AquaDX/AquaNet/src/libs/scoring.ts

154 lines
4.2 KiB
TypeScript

import { DATA_HOST } from "./config"
import type { MusicMeta } from "./generalTypes"
export type GameName = 'mai2' | 'chu3' | 'ongeki' | 'wacca'
const multTable = {
'mai2': [
[ 100.5, 22.4, 'SSSp' ],
[ 100.0, 21.6, 'SSS' ],
[ 99.5, 21.1, 'SSp' ],
[ 99, 20.8, 'SS' ],
[ 98, 20.3, 'Sp' ],
[ 97, 20, 'S' ],
[ 94, 16.8, 'AAA' ],
[ 90, 15.2, 'AA' ],
[ 80, 13.6, 'A' ],
[ 75, 12, 'BBB' ],
[ 70, 11.2, 'BB' ],
[ 60, 9.6, 'B' ],
[ 50, 8, 'C' ],
[ 40, 6.4, 'D' ],
[ 30, 4.8, 'D' ],
[ 20, 3.2, 'D' ],
[ 10, 1.6, 'D' ],
[ 0, 0, 'D' ]
],
// TODO: Fill in multipliers for Chunithm and Ongeki
'chu3': [
[ 100.9, 215, 'SSS+' ],
[ 100.75, 200, 'SSS' ],
[ 100.0, 0, 'SS' ],
[ 97.5, 0, 'S' ],
[ 95.0, 0, 'AAA' ],
[ 92.5, 0, 'AA' ],
[ 90.0, 0, 'A' ],
[ 80.0, 0, 'BBB' ],
[ 70.0, 0, 'BB' ],
[ 60.0, 0, 'B' ],
[ 50.0, 0, 'C' ],
[ 0.0, 0, 'D' ]
],
'ongeki': [
[ 100.75, 0, 'SSS+' ],
[ 100.0, 0, 'SSS' ],
[ 99.0, 0, 'SS' ],
[ 97.0, 0, 'S' ],
[ 94.0, 0, 'AAA' ],
[ 90.0, 0, 'AA' ],
[ 85.0, 0, 'A' ],
[ 80.0, 0, 'BBB' ],
[ 75.0, 0, 'BB' ],
[ 70.0, 0, 'B' ],
[ 50.0, 0, 'C' ],
[ 0.0, 0, 'D' ]
],
'wacca': [
[ 100.0, 0, 'AP' ],
[ 98.0, 0, 'SSS' ],
[ 95.0, 0, 'SS' ],
[ 90.0, 0, 'S' ],
[ 85.0, 0, 'AAA' ],
[ 80.0, 0, 'AA' ],
[ 70.0, 0, 'A' ],
[ 60.0, 0, 'B' ],
[ 1.0, 0, 'C' ],
[ 0.0, 0, 'D' ]
]
}
export function getMult(achievement: number, game: GameName) {
achievement /= 10000
const mt = multTable[game]
for (let i = 0; i < mt.length; i++) {
if (achievement >= (mt[i][0] as number)) return mt[i]
}
return [ 0, 0, 0 ]
}
export function roundFloor(achievement: number, game: GameName, digits = 2) {
// Round, but if the rounded number reaches the next rank, use floor instead
const mult = getMult(achievement, game);
achievement /= 10000
const rounded = achievement.toFixed(digits);
if (getMult(+rounded * 10000, game)[2] === mult[2] && rounded !== '101.0') return rounded;
return (+rounded - Math.pow(10, -digits)).toFixed(digits);
}
export function chusanRating(lv: number, score: number) {
lv = lv * 100
if (score >= 1009000) return lv + 215; // SSS+
if (score >= 1007500) return lv + 200 + (score - 1007500) / 100; // SSS
if (score >= 1005000) return lv + 150 + (score - 1005000) / 50; // SS+
if (score >= 1000000) return lv + 100 + (score - 1000000) / 100; // SS
if (score >= 975000) return lv + (score - 975000) / 250; // S+, S
if (score >= 925000) return lv - 300 + (score - 925000) * 3 / 500; // AA
if (score >= 900000) return lv - 500 + (score - 900000) * 4 / 500; // A
if (score >= 800000) return ((lv - 500) / 2 + (score - 800000) * ((lv - 500) / 2) / (100000)); // BBB
return 0; // C
}
export interface ParsedComposition {
name?: string
musicId: number
diffId: number // ID of the difficulty
score: number
cutoff: number
mult: number
rank: string // e.g. 'SSS+'
difficulty?: number // Actual difficulty of the map
img: string
ratingChange?: string // Rating change after playing this map
}
export function parseComposition(item: string, allMusics: Record<string, MusicMeta>, game: GameName): ParsedComposition {
// Chuni & ongeki: musicId, difficultId, score
// Mai: musicId, level (difficultyId), romVersion, achievement (score)
const mapData = item.split(':').map(Number)
if (game === 'mai2') mapData.splice(2, 1)
const [ musicId, diffId, score ] = mapData
const meta = allMusics[musicId]
// Get score multiplier
const tup = getMult(score, game)
const [ cutoff, mult ] = [ +tup[0], +tup[1] ]
const rank = "" + tup[2]
let diff = meta?.notes?.[diffId === 10 ? 0 : diffId]?.lv
function calcDxChange() {
if (!diff) return
if (game === 'mai2')
return Math.floor(diff * mult * (Math.min(100.5, score / 10000) / 100)).toFixed(0)
if (game === 'chu3')
return (chusanRating(diff, score) / 100).toFixed(1)
}
return {
name: meta?.name,
musicId,
diffId,
score,
cutoff,
mult,
rank,
difficulty: diff,
img: `${DATA_HOST}/d/${game}/music/00${mapData[0].toString().padStart(6, '0').substring(2)}.png`,
ratingChange: calcDxChange()
}
}