mirror of https://github.com/hykilpikonna/AquaDX
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System.Linq;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using MelonLoader;
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using Monitor.Game;
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using UnityEngine;
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namespace AquaMai.UX;
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public class LoadLocalBga
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameCtrl), "IsReady")]
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public static void LoadLocalBgaAwake(GameObject ____movieMaskObj)
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{
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var music = Singleton<DataManager>.Instance.GetMusic(GameManager.SelectMusicID[0]);
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if (music is null) return;
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var moviePath = Singleton<OptionDataManager>.Instance.GetMovieDataPath($"{music.movieName.id:000000}") + ".dat";
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if (!moviePath.Contains("dummy")) return;
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var jacket = LoadAssetsPng.GetJacketTexture2D(music.movieName.id);
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if (jacket is null)
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{
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MelonLogger.Msg("No jacket found for music " + music);
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return;
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}
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var components = ____movieMaskObj.GetComponentsInChildren<Component>(false);
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var movies = components.Where(it => it.name == "Movie");
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foreach (var movie in movies)
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{
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// If I create a new RawImage component, the jacket will be not be displayed
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// I think it will be difficult to make it work with RawImage
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// So I change the material that plays video to default sprite material
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// The original player is actually a sprite renderer and plays video with a custom material
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var sprite = movie.GetComponent<SpriteRenderer>();
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sprite.sprite = Sprite.Create(jacket, new Rect(0, 0, jacket.width, jacket.height), new Vector2(0.5f, 0.5f));
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sprite.material = new Material(Shader.Find("Sprites/Default"));
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}
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}
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}
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