mirror of https://github.com/hykilpikonna/AquaDX
[+] Make ForceAsServer and ForceFreePlay individual components
parent
ffe3843747
commit
d58fe84439
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@ -284,6 +284,8 @@
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<Compile Include="Fix\BasicFix.cs" />
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<Compile Include="Fix\BasicFix.cs" />
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<Compile Include="Fix\DisableReboot.cs" />
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<Compile Include="Fix\DisableReboot.cs" />
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Fix\ForceAsServer.cs" />
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<Compile Include="Fix\ForceFreePlay.cs" />
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<Compile Include="Fix\RemoveEncryption.cs" />
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<Compile Include="Fix\RemoveEncryption.cs" />
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<Compile Include="Fix\SkipVersionCheck.cs" />
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<Compile Include="Fix\SkipVersionCheck.cs" />
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<Compile Include="Performance\ImproveLoadSpeed.cs" />
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<Compile Include="Performance\ImproveLoadSpeed.cs" />
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@ -55,3 +55,5 @@ ImproveLoadSpeed=true
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# Allow login with higher data version
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# Allow login with higher data version
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SkipVersionCheck=true
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SkipVersionCheck=true
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RemoveEncryption=true
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RemoveEncryption=true
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ForceAsServer=true
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ForceFreePlay=true
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@ -70,3 +70,6 @@ SkipVersionCheck=true
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# 开了这个选项之后就不会加密连接了,同时也会移除不同版本的客户端可能会对 API 接口加的后缀
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# 开了这个选项之后就不会加密连接了,同时也会移除不同版本的客户端可能会对 API 接口加的后缀
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# 正常情况下,请保持这个选项开启
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# 正常情况下,请保持这个选项开启
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RemoveEncryption=true
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RemoveEncryption=true
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# 如果要配置店内招募的话,应该要把这个关闭
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ForceAsServer=true
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ForceFreePlay=true
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@ -46,6 +46,8 @@ namespace AquaMai
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{
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{
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public bool SkipVersionCheck { get; set; }
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public bool SkipVersionCheck { get; set; }
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public bool RemoveEncryption { get; set; }
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public bool RemoveEncryption { get; set; }
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public bool ForceAsServer { get; set; } = true;
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public bool ForceFreePlay { get; set; } = true;
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using AMDaemon;
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using AMDaemon.Allnet;
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using AMDaemon.Allnet;
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using HarmonyLib;
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using HarmonyLib;
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using Manager;
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using Manager;
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using Manager.Operation;
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using Manager.Operation;
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@ -17,22 +16,6 @@ public class BasicFix
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return false;
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return false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LanInstall), "IsServer", MethodType.Getter)]
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private static bool PreIsServer(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AMDaemon.Network), "IsLanAvailable", MethodType.Getter)]
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private static bool PreIsLanAvailable(ref bool __result)
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{
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__result = false;
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(OperationManager), "CheckAuth_Proc")]
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[HarmonyPatch(typeof(OperationManager), "CheckAuth_Proc")]
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private static void PostCheckAuthProc(ref OperationData ____operationData)
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private static void PostCheckAuthProc(ref OperationData ____operationData)
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@ -43,14 +26,6 @@ public class BasicFix
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}
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")]
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private static bool PreIsFreePlay(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DebugInput), "GetKey")]
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[HarmonyPatch(typeof(DebugInput), "GetKey")]
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private static bool GetKey(ref bool __result, KeyCode name)
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private static bool GetKey(ref bool __result, KeyCode name)
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@ -0,0 +1,23 @@
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using AMDaemon;
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using HarmonyLib;
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namespace AquaMai.Fix;
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public class ForceAsServer
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LanInstall), "IsServer", MethodType.Getter)]
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private static bool PreIsServer(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Network), "IsLanAvailable", MethodType.Getter)]
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private static bool PreIsLanAvailable(ref bool __result)
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{
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__result = false;
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return false;
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}
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}
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@ -0,0 +1,14 @@
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using HarmonyLib;
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namespace AquaMai.Fix;
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public class ForceFreePlay
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")]
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private static bool PreIsFreePlay(ref bool __result)
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{
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__result = true;
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return false;
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}
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}
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