mirror of https://github.com/hykilpikonna/AquaDX
[+] Load AssetBundle without manifest
parent
c8db3ec762
commit
b4cbb1fd14
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@ -271,6 +271,7 @@
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<Compile Include="Main.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\LoadJacketPng.cs" />
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<Compile Include="UX\LoadJacketPng.cs" />
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<Compile Include="UX\LoadAssetBundleWithoutManifest.cs" />
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<Compile Include="UX\QuickSkip.cs" />
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<Compile Include="UX\QuickSkip.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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@ -20,6 +20,8 @@ CustomVersionString=""
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LoadJacketPng=true
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LoadJacketPng=true
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# Press key "7" for 1 second to skip to next step or restart current song
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# Press key "7" for 1 second to skip to next step or restart current song
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QuickSkip=true
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QuickSkip=true
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# Add ".ab" image resources without the need of rebuilding a manifest
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LoadAssetBundleWithoutManifest=true
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[Performance]
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[Performance]
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# Disable some useless checks and delays to speed up the game boot process
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# Disable some useless checks and delays to speed up the game boot process
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@ -20,6 +20,7 @@ namespace AquaMai
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public bool SinglePlayer { get; set; }
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public bool SinglePlayer { get; set; }
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public bool SkipToMusicSelection { get; set; }
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public bool SkipToMusicSelection { get; set; }
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public bool LoadJacketPng { get; set; }
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public bool LoadJacketPng { get; set; }
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public bool LoadAssetBundleWithoutManifest { get; set; }
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public bool QuickSkip { get; set; }
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public bool QuickSkip { get; set; }
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public string CustomVersionString { get; set; }
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public string CustomVersionString { get; set; }
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}
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}
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@ -0,0 +1,32 @@
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using UnityEngine;
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using Manager;
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using Util;
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namespace AquaMai.UX
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{
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public class LoadAssetBundleWithoutManifest
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{
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private static HashSet<string> abFiles = new HashSet<string>();
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[HarmonyPostfix]
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[HarmonyPatch(typeof(OptionDataManager), "CheckAssetBundle")]
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public static void PostCheckAssetBundle(ref Safe.ReadonlySortedDictionary<string, string> abs)
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{
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foreach (var ab in abs)
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{
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abFiles.Add(ab.Key);
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AssetBundleManifest), "GetAllAssetBundles")]
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public static bool PreGetAllAssetBundles(AssetBundleManifest __instance, ref string[] __result)
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{
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__result = abFiles.ToArray();
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return false;
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}
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}
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}
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