[+] Show tip when saving is done

pull/55/head
Clansty 2024-10-01 00:15:55 +08:00
parent c34affc215
commit e39f013808
No known key found for this signature in database
GPG Key ID: 3A6BE8BAF2EDE134
6 changed files with 278 additions and 166 deletions

View File

@ -1,4 +1,5 @@
using HarmonyLib;
using Main;
using Process;
namespace AquaMai.Helpers;
@ -6,6 +7,7 @@ namespace AquaMai.Helpers;
public class SharedInstances
{
public static ProcessDataContainer ProcessDataContainer { get; private set; }
public static GameMainObject GameMainObject { get; private set; }
[HarmonyPrefix]
[HarmonyPatch(typeof(ProcessDataContainer), MethodType.Constructor)]
@ -13,4 +15,11 @@ public class SharedInstances
{
ProcessDataContainer = __instance;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMainObject), "Awake")]
public static void OnCreateGameMainObject(GameMainObject __instance)
{
GameMainObject = __instance;
}
}

View File

@ -175,19 +175,11 @@ namespace AquaMai
if (_hasErrors)
{
MelonLogger.Warning("========================================================================!!!");
MelonLogger.Warning("加载过程中检测到错误!");
MelonLogger.Warning("- 请检查你是否安装了错误的 AquaMai 版本,比如在 SDGA 上使用了 SDEZ 的版本");
MelonLogger.Warning("- 你是否正在使用魔改的 Assembly-CSharp.dll这会导致函数不一致而无法找到需要修改的函数");
MelonLogger.Warning("- 请检查是否有冲突的 Mod或者开启了不兼容的选项");
MelonLogger.Warning("===========================================================================");
MelonLogger.Warning("Errors detected while loading!");
MelonLogger.Warning("- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA");
MelonLogger.Warning("- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified");
MelonLogger.Warning("- Check for conflicting mods, or enabled incompatible options");
MelonLogger.Warning(Locale.LoadError);
MelonLogger.Warning("===========================================================================");
}
MelonLogger.Msg("Loaded!");
MelonLogger.Msg(Locale.Loaded);
}
}
}

View File

@ -7,12 +7,10 @@
// </auto-generated>
//------------------------------------------------------------------------------
using MelonLoader;
namespace AquaMai.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@ -24,15 +22,15 @@ namespace AquaMai.Resources {
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Locale {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
@ -46,7 +44,7 @@ namespace AquaMai.Resources {
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
@ -60,7 +58,28 @@ namespace AquaMai.Resources {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Loaded!.
/// </summary>
internal static string Loaded {
get {
return ResourceManager.GetString("Loaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Errors detected while loading!
///- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
/// </summary>
internal static string LoadError {
get {
return ResourceManager.GetString("LoadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
@ -69,7 +88,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
@ -78,7 +97,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pause.
/// </summary>
@ -87,7 +106,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("Pause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Not Set.
/// </summary>
@ -96,7 +115,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
@ -105,7 +124,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Set.
/// </summary>
@ -114,7 +133,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Start Set.
/// </summary>
@ -123,7 +142,16 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatStartSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving... Do not exit the game.
/// </summary>
internal static string SavingDontExit {
get {
return ResourceManager.GetString("SavingDontExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &lt;&lt;.
/// </summary>
@ -132,7 +160,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SeekBackward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &gt;&gt;.
/// </summary>
@ -141,7 +169,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SeekForward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
@ -150,7 +178,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed -.
/// </summary>
@ -159,7 +187,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SpeedDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed Reset.
/// </summary>
@ -168,7 +196,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SpeedReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed +.
/// </summary>

View File

@ -57,4 +57,16 @@
<data name="SpeedReset" xml:space="preserve">
<value>Speed Reset</value>
</data>
<data name="LoadError" xml:space="preserve">
<value>Errors detected while loading!
- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
- Check for conflicting mods, or enabled incompatible options</value>
</data>
<data name="SavingDontExit" xml:space="preserve">
<value>Saving... Do not exit the game</value>
</data>
<data name="Loaded" xml:space="preserve">
<value>Loaded!</value>
</data>
</root>

View File

@ -50,4 +50,16 @@
<data name="SpeedUp" xml:space="preserve">
<value>速度 +</value>
</data>
<data name="LoadError" xml:space="preserve">
<value>加载过程中检测到错误!
- 请检查你是否安装了错误的 AquaMai 版本,比如在 SDGA 上使用了 SDEZ 的版本
- 你是否正在使用魔改的 Assembly-CSharp.dll这会导致函数不一致而无法找到需要修改的函数
- 请检查是否有冲突的 Mod或者开启了不兼容的选项</value>
</data>
<data name="SavingDontExit" xml:space="preserve">
<value>正在保存… 请不要关闭游戏</value>
</data>
<data name="Loaded" xml:space="preserve">
<value>加载完成!</value>
</data>
</root>

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using AquaMai.Helpers;
using AquaMai.Resources;
using DB;
using HarmonyLib;
using MAI2.Util;
@ -15,181 +17,238 @@ using Net.Packet.Helper;
using Net.Packet.Mai2;
using Process;
using Process.UserDataNet.State.UserDataULState;
using UnityEngine;
namespace AquaMai.UX
namespace AquaMai.UX;
public class ImmediateSave
{
public class ImmediateSave
[HarmonyPrefix]
[HarmonyPatch(typeof(StateULUserAime), "RequestUploadUserPlayLogData")]
public static bool PreRequestUploadUserPlayLogData(StateULUserAime __instance)
{
[HarmonyPrefix]
[HarmonyPatch(typeof(StateULUserAime), "RequestUploadUserPlayLogData")]
public static bool PreRequestUploadUserPlayLogData(StateULUserAime __instance)
Traverse.Create(__instance).Method("RequestUploadUserPortraitData").GetValue();
return false;
}
private static SavingUi ui;
[HarmonyPostfix]
[HarmonyPatch(typeof(ResultProcess), "OnStart")]
public static void ResultProcessOnStart()
{
var doneCount = 0;
void CheckSaveDone()
{
Traverse.Create(__instance).Method("RequestUploadUserPortraitData").GetValue();
return false;
doneCount++;
if (doneCount == 4)
{
if (ui != null)
{
UnityEngine.Object.Destroy(ui);
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ResultProcess), "OnStart")]
public static void ResultProcessOnStart()
for (int i = 0; i < 2; i++)
{
for (int i = 0; i < 2; i++)
var userData = Singleton<UserDataManager>.Instance.GetUserData(i);
if (!userData.IsEntry || userData.IsGuest())
{
var userData = Singleton<UserDataManager>.Instance.GetUserData(i);
if(!userData.IsEntry) continue;
if(userData.IsGuest()) continue;
doneCount += 2;
continue;
}
SaveDataFix(userData);
if (ui == null)
{
ui = SharedInstances.GameMainObject.gameObject.AddComponent<SavingUi>();
}
SaveDataFix(userData);
# if SDGA145
PacketHelper.StartPacket(new PacketUploadUserPlaylog(i, userData, (int)GameManager.MusicTrackNumber - 1,
PacketHelper.StartPacket(new PacketUploadUserPlaylog(i, userData, (int)GameManager.MusicTrackNumber - 1,
# else
var accessToken = Singleton<OperationManager>.Instance.GetAccessToken(i);
PacketHelper.StartPacket(new PacketUploadUserPlaylog(i, userData, (int)GameManager.MusicTrackNumber - 1, accessToken,
# endif
delegate { MelonLogger.Msg("Playlog saved"); },
delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("Playlog save error");
MelonLogger.Error(err);
}));
# if SDGA145
PacketHelper.StartPacket(new PacketUpsertUserAll(i, userData, delegate(int code)
# else
PacketHelper.StartPacket(new PacketUpsertUserAll(i, userData, accessToken, delegate(int code)
var accessToken = Singleton<OperationManager>.Instance.GetAccessToken(i);
PacketHelper.StartPacket(new PacketUploadUserPlaylog(i, userData, (int)GameManager.MusicTrackNumber - 1, accessToken,
# endif
delegate
{
if (code == 1)
{
MelonLogger.Msg("UserAll saved");
}
else
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(code);
}
}, delegate(PacketStatus err)
MelonLogger.Msg("Playlog saved");
CheckSaveDone();
},
delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("Playlog save error");
MelonLogger.Error(err);
MessageHelper.ShowMessage("Playlog save error");
CheckSaveDone();
}));
# if SDGA145
PacketHelper.StartPacket(new PacketUpsertUserAll(i, userData, delegate(int code)
# else
PacketHelper.StartPacket(new PacketUpsertUserAll(i, userData, accessToken, delegate(int code)
# endif
{
if (code == 1)
{
MelonLogger.Msg("UserAll saved");
CheckSaveDone();
}
else
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(err);
}));
MelonLogger.Error(code);
MessageHelper.ShowMessage("UserAll upsert error");
CheckSaveDone();
}
}, delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, i);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(err);
MessageHelper.ShowMessage("UserAll upsert error");
CheckSaveDone();
}));
}
}
private static void SaveDataFix(UserData userData)
{
UserDetail detail = userData.Detail;
_ = userData.ScoreList;
detail.EventWatchedDate = TimeManager.GetDateString(TimeManager.PlayBaseTime);
userData.CalcTotalValue();
float num = 0f;
try
{
if (userData.RatingList.RatingList.Any())
{
num = userData.RatingList.RatingList.Last().SingleRate;
}
}
private static void SaveDataFix(UserData userData)
catch
{
UserDetail detail = userData.Detail;
_ = userData.ScoreList;
detail.EventWatchedDate = TimeManager.GetDateString(TimeManager.PlayBaseTime);
userData.CalcTotalValue();
float num = 0f;
try
}
num = (float)Math.Ceiling((double)((num + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
float num2 = 0f;
try
{
if (userData.RatingList.NextRatingList.Any())
{
if (userData.RatingList.RatingList.Any())
{
num = userData.RatingList.RatingList.Last().SingleRate;
}
num2 = userData.RatingList.NewRatingList.Last().SingleRate;
}
catch
}
catch
{
}
num2 = (float)Math.Ceiling((double)((num2 + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
string logDateString = TimeManager.GetLogDateString(TimeManager.PlayBaseTime);
string timeJp = (string.IsNullOrEmpty(userData.Detail.DailyBonusDate) ? TimeManager.GetLogDateString(0L) : userData.Detail.DailyBonusDate);
if (userData.IsEntry && userData.Detail.IsNetMember >= 2 && !GameManager.IsEventMode && TimeManager.GetUnixTime(logDateString) > TimeManager.GetUnixTime(timeJp) && Singleton<UserDataManager>.Instance.IsSingleUser() && !GameManager.IsFreedomMode && !GameManager.IsCourseMode && !DoneEntry.IsWeekdayBonus(userData))
{
userData.Detail.DailyBonusDate = logDateString;
}
List<UserRate> list = new List<UserRate>();
List<UserRate> list2 = new List<UserRate>();
List<UserScore>[] scoreList = userData.ScoreList;
List<UserRate> ratingList = userData.RatingList.RatingList;
List<UserRate> newRatingList = userData.RatingList.NewRatingList;
int achive = RatingTableID.Rate_22.GetAchive();
for (int j = 0; j < scoreList.Length; j++)
{
if (scoreList[j] == null)
{
continue;
}
num = (float)Math.Ceiling((double)((num + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
float num2 = 0f;
try
foreach (UserScore item2 in scoreList[j])
{
if (userData.RatingList.NextRatingList.Any())
{
num2 = userData.RatingList.NewRatingList.Last().SingleRate;
}
}
catch
{
}
num2 = (float)Math.Ceiling((double)((num2 + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
string logDateString = TimeManager.GetLogDateString(TimeManager.PlayBaseTime);
string timeJp = (string.IsNullOrEmpty(userData.Detail.DailyBonusDate) ? TimeManager.GetLogDateString(0L) : userData.Detail.DailyBonusDate);
if (userData.IsEntry && userData.Detail.IsNetMember >= 2 && !GameManager.IsEventMode && TimeManager.GetUnixTime(logDateString) > TimeManager.GetUnixTime(timeJp) && Singleton<UserDataManager>.Instance.IsSingleUser() && !GameManager.IsFreedomMode && !GameManager.IsCourseMode && !DoneEntry.IsWeekdayBonus(userData))
{
userData.Detail.DailyBonusDate = logDateString;
}
List<UserRate> list = new List<UserRate>();
List<UserRate> list2 = new List<UserRate>();
List<UserScore>[] scoreList = userData.ScoreList;
List<UserRate> ratingList = userData.RatingList.RatingList;
List<UserRate> newRatingList = userData.RatingList.NewRatingList;
int achive = RatingTableID.Rate_22.GetAchive();
for (int j = 0; j < scoreList.Length; j++)
{
if (scoreList[j] == null)
if (achive <= item2.achivement)
{
continue;
}
foreach (UserScore item2 in scoreList[j])
MusicData music = Singleton<DataManager>.Instance.GetMusic(item2.id);
if (music == null)
{
if (achive <= item2.achivement)
{
continue;
}
continue;
}
MusicData music = Singleton<DataManager>.Instance.GetMusic(item2.id);
if (music == null)
UserRate item = new UserRate(item2.id, j, item2.achivement, (uint)music.version);
if (item.OldFlag)
{
if (num <= (float)item.Level && !ratingList.Contains(item))
{
continue;
}
UserRate item = new UserRate(item2.id, j, item2.achivement, (uint)music.version);
if (item.OldFlag)
{
if (num <= (float)item.Level && !ratingList.Contains(item))
{
list.Add(item);
}
}
else if (num2 <= (float)item.Level && !newRatingList.Contains(item))
{
list2.Add(item);
list.Add(item);
}
}
else if (num2 <= (float)item.Level && !newRatingList.Contains(item))
{
list2.Add(item);
}
}
}
list.Sort();
list.Reverse();
if (list.Count > 10)
{
list.RemoveRange(10, list.Count - 10);
}
list.Sort();
list.Reverse();
if (list.Count > 10)
{
list.RemoveRange(10, list.Count - 10);
}
userData.RatingList.NextRatingList = list;
list2.Sort();
list2.Reverse();
if (list2.Count > 10)
{
list2.RemoveRange(10, list2.Count - 10);
}
userData.RatingList.NextRatingList = list;
list2.Sort();
list2.Reverse();
if (list2.Count > 10)
{
list2.RemoveRange(10, list2.Count - 10);
}
userData.RatingList.NextNewRatingList = list2;
userData.RatingList.NextNewRatingList = list2;
userData.Detail.LastPlayCredit = 0;
userData.Detail.LastPlayMode = 0;
if (GameManager.IsFreedomMode)
{
userData.Detail.LastPlayMode = 1;
}
userData.Detail.LastPlayCredit = 0;
userData.Detail.LastPlayMode = 0;
if (GameManager.IsFreedomMode)
{
userData.Detail.LastPlayMode = 1;
}
if (GameManager.IsCourseMode)
{
userData.Detail.LastPlayMode = 2;
}
if (GameManager.IsCourseMode)
{
userData.Detail.LastPlayMode = 2;
}
userData.Detail.LastGameId = "SDEZ";
userData.Detail.LastRomVersion = Singleton<SystemConfig>.Instance.config.romVersionInfo.versionNo.versionString;
userData.Detail.LastDataVersion = Singleton<SystemConfig>.Instance.config.dataVersionInfo.versionNo.versionString;
# if SDGA145
userData.Detail.LastGameId = "SDGA";
# else
userData.Detail.LastGameId = "SDEZ";
# endif
userData.Detail.LastRomVersion = Singleton<SystemConfig>.Instance.config.romVersionInfo.versionNo.versionString;
userData.Detail.LastDataVersion = Singleton<SystemConfig>.Instance.config.dataVersionInfo.versionNo.versionString;
}
private class SavingUi : MonoBehaviour
{
public void OnGUI()
{
var y = Screen.height * .075f;
var width = GuiSizes.FontSize * 20f;
var x = GuiSizes.PlayerCenter + GuiSizes.PlayerWidth / 2f - width;
var rect = new Rect(x, y, width, GuiSizes.LabelHeight * 2.5f);
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = (int)(GuiSizes.FontSize * 1.2);
labelStyle.alignment = TextAnchor.MiddleCenter;
GUI.Box(rect, "");
GUI.Label(rect, Locale.SavingDontExit);
}
}
}