
[assembly: MelonGame(null, null)]

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AquaMai/README.md 100644
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## AquaMai
This mod is heavily WIP. More details will be added as the development progresses.
### Features
**UX Optimization**
* Remove the starting logo and warning cutscene.
### Development
1. Copy `Assembly-CSharp.dll` to `Libs` folder.
2. Install [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/en-us/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer)
3. Open `AquaMai.sln` in JetBrains Rider.
4. Build the solution.
5. Copy `Output/AquaMai.dll` to `Mods` folder.
### Relevant Links
* [MelonLoader Wiki](https://melonwiki.xyz/#/modders/quickstart)
* [Harmony Docs](https://harmony.pardeike.net/articles/patching-prefix.html)