AquaDX/AquaMai/Main.cs

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C#
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using System;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using AquaMai.Attributes;
using AquaMai.Fix;
using AquaMai.Helpers;
using AquaMai.Resources;
using AquaMai.Utils;
using AquaMai.UX;
using MelonLoader;
using Tomlet;
using UnityEngine;
namespace AquaMai
{
public static class BuildInfo
{
public const string Name = "AquaMai";
public const string Description = "Mod for Sinmai";
public const string Author = "Aza";
public const string Company = null;
public const string Version = "1.2.1";
public const string DownloadLink = null;
}
public class AquaMai : MelonMod
{
public static Config AppConfig { get; private set; }
private static bool _hasErrors;
private void Patch(Type type, bool isNested = false)
{
var versionAttr = type.GetCustomAttribute<GameVersionAttribute>();
var compatible = true;
if (versionAttr != null)
{
if (versionAttr.MinVersion > 0 && versionAttr.MinVersion > GameInfo.GameVersion) compatible = false;
if (versionAttr.MaxVersion > 0 && versionAttr.MaxVersion < GameInfo.GameVersion) compatible = false;
}
if (!compatible)
{
if (!isNested)
{
MelonLogger.Warning($"> Skipping incompatible patch: {type}");
}
return;
}
MelonLogger.Msg($"> Patching {type}");
try
{
HarmonyInstance.PatchAll(type);
foreach (var nested in type.GetNestedTypes())
{
Patch(nested, true);
}
var customMethod = type.GetMethod("DoCustomPatch", BindingFlags.Public | BindingFlags.Static);
customMethod?.Invoke(null, [HarmonyInstance]);
}
catch (Exception e)
{
MelonLogger.Error($"Failed to patch {type}: {e}");
_hasErrors = true;
}
}
/**
* Apply patches using reflection, based on the settings
*/
private void ApplyPatches()
{
// Iterate over all properties of AppConfig
foreach (var categoryProp in AppConfig.GetType().GetProperties())
{
// Get the value of the category property (e.g., UX, Cheat)
var categoryValue = categoryProp.GetValue(AppConfig);
if (categoryValue == null) continue;
var categoryType = categoryValue.GetType();
// Iterate over properties in the category (e.g., SkipWarningScreen, SinglePlayer)
foreach (var settingProp in categoryType.GetProperties())
{
// The property should be a boolean
if (settingProp.PropertyType != typeof(bool)) continue;
// Check if the boolean value is true
if (!(bool)settingProp.GetValue(categoryValue)) continue;
// Get the Type from the config directive name
var directiveType = Type.GetType($"AquaMai.{categoryProp.Name}.{settingProp.Name}");
// If the type is found, call the Patch method
if (directiveType != null)
{
Patch(directiveType);
}
}
}
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleOutputCP(uint wCodePageID);
private static void InitLocale()
{
if (!string.IsNullOrEmpty(AppConfig.UX.Locale))
{
Locale.Culture = CultureInfo.GetCultureInfo(AppConfig.UX.Locale);
return;
}
Locale.Culture = Application.systemLanguage switch
{
SystemLanguage.Chinese or SystemLanguage.ChineseSimplified or SystemLanguage.ChineseTraditional => CultureInfo.GetCultureInfo("zh"),
SystemLanguage.English => CultureInfo.GetCultureInfo("en"),
_ => CultureInfo.InvariantCulture
};
}
public override void OnInitializeMelon()
{
// Prevent Chinese characters from being garbled
SetConsoleOutputCP(65001);
MelonLogger.Msg("Loading mod settings...");
// Check if AquaMai.toml exists
if (!File.Exists("AquaMai.toml"))
{
ConfigGenerator.GenerateConfig();
MelonLogger.Error("======================================!!!");
MelonLogger.Error("AquaMai.toml not found! Please create it.");
MelonLogger.Error("找不到配置文件 AquaMai.toml请创建。");
MelonLogger.Error("Example copied to AquaMai.en.toml");
MelonLogger.Error("示例已复制到 AquaMai.zh.toml");
MelonLogger.Error("=========================================");
return;
}
// Read AquaMai.toml to load settings
AppConfig = TomletMain.To<Config>(File.ReadAllText("AquaMai.toml"));
// Init locale with patching C# runtime
// https://stackoverflow.com/questions/1952638/single-assembly-multi-language-windows-forms-deployment-ilmerge-and-satellite-a
Patch(typeof(I18nSingleAssemblyHook));
InitLocale();
// Fixes that does not have side effects
// These don't need to be configurable
// Helpers
Patch(typeof(MessageHelper));
Patch(typeof(MusicDirHelper));
Patch(typeof(SharedInstances));
Patch(typeof(GuiSizes));
// Fixes
Patch(typeof(FixCharaCrash));
Patch(typeof(BasicFix));
Patch(typeof(DisableReboot));
Patch(typeof(ExtendNotesPool));
Patch(typeof(FixCheckAuth));
Patch(typeof(DebugFeature));
Patch(typeof(FixConnSlide));
Patch(typeof(FixSlideAutoPlay)); // Rename: SlideAutoPlayTweak -> FixSlideAutoPlay, 不过这个应该无副作用所以不需要改配置文件
Patch(typeof(FixLevelDisplay));
// UX
Patch(typeof(CustomVersionString));
Patch(typeof(CustomPlaceName));
Patch(typeof(RunCommandOnEvents));
Patch(typeof(CustomLogo));
// Utils
Patch(typeof(JudgeAdjust));
Patch(typeof(TouchPanelBaudRate));
// New Features & Changes
// 现在自定义皮肤相关的功能应该有 CustomSkin, JudgeDisplay4B, CustomTrackStartDiff
// 后续应该还会接着做, 所以也许可以考虑把自定义皮肤相关的部分单独分一类 ?
// Patch(typeof(CustomSkins)); // Rename: CustomNoteSkin -> CustomSkins
// Patch(typeof(JudgeDisplay4B));
// Patch(typeof(CustomTrackStartDiff));
// Patch(typeof(RealisticRandomJudge)); // 本来是用来调试判定显示4B的, 觉得还挺有趣就单独做成功能了
// Patch(typeof(DisableTrackStartTabs)); // 从 TrackStartProcessTweak 里单独拆出来了
// 以下三项拆分自 SlideJudgeTweak
// Patch(typeof(FanJudgeFlip));
// Patch(typeof(BreakSlideJudgeBlink));
// Patch(typeof(FixCircleSlideJudge)); // 这个我觉得算无副作用, 可以常开
// 这是一项往 Sinmai 里加各种新 note 的企划, 目前只完成了可高度自定义形状的星星
// 未来还会缓慢更新, 我建议单开一个功能分类
// 注意需要往 UserLib 里放入 System.Numeric.dll
// Patch(typeof(CustomNoteTypePatch));
# if DEBUG
Patch(typeof(LogNetworkErrors));
# endif
// Apply patches based on the settings
ApplyPatches();
if (_hasErrors)
{
MelonLogger.Warning("========================================================================!!!\n" + Locale.LoadError);
MelonLogger.Warning("===========================================================================");
}
MelonLogger.Msg(Locale.Loaded);
}
public override void OnGUI()
{
GuiSizes.SetupStyles();
base.OnGUI();
}
}
}