AquaDX/AquaMai/Fix/BasicFix.cs

85 lines
2.2 KiB
C#

using AMDaemon;
using AMDaemon.Allnet;
using HarmonyLib;
using Manager;
using Manager.Operation;
using UnityEngine;
namespace AquaMai.Fix;
public class BasicFix
{
[HarmonyPrefix]
[HarmonyPatch(typeof(MAI2System.IniFile), "clear")]
private static bool PreIniFileClear()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(LanInstall), "IsServer", MethodType.Getter)]
private static bool PreIsServer(ref bool __result)
{
__result = true;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AMDaemon.Network), "IsLanAvailable", MethodType.Getter)]
private static bool PreIsLanAvailable(ref bool __result)
{
__result = false;
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(OperationManager), "CheckAuth_Proc")]
private static void PostCheckAuthProc(ref OperationData ____operationData)
{
if (Auth.GameServerUri.StartsWith("http://") || Auth.GameServerUri.StartsWith("https://"))
{
____operationData.ServerUri = Auth.GameServerUri;
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")]
private static bool PreIsFreePlay(ref bool __result)
{
__result = true;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetKey")]
private static bool GetKey(ref bool __result, KeyCode name)
{
__result = UnityEngine.Input.GetKey(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetKeyDown")]
private static bool GetKeyDown(ref bool __result, KeyCode name)
{
__result = UnityEngine.Input.GetKeyDown(name);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetMouseButton")]
private static bool GetMouseButton(ref bool __result, int button)
{
__result = UnityEngine.Input.GetMouseButton(button);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DebugInput), "GetMouseButtonDown")]
private static bool GetMouseButtonDown(ref bool __result, int button)
{
__result = UnityEngine.Input.GetMouseButtonDown(button);
return false;
}
}