AquaDX/AquaMai/UX/LoadLocalBga.cs

45 lines
1.6 KiB
C#

using System.Linq;
using HarmonyLib;
using MAI2.Util;
using Manager;
using MelonLoader;
using Monitor.Game;
using UnityEngine;
namespace AquaMai.UX;
public class LoadLocalBga
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameCtrl), "IsReady")]
public static void LoadLocalBgaAwake(GameObject ____movieMaskObj)
{
var music = Singleton<DataManager>.Instance.GetMusic(GameManager.SelectMusicID[0]);
if (music is null) return;
var moviePath = Singleton<OptionDataManager>.Instance.GetMovieDataPath($"{music.movieName.id:000000}") + ".dat";
if (!moviePath.Contains("dummy")) return;
var jacket = LoadAssetsPng.GetJacketTexture2D(music.movieName.id);
if (jacket is null)
{
MelonLogger.Msg("No jacket found for music " + music);
return;
}
var components = ____movieMaskObj.GetComponentsInChildren<Component>(false);
var movies = components.Where(it => it.name == "Movie");
foreach (var movie in movies)
{
// If I create a new RawImage component, the jacket will be not be displayed
// I think it will be difficult to make it work with RawImage
// So I change the material that plays video to default sprite material
// The original player is actually a sprite renderer and plays video with a custom material
var sprite = movie.GetComponent<SpriteRenderer>();
sprite.sprite = Sprite.Create(jacket, new Rect(0, 0, jacket.width, jacket.height), new Vector2(0.5f, 0.5f));
sprite.material = new Material(Shader.Find("Sprites/Default"));
}
}
}