AquaDX/AquaMai/AquaMai.Core/Resources/Locale.Designer.cs

362 lines
13 KiB
C#
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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AquaMai.Core.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Locale {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AquaMai.Core.Resources.Locale", typeof(Locale).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to You are using AquaMai CI build version. This version is built from the latest mainline code and may contain undocumented configuration changes or potential issues..
/// </summary>
public static string CiBuildAlertContent {
get {
return ResourceManager.GetString("CiBuildAlertContent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Important Notice: Test Version.
/// </summary>
public static string CiBuildAlertTitle {
get {
return ResourceManager.GetString("CiBuildAlertTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loaded!.
/// </summary>
public static string Loaded {
get {
return ResourceManager.GetString("Loaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Errors detected while loading!
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
/// </summary>
public static string LoadError {
get {
return ResourceManager.GetString("LoadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
public static string MarkRepeatEnd {
get {
return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string MarkRepeatStart {
get {
return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aime reader error.
/// </summary>
public static string NetErrIsAliveAimeReader {
get {
return ResourceManager.GetString("NetErrIsAliveAimeReader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aime server error.
/// </summary>
public static string NetErrIsAliveAimeServer {
get {
return ResourceManager.GetString("NetErrIsAliveAimeServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server communication error.
/// </summary>
public static string NetErrIsAliveServer {
get {
return ResourceManager.GetString("NetErrIsAliveServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Data download not success.
/// </summary>
public static string NetErrWasDownloadSuccessOnce {
get {
return ResourceManager.GetString("NetErrWasDownloadSuccessOnce", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pause.
/// </summary>
public static string Pause {
get {
return ResourceManager.GetString("Pause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play Count{0}.
/// </summary>
public static string PlayCount {
get {
return ResourceManager.GetString("PlayCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Playlog save error.
/// </summary>
public static string PlaylogSaveError {
get {
return ResourceManager.GetString("PlaylogSaveError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SSS+ =&gt; DXRating += {0}.
/// </summary>
public static string RatingUpWhenSSSp {
get {
return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Repeat end time cannot be less than repeat start time.
/// </summary>
public static string RepeatEndTimeLessThenStartTime {
get {
return ResourceManager.GetString("RepeatEndTimeLessThenStartTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Not Set.
/// </summary>
public static string RepeatNotSet {
get {
return ResourceManager.GetString("RepeatNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string RepeatReset {
get {
return ResourceManager.GetString("RepeatReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Set.
/// </summary>
public static string RepeatStartEndSet {
get {
return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Start Set.
/// </summary>
public static string RepeatStartSet {
get {
return ResourceManager.GetString("RepeatStartSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please set repeat start time first.
/// </summary>
public static string RepeatStartTimeNotSet {
get {
return ResourceManager.GetString("RepeatStartTimeNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving... Do not exit the game.
/// </summary>
public static string SavingDontExit {
get {
return ResourceManager.GetString("SavingDontExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &lt;&lt;.
/// </summary>
public static string SeekBackward {
get {
return ResourceManager.GetString("SeekBackward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &gt;&gt;.
/// </summary>
public static string SeekForward {
get {
return ResourceManager.GetString("SeekForward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide Self-Made Charts.
/// </summary>
public static string SelfMadeChartsHide {
get {
return ResourceManager.GetString("SelfMadeChartsHide", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Self-Made Charts.
/// </summary>
public static string SelfMadeChartsShow {
get {
return ResourceManager.GetString("SelfMadeChartsShow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skip.
/// </summary>
public static string Skip {
get {
return ResourceManager.GetString("Skip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &gt; Skipping incompatible patch: {0}.
/// </summary>
public static string SkipIncompatiblePatch {
get {
return ResourceManager.GetString("SkipIncompatiblePatch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
public static string Speed {
get {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed -.
/// </summary>
public static string SpeedDown {
get {
return ResourceManager.GetString("SpeedDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed Reset.
/// </summary>
public static string SpeedReset {
get {
return ResourceManager.GetString("SpeedReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed +.
/// </summary>
public static string SpeedUp {
get {
return ResourceManager.GetString("SpeedUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touch panel reset.
/// </summary>
public static string TouchPanelReset {
get {
return ResourceManager.GetString("TouchPanelReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UserAll Upsert Error.
/// </summary>
public static string UserAllUpsertError {
get {
return ResourceManager.GetString("UserAllUpsertError", resourceCulture);
}
}
}
}