using System.Collections.Generic; using System.Linq; using HarmonyLib; using UnityEngine; using Manager; using Util; namespace AquaMai.UX { public class LoadAssetBundleWithoutManifest { private static HashSet abFiles = new HashSet(); [HarmonyPostfix] [HarmonyPatch(typeof(OptionDataManager), "CheckAssetBundle")] public static void PostCheckAssetBundle(ref Safe.ReadonlySortedDictionary abs) { foreach (var ab in abs) { abFiles.Add(ab.Key); } } [HarmonyPrefix] [HarmonyPatch(typeof(AssetBundleManifest), "GetAllAssetBundles")] public static bool PreGetAllAssetBundles(AssetBundleManifest __instance, ref string[] __result) { __result = abFiles.ToArray(); return false; } } }