mirror of https://github.com/hykilpikonna/AquaDX
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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namespace AquaMai.Helpers;
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public static class GuiSizes
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{
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public static float PlayerWidth => Screen.height / 1920f * 1080;
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public static float PlayerCenter => AquaMai.AppConfig.UX.SinglePlayer ? Screen.width / 2f : Screen.width / 2f - PlayerWidth / 2;
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public static int FontSize => (int)(PlayerWidth * .015f);
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public static float LabelHeight => FontSize * 1.5f;
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public static float Margin => PlayerWidth * .005f;
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private static Color backgroundColor = new(147 / 256f, 160 / 256f, 173 / 256f, .8f);
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public static void SetupStyles()
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{
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var buttonStyle = GUI.skin.button;
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buttonStyle.normal.textColor = Color.white;
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buttonStyle.normal.background = Texture2D.whiteTexture;
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buttonStyle.hover.background = Texture2D.whiteTexture;
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buttonStyle.active.background = Texture2D.whiteTexture;
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buttonStyle.border = new RectOffset(0, 0, 0, 0);
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buttonStyle.margin = new RectOffset(0, 0, 0, 0);
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buttonStyle.padding = new RectOffset(10, 10, 10, 10);
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buttonStyle.overflow = new RectOffset(0, 0, 0, 0);
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var boxStyle = GUI.skin.box;
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boxStyle.border = new RectOffset(0, 0, 0, 0);
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boxStyle.normal.background = Texture2D.whiteTexture;
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GUI.backgroundColor = backgroundColor;
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}
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public class BoxBackground
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{
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public static IEnumerable<MethodBase> TargetMethods()
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{
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return typeof(GUI).GetMethods().Where(x => x.Name == "Box");
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}
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public static void Prefix()
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{
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GUI.backgroundColor = new Color(62 / 256f, 62 / 256f, 66 / 256f, .6f);
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}
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public static void Postfix()
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{
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GUI.backgroundColor = backgroundColor;
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}
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}
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}
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