using HarmonyLib; using Monitor; using UnityEngine; namespace AquaMai.Visual; public class BreakSlideJudgeBlink { /* * 这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁 * 推荐与自定义皮肤一起使用 (否则视觉效果可能并不好) */ [HarmonyPostfix] [HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")] private static void FixBreakSlideJudgeBlink( SpriteRenderer ___SpriteRenderAdd, int ____addEffectCount ) { if (!___SpriteRenderAdd.gameObject.activeSelf) return; float num = (____addEffectCount & 0b10) >> 1; ___SpriteRenderAdd.color = new Color(num, num, num, 1f); } }