mirror of https://github.com/hykilpikonna/AquaDX
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using AMDaemon;
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using AMDaemon.Allnet;
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using HarmonyLib;
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using Manager;
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using Manager.Operation;
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namespace AquaMai.Fix;
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public class BasicFix
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MAI2System.IniFile), "clear")]
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private static bool PreIniFileClear()
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{
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LanInstall), "IsServer", MethodType.Getter)]
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private static bool PreIsServer(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AMDaemon.Network), "IsLanAvailable", MethodType.Getter)]
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private static bool PreIsLanAvailable(ref bool __result)
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{
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__result = false;
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(OperationManager), "CheckAuth_Proc")]
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private static void PostCheckAuthProc(ref OperationData ____operationData)
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{
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if (Auth.GameServerUri.StartsWith("http://") || Auth.GameServerUri.StartsWith("https://"))
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{
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____operationData.ServerUri = Auth.GameServerUri;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")]
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private static bool PreIsFreePlay(ref bool __result)
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{
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__result = true;
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return false;
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}
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}
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