using Fx; using HarmonyLib; using Monitor; using UnityEngine; namespace AquaMai.UX; public class HideHanabi { [HarmonyPatch(typeof(TapCEffect), "SetUpParticle")] [HarmonyPostfix] public static void FixZeroSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler) { var entities = ____particleControler.GetComponentsInChildren(true); foreach (var entity in entities) { entity.maxParticleSize = 0f; } } }