AquaDX/AquaMai/UX/HideHanabi.cs

21 lines
508 B
C#

using Fx;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.UX;
public class HideHanabi
{
[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
[HarmonyPostfix]
public static void FixZeroSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
{
var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
foreach (var entity in entities)
{
entity.maxParticleSize = 0f;
}
}
}