MaiTouchSensorEmulator/Resources/Strings.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfMaiTouchEmulator.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfMaiTouchEmulator.Resources.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
internal static string LbAbout {
get {
return ResourceManager.GetString("LbAbout", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Automatic port connecting.
/// </summary>
internal static string lbAutoPortConnecting {
get {
return ResourceManager.GetString("lbAutoPortConnecting", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Try to automatically connect to COM23 to send touch sensor updates on app start.
/// </summary>
internal static string lbAutoPortConnectingTT {
get {
return ResourceManager.GetString("lbAutoPortConnectingTT", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Automatic sensor window positioning.
/// </summary>
internal static string lbAutoSensorPositioning {
get {
return ResourceManager.GetString("lbAutoSensorPositioning", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Try and automatically move the touch sensor window into the correct position on top of Sinmai.exe.
/// </summary>
internal static string lbAutoSensorPositioningTT {
get {
return ResourceManager.GetString("lbAutoSensorPositioningTT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disabled.
/// </summary>
internal static string LbBorderDisabled {
get {
return ResourceManager.GetString("LbBorderDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rainbow.
/// </summary>
internal static string LbBorderRainbow {
get {
return ResourceManager.GetString("LbBorderRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Border Settings.
/// </summary>
internal static string LbBorderSettings {
get {
return ResourceManager.GetString("LbBorderSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Solid.
/// </summary>
internal static string LbBorderSolid {
get {
return ResourceManager.GetString("LbBorderSolid", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Button State.
/// </summary>
internal static string lbButtonState {
get {
return ResourceManager.GetString("lbButtonState", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to COM Port.
/// </summary>
internal static string LbComPort {
get {
return ResourceManager.GetString("LbComPort", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Connection state.
/// </summary>
internal static string lbConnectionState {
get {
return ResourceManager.GetString("lbConnectionState", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not connected.
/// </summary>
internal static string lbConnectionStateNotConnected {
get {
return ResourceManager.GetString("lbConnectionStateNotConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect to port.
/// </summary>
internal static string lbConnectToPort {
get {
return ResourceManager.GetString("lbConnectToPort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Debug mode.
/// </summary>
internal static string lbDebugMode {
get {
return ResourceManager.GetString("lbDebugMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emulate ring buttons.
/// </summary>
internal static string lbEmulateRingButtons {
get {
return ResourceManager.GetString("lbEmulateRingButtons", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Useful when navigating the menus without a keyboard.
/// </summary>
internal static string lbEmulateRingButtonsTT {
get {
return ResourceManager.GetString("lbEmulateRingButtonsTT", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Exit when Sinmai exits.
/// </summary>
internal static string lbExitWithSinmai {
get {
return ResourceManager.GetString("lbExitWithSinmai", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Try and detect when Sinmai.exe exits and exit this app alongside it.
/// </summary>
internal static string lbExitWithSinmaiTT {
get {
return ResourceManager.GetString("lbExitWithSinmaiTT", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Install com port.
/// </summary>
internal static string lbInstallComPort {
get {
return ResourceManager.GetString("lbInstallComPort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language.
/// </summary>
internal static string lbLanguageDropdown {
get {
return ResourceManager.GetString("lbLanguageDropdown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to List installed com ports.
/// </summary>
internal static string lbListComPorts {
get {
return ResourceManager.GetString("lbListComPorts", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to _Help.
/// </summary>
internal static string lbMenuCategoryHelp {
get {
return ResourceManager.GetString("lbMenuCategoryHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show setup instructions.
/// </summary>
internal static string lbMenuItemSetup {
get {
return ResourceManager.GetString("lbMenuItemSetup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open log folder.
/// </summary>
internal static string LbOpenLogFolder {
get {
return ResourceManager.GetString("LbOpenLogFolder", resourceCulture);
}
}
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/// <summary>
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/// Looks up a localized string similar to Received.
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/// </summary>
internal static string lbRecievedData {
get {
return ResourceManager.GetString("lbRecievedData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sent.
/// </summary>
internal static string lbSentData {
get {
return ResourceManager.GetString("lbSentData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string LbSettings {
get {
return ResourceManager.GetString("LbSettings", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Drag.
/// </summary>
internal static string LbTouchPanelDrag {
get {
return ResourceManager.GetString("LbTouchPanelDrag", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Resize.
/// </summary>
internal static string LbTouchPanelResize {
get {
return ResourceManager.GetString("LbTouchPanelResize", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Uninstall com port.
/// </summary>
internal static string lbUninstallComPort {
get {
return ResourceManager.GetString("lbUninstallComPort", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Port COM3 already registered. Either remove it via Device Manager or uninstall the virtual port..
/// </summary>
internal static string TxtCom3AlreadyInstalled {
get {
return ResourceManager.GetString("TxtCom3AlreadyInstalled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port COM3 successfully installed..
/// </summary>
internal static string TxtCom3InstalledSuccessfully {
get {
return ResourceManager.GetString("TxtCom3InstalledSuccessfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port COM3 failed to install.
/// </summary>
internal static string TxtCom3InstallFailed {
get {
return ResourceManager.GetString("TxtCom3InstallFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port COM3 successfully uninstalled..
/// </summary>
internal static string TxtCom3UninstalledSuccessfully {
get {
return ResourceManager.GetString("TxtCom3UninstalledSuccessfully", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port COM3 failed to uninstall. It may be a real device, uninstall it from Device Manager.
/// </summary>
internal static string TxtCom3UninstallFailed {
get {
return ResourceManager.GetString("TxtCom3UninstallFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port COM3 not found. No need to uninstall..
/// </summary>
internal static string TxtCom3UninstallNotRequired {
get {
return ResourceManager.GetString("TxtCom3UninstallNotRequired", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connected to port.
/// </summary>
internal static string TxtComPortConnected {
get {
return ResourceManager.GetString("TxtComPortConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Conecting....
/// </summary>
internal static string TxtComPortConnecting {
get {
return ResourceManager.GetString("TxtComPortConnecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installed ports.
/// </summary>
internal static string TxtCurrentlyInstalledPorts {
get {
return ResourceManager.GetString("TxtCurrentlyInstalledPorts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error connecting to COM port.
/// </summary>
internal static string TxtErrorConnectingToPortHeader {
get {
return ResourceManager.GetString("TxtErrorConnectingToPortHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to listen for Sinmai exit signal, this can happen when Sinmai.exe is being run as admin.\n\nAutomatic exiting disabled..
/// </summary>
internal static string TxtFailedToSetupSinmaiExit {
get {
return ResourceManager.GetString("TxtFailedToSetupSinmaiExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to listen for Sinmai exit.
/// </summary>
internal static string TxtFailedToSetupSinmaiExitHeader {
get {
return ResourceManager.GetString("TxtFailedToSetupSinmaiExitHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please remove any COM devices using the COM3 port before installing the virtual COM port. In Device Manager click &quot;View&quot; then enabled &quot;Show hidden devices&quot; and uninstall any devices that are using the COM3 port.
///
///After ensuring COM3 is free please use the install COM port button in the app to register the app.
///
///The app needs to connect to the port prior to Sinmai.exe being opened..
/// </summary>
internal static string TxtSetupInstructions {
get {
return ResourceManager.GetString("TxtSetupInstructions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to First time setup.
/// </summary>
internal static string TxtSetupInstructionsHeader {
get {
return ResourceManager.GetString("TxtSetupInstructionsHeader", resourceCulture);
}
}
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}
}