mirror of https://github.com/hykilpikonna/AquaDX
[+] Chusan rating calculation
parent
038e76ed94
commit
8b90449970
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@ -4,7 +4,7 @@
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import { slide } from "svelte/transition";
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import { DATA_HOST } from "../libs/config";
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import { t } from "../libs/i18n";
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import { type GameName, getMult, roundFloor } from "../libs/scoring";
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import { type GameName, getMult, parseComposition, roundFloor } from "../libs/scoring";
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import { coverNotFound } from "../libs/ui";
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import type { MusicMeta } from "../libs/generalTypes";
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import { tooltip } from "../libs/ui";
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@ -14,47 +14,35 @@
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export let meta: MusicMeta
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export let game: GameName
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let mapData = g.split(":").map(Number)
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let mult = getMult(mapData[3], game)
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let mapRank: number | undefined = meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv
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const rounding = useLocalStorage("rounding", true);
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let gameIndexMap = {
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'mai2': 3,
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'ongeki': 2,
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'chu3': 2
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};
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let gameIndex = gameIndexMap[game as keyof typeof gameIndexMap];
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</script>
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// // mapData: [id, difficulty, score, rank]
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// let mapData = g.split(":").map(Number)
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// // mult: [score cutoff, rank multiplier, rank text]
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// let mult = getMult(mapData[3], game)
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// let mapRank: number | undefined = meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv
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const p = parseComposition(g, meta, game)
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const rounding = useLocalStorage("rounding", true)
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</script>
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<div class="map-detail-container" transition:slide>
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<div class="scores">
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<div>
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<img src={`${DATA_HOST}/d/${game}/music/00${mapData[0].toString().padStart(6, '0').substring(2)}.png`} alt="" on:error={coverNotFound} />
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<img src={p.img} alt="" on:error={coverNotFound} />
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<div class="info">
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<div class="first-line">
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<div class="song-title">{meta?.name ?? t("UserHome.UnknownSong")}</div>
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<span class={`lv level-${mapData[1] === 10 ? 3 : mapData[1]}`}>
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{ mapRank ?? '-' }
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<span class={`lv level-${p.diffId === 10 ? 3 : p.diffId}`}>
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{ p.difficulty ?? '-' }
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</span>
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</div>
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<div class="second-line">
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<span class={`rank-${getMult(mapData[gameIndex], game)[2].toString()[0]}`}>
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<span class="rank-text">{("" + getMult(mapData[gameIndex], game)[2]).replace("p", "+")}</span>
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<span class="rank-num" use:tooltip={(mapData[gameIndex] / 10000).toFixed(4)}>
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{
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rounding.value ?
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roundFloor(mapData[gameIndex], game, 1) :
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(mapData[gameIndex] / 10000).toFixed(4)
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}%
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<span class={`rank-${p.rank[0]}`}>
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<span class="rank-text">{p.rank.replace("p", "+")}</span>
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<span class="rank-num" use:tooltip={(p.score / 10000).toFixed(4)}>
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{rounding.value ? roundFloor(p.score, game, 1) : (p.score / 10000).toFixed(4)}%
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</span>
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</span>
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{#if game === 'mai2'}
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<span class="dx-change">
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{ mapRank ? Math.floor(mapRank * mult[1] * (Math.min(100.5, mapData[3] / 10000) / 100)) : '-' }
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</span>
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{#if p.ratingChange !== undefined}
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<span class="dx-change">{ p.ratingChange.toFixed(1) }</span>
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{/if}
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</div>
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</div>
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@ -1,85 +1,151 @@
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export type GameName = 'mai2' | 'chu3' | 'ongeki' | 'wacca'
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const multTable = {
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'mai2': [
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[ 100.5, 22.4, 'SSSp' ],
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[ 100.0, 21.6, 'SSS' ],
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[ 99.5, 21.1, 'SSp' ],
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[ 99, 20.8, 'SS' ],
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[ 98, 20.3, 'Sp' ],
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[ 97, 20, 'S' ],
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[ 94, 16.8, 'AAA' ],
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[ 90, 15.2, 'AA' ],
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[ 80, 13.6, 'A' ],
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[ 75, 12, 'BBB' ],
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[ 70, 11.2, 'BB' ],
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[ 60, 9.6, 'B' ],
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[ 50, 8, 'C' ],
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[ 40, 6.4, 'D' ],
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[ 30, 4.8, 'D' ],
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[ 20, 3.2, 'D' ],
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[ 10, 1.6, 'D' ],
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[ 0, 0, 'D' ]
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],
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// TODO: Fill in multipliers for Chunithm and Ongeki
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'chu3': [
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[ 100.75, 0, 'SSS' ],
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[ 100.0, 0, 'SS' ],
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[ 97.5, 0, 'S' ],
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[ 95.0, 0, 'AAA' ],
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[ 92.5, 0, 'AA' ],
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[ 90.0, 0, 'A' ],
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[ 80.0, 0, 'BBB' ],
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[ 70.0, 0, 'BB' ],
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[ 60.0, 0, 'B' ],
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[ 50.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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],
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'ongeki': [
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[ 100.75, 0, 'SSS+' ],
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[ 100.0, 0, 'SSS' ],
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[ 99.0, 0, 'SS' ],
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[ 97.0, 0, 'S' ],
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[ 94.0, 0, 'AAA' ],
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[ 90.0, 0, 'AA' ],
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[ 85.0, 0, 'A' ],
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[ 80.0, 0, 'BBB' ],
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[ 75.0, 0, 'BB' ],
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[ 70.0, 0, 'B' ],
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[ 50.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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],
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'wacca': [
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[ 100.0, 0, 'AP' ],
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[ 98.0, 0, 'SSS' ],
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[ 95.0, 0, 'SS' ],
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[ 90.0, 0, 'S' ],
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[ 85.0, 0, 'AAA' ],
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[ 80.0, 0, 'AA' ],
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[ 70.0, 0, 'A' ],
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[ 60.0, 0, 'B' ],
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[ 1.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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]
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}
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export function getMult(achievement: number, game: GameName) {
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achievement /= 10000
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const mt = multTable[game]
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for (let i = 0; i < mt.length; i++) {
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if (achievement >= (mt[i][0] as number)) return mt[i]
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}
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return [ 0, 0, 0 ]
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}
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export function roundFloor(achievement: number, game: GameName, digits = 2) {
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// Round, but if the rounded number reaches the next rank, use floor instead
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const mult = getMult(achievement, game);
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achievement /= 10000
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const rounded = achievement.toFixed(digits);
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if (getMult(+rounded * 10000, game)[2] === mult[2] && rounded !== '101.0') return rounded;
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return (+rounded - Math.pow(10, -digits)).toFixed(digits);
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}
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import { DATA_HOST } from "./config"
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import type { MusicMeta } from "./generalTypes"
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export type GameName = 'mai2' | 'chu3' | 'ongeki' | 'wacca'
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const multTable = {
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'mai2': [
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[ 100.5, 22.4, 'SSSp' ],
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[ 100.0, 21.6, 'SSS' ],
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[ 99.5, 21.1, 'SSp' ],
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[ 99, 20.8, 'SS' ],
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[ 98, 20.3, 'Sp' ],
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[ 97, 20, 'S' ],
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[ 94, 16.8, 'AAA' ],
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[ 90, 15.2, 'AA' ],
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[ 80, 13.6, 'A' ],
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[ 75, 12, 'BBB' ],
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[ 70, 11.2, 'BB' ],
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[ 60, 9.6, 'B' ],
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[ 50, 8, 'C' ],
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[ 40, 6.4, 'D' ],
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[ 30, 4.8, 'D' ],
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[ 20, 3.2, 'D' ],
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[ 10, 1.6, 'D' ],
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[ 0, 0, 'D' ]
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],
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// TODO: Fill in multipliers for Chunithm and Ongeki
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'chu3': [
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[ 100.9, 215, 'SSS+' ],
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[ 100.75, 200, 'SSS' ],
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[ 100.0, 0, 'SS' ],
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[ 97.5, 0, 'S' ],
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[ 95.0, 0, 'AAA' ],
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[ 92.5, 0, 'AA' ],
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[ 90.0, 0, 'A' ],
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[ 80.0, 0, 'BBB' ],
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[ 70.0, 0, 'BB' ],
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[ 60.0, 0, 'B' ],
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[ 50.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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],
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'ongeki': [
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[ 100.75, 0, 'SSS+' ],
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[ 100.0, 0, 'SSS' ],
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[ 99.0, 0, 'SS' ],
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[ 97.0, 0, 'S' ],
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[ 94.0, 0, 'AAA' ],
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[ 90.0, 0, 'AA' ],
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[ 85.0, 0, 'A' ],
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[ 80.0, 0, 'BBB' ],
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[ 75.0, 0, 'BB' ],
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[ 70.0, 0, 'B' ],
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[ 50.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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],
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'wacca': [
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[ 100.0, 0, 'AP' ],
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[ 98.0, 0, 'SSS' ],
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[ 95.0, 0, 'SS' ],
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[ 90.0, 0, 'S' ],
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[ 85.0, 0, 'AAA' ],
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[ 80.0, 0, 'AA' ],
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[ 70.0, 0, 'A' ],
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[ 60.0, 0, 'B' ],
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[ 1.0, 0, 'C' ],
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[ 0.0, 0, 'D' ]
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]
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}
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export function getMult(achievement: number, game: GameName) {
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achievement /= 10000
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const mt = multTable[game]
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for (let i = 0; i < mt.length; i++) {
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if (achievement >= (mt[i][0] as number)) return mt[i]
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}
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return [ 0, 0, 0 ]
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}
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export function roundFloor(achievement: number, game: GameName, digits = 2) {
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// Round, but if the rounded number reaches the next rank, use floor instead
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const mult = getMult(achievement, game);
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achievement /= 10000
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const rounded = achievement.toFixed(digits);
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if (getMult(+rounded * 10000, game)[2] === mult[2] && rounded !== '101.0') return rounded;
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return (+rounded - Math.pow(10, -digits)).toFixed(digits);
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}
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export function chusanRating(lv: number, score: number) {
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console.log(lv)
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lv = lv * 100
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if (score >= 1009000) return lv + 215; // SSS+
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if (score >= 1007500) return lv + 200 + (score - 1007500) / 100; // SSS
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if (score >= 1005000) return lv + 150 + (score - 1005000) / 50; // SS+
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if (score >= 1000000) return lv + 100 + (score - 1000000) / 100; // SS
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if (score >= 975000) return lv + (score - 975000) / 250; // S+, S
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if (score >= 925000) return lv - 300 + (score - 925000) * 3 / 500; // AA
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if (score >= 900000) return lv - 500 + (score - 900000) * 4 / 500; // A
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if (score >= 800000) return ((lv - 500) / 2 + (score - 800000) * ((lv - 500) / 2) / (100000)); // BBB
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return 0; // C
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}
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interface ParsedComposition {
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musicId: number
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diffId: number // ID of the difficulty
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score: number
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cutoff: number
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mult: number
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rank: string // e.g. 'SSS+'
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difficulty?: number // Actual difficulty of the map
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img: string
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ratingChange?: number // Rating change after playing this map
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}
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export function parseComposition(item: string, meta: MusicMeta, game: GameName): ParsedComposition {
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// Chuni & ongeki: musicId, difficultId, score
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// Mai: musicId, level (difficultyId), romVersion, achievement (score)
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const mapData = item.split(':').map(Number)
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if (game === 'mai2') mapData.splice(2, 1)
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const [ musicId, diffId, score ] = mapData
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// Get score multiplier
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const tup = getMult(score, game)
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const [ cutoff, mult ] = [ +tup[0], +tup[1] ]
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const rank = tup[2] as string
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let diff = meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv
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function calcDxChange() {
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if (!diff) return
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if (game === 'mai2')
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return Math.floor(diff * +mult * (Math.min(100.5, mapData[3] / 10000) / 100))
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if (game === 'chu3')
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return chusanRating(diff, score) / 100
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}
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return {
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musicId,
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diffId,
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score,
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cutoff,
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mult,
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rank,
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difficulty: diff,
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img: `${DATA_HOST}/d/${game}/music/00${mapData[0].toString().padStart(6, '0').substring(2)}.png`,
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ratingChange: calcDxChange()
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}
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}
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@ -260,6 +260,8 @@
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<RatingComposition title="B35" comp={d.user.ratingComposition.best35} {allMusics} {game}/>
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<RatingComposition title="B15" comp={d.user.ratingComposition.best15} {allMusics} {game}/>
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<RatingComposition title="Recent 10" comp={d.user.ratingComposition.recent10} {allMusics} {game}/>
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<RatingComposition title="N10" comp={d.user.ratingComposition.next10} {allMusics} {game}/>
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<RatingComposition title="Recent 40" comp={d.user.ratingComposition.recent10} {allMusics} {game}/>
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<div class="recent">
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<h2>{t('UserHome.RecentScores')}</h2>
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