using AquaMai.Attributes; using HarmonyLib; using MAI2System; using Manager; namespace AquaMai.Cheat { [GameVersion(24000)] public class UnlockUtage { [HarmonyPrefix] [HarmonyPatch(typeof(GameManager), "CanUnlockUtageTotalJudgement")] public static bool CanUnlockUtageTotalJudgement(out ConstParameter.ResultOfUnlockUtageJudgement result1P, out ConstParameter.ResultOfUnlockUtageJudgement result2P) { result1P = ConstParameter.ResultOfUnlockUtageJudgement.Unlocked; result2P = ConstParameter.ResultOfUnlockUtageJudgement.Unlocked; return false; } } }