mirror of https://github.com/logchan/chuni-hands
commit
775c623024
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@ -0,0 +1,197 @@
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|||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
|
||||
#### Core EditorConfig Options ####
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = crlf
|
||||
insert_final_newline = false
|
||||
|
||||
#### .NET Coding Conventions ####
|
||||
|
||||
# Organize usings
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = false:silent
|
||||
dotnet_style_qualification_for_field = false:silent
|
||||
dotnet_style_qualification_for_method = false:silent
|
||||
dotnet_style_qualification_for_property = false:silent
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
|
||||
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:silent
|
||||
dotnet_style_prefer_compound_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
|
||||
# Field preferences
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Parameter preferences
|
||||
dotnet_code_quality_unused_parameters = all:suggestion
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# var preferences
|
||||
csharp_style_var_elsewhere = false:silent
|
||||
csharp_style_var_for_built_in_types = false:silent
|
||||
csharp_style_var_when_type_is_apparent = false:silent
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_prefer_simple_using_statement = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
csharp_style_deconstructed_variable_declaration = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_pattern_local_over_anonymous_function = true:suggestion
|
||||
csharp_style_prefer_index_operator = true:suggestion
|
||||
csharp_style_prefer_range_operator = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = none
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
|
@ -0,0 +1,3 @@
|
|||
.vs/
|
||||
bin/
|
||||
obj/
|
|
@ -0,0 +1,14 @@
|
|||
chuni-hands
|
||||
---
|
||||
|
||||
Mysterious tool that detects things.
|
||||
|
||||
## User requirements
|
||||
|
||||
- Camera
|
||||
- .Net Framework 4.7.1
|
||||
|
||||
## Build requirements
|
||||
|
||||
- VS2019
|
||||
- [emgucv](https://github.com/emgucv/emgucv)
|
|
@ -0,0 +1,37 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29728.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "chuni-hands", "chuni-hands\chuni-hands.csproj", "{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Emgu.CV.Runtime.Windows", "C:\Emgu\emgucv-windesktop 4.2.0.3662\Emgu.CV.Runtime\Windows\Emgu.CV.Runtime.Windows.shproj", "{ADC3C8E5-EBCD-4D3C-B3A4-20CFE0E42FC1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
C:\Emgu\emgucv-windesktop 4.2.0.3662\Emgu.CV.Runtime\Windows\Emgu.CV.Runtime.Windows.projitems*{adc3c8e5-ebcd-4d3c-b3a4-20cfe0e42fc1}*SharedItemsImports = 13
|
||||
C:\Emgu\emgucv-windesktop 4.2.0.3662\Emgu.CV.Runtime\Windows\Emgu.CV.Runtime.Windows.projitems*{f1fdd6c6-7b45-403d-9a53-8e9ca600bc3f}*SharedItemsImports = 4
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Debug|x64.Build.0 = Debug|x64
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Release|x64.ActiveCfg = Release|x64
|
||||
{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F6A72ED9-3F5E-4A27-84DB-FB8BCC2AD38F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,2 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=chuni/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/>
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,9 @@
|
|||
<Application x:Class="chuni_hands.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:chuni_hands"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
|
@ -0,0 +1,9 @@
|
|||
using System.Windows;
|
||||
|
||||
namespace chuni_hands {
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application {
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace chuni_hands {
|
||||
internal sealed class ChuniCanvas : Canvas {
|
||||
|
||||
public IEnumerable<Sensor> Sensors { get; set; }
|
||||
|
||||
public ImageSource Image {
|
||||
get => (ImageSource)GetValue(ImageProperty);
|
||||
set => SetValue(ImageProperty, value);
|
||||
}
|
||||
|
||||
public static readonly DependencyProperty ImageProperty =
|
||||
DependencyProperty.Register("Image", typeof(ImageSource), typeof(ChuniCanvas), new PropertyMetadata(null));
|
||||
|
||||
protected override void OnRender(DrawingContext dc) {
|
||||
base.OnRender(dc);
|
||||
|
||||
var image = Image;
|
||||
if (image == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var factor = ActualWidth / image.Width;
|
||||
factor = Math.Min(factor, ActualHeight / image.Height);
|
||||
var paddingX = (ActualWidth - image.Width * factor) / 2;
|
||||
var paddingY = (ActualHeight - image.Height * factor) / 2;
|
||||
|
||||
dc.DrawImage(image, new Rect(paddingX, paddingY, image.Width * factor, image.Height * factor));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace chuni_hands {
|
||||
public sealed class Config {
|
||||
public int OffsetX { get; set; }
|
||||
public int OffsetY { get; set; }
|
||||
public int Exposure { get; set; } = -6;
|
||||
public int SensorSize { get; set; } = 21;
|
||||
public double Threshold { get; set; } = 10;
|
||||
public int Distance { get; set; } = 40;
|
||||
|
||||
public int BoostrapSeconds { get; set; } = 2;
|
||||
public int CaptureWidth { get; set; } = 640;
|
||||
public int CaptureHeight { get; set; } = 480;
|
||||
public int Fps { get; set; } = 60;
|
||||
public bool LogDiff { get; set; }
|
||||
public string SendKeyMode { get; set; } = "be";
|
||||
public string EndPoint { get; set; } = "http://10.233.3.22:4420/update_air";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace chuni_hands {
|
||||
public static class Helpers {
|
||||
public static T Deserialize<T>(string path) {
|
||||
var content = File.ReadAllText(path);
|
||||
return JsonConvert.DeserializeObject<T>(content);
|
||||
}
|
||||
|
||||
public static void Serialize(object o, string path) {
|
||||
var content = JsonConvert.SerializeObject(o, Formatting.Indented);
|
||||
File.WriteAllText(path, content);
|
||||
}
|
||||
|
||||
public static string GetVersion() {
|
||||
return FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).ProductVersion;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace chuni_hands {
|
||||
public static class Logger {
|
||||
public delegate void LogHandler(string log);
|
||||
|
||||
public static event LogHandler LogAdded;
|
||||
|
||||
public static void Log(LogLevel level, string msg) {
|
||||
var time = DateTime.Now.ToString("HH:mm:ss.ff");
|
||||
var log = $"{time} [{level}] {msg}";
|
||||
LogAdded?.Invoke(log);
|
||||
}
|
||||
|
||||
public static void Info(string msg) {
|
||||
Log(LogLevel.Info, msg);
|
||||
}
|
||||
|
||||
public static void Warning(string msg) {
|
||||
Log(LogLevel.Warning, msg);
|
||||
}
|
||||
|
||||
public static void Error(string msg) {
|
||||
Log(LogLevel.Error, msg);
|
||||
}
|
||||
|
||||
public enum LogLevel {
|
||||
Info,
|
||||
Warning,
|
||||
Error
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
<Window x:Class="chuni_hands.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:chuni_hands"
|
||||
mc:Ignorable="d" x:Name="TheWindow"
|
||||
Title="chuni-hands" Height="720" Width="1280"
|
||||
Loaded="Window_Loaded" Closing="Window_Closing">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="5*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="*"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid Grid.Column="0" Margin="12">
|
||||
<local:ChuniCanvas x:Name="TheCanvas"></local:ChuniCanvas>
|
||||
</Grid>
|
||||
<DockPanel Grid.Column="1" LastChildFill="True">
|
||||
<StackPanel DockPanel.Dock="Top" Margin="12">
|
||||
<Button x:Name="ResetButton" Click="ResetButton_Click">Reset</Button>
|
||||
<DockPanel LastChildFill="True">
|
||||
<TextBlock DockPanel.Dock="Left">Threshold</TextBlock>
|
||||
<Button DockPanel.Dock="Right" x:Name="SetThresholdButton" Click="SetThresholdButton_Click">Set</Button>
|
||||
<TextBox Text="{Binding ElementName=TheWindow, Path=Config.Threshold}" x:Name="ThresholdBox"></TextBox>
|
||||
</DockPanel>
|
||||
<DockPanel LastChildFill="True">
|
||||
<TextBlock DockPanel.Dock="Left">Distance </TextBlock>
|
||||
<Slider DockPanel.Dock="Right" Value="{Binding ElementName=TheWindow, Path=Config.Distance, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Minimum="20" Maximum="100"></Slider>
|
||||
</DockPanel>
|
||||
<DockPanel LastChildFill="True">
|
||||
<TextBlock DockPanel.Dock="Left">X</TextBlock>
|
||||
<Slider DockPanel.Dock="Right" Value="{Binding ElementName=TheWindow, Path=Config.OffsetX, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Minimum="-320" Maximum="320"></Slider>
|
||||
</DockPanel>
|
||||
<DockPanel LastChildFill="True">
|
||||
<TextBlock DockPanel.Dock="Left">Y</TextBlock>
|
||||
<Slider DockPanel.Dock="Right" Value="{Binding ElementName=TheWindow, Path=Config.OffsetY, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Minimum="-240" Maximum="240"></Slider>
|
||||
</DockPanel>
|
||||
<CheckBox IsChecked="{Binding ElementName=TheWindow, Path=Config.LogDiff, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}">Log diff</CheckBox>
|
||||
</StackPanel>
|
||||
|
||||
<RichTextBox DockPanel.Dock="Bottom" x:Name="LogBox">
|
||||
|
||||
</RichTextBox>
|
||||
</DockPanel>
|
||||
</Grid>
|
||||
</Window>
|
|
@ -0,0 +1,154 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using Emgu.CV;
|
||||
|
||||
namespace chuni_hands {
|
||||
public partial class MainWindow : Window {
|
||||
private const string ConfigFile = "chuni-hands.json";
|
||||
|
||||
private VideoCapture _capture;
|
||||
private Config _config = new Config();
|
||||
private volatile bool _closing = false;
|
||||
private readonly Mat _mat = new Mat();
|
||||
private byte[] _matData = new byte[0];
|
||||
private readonly List<Sensor> _sensors = new List<Sensor>(5);
|
||||
private Task _captureTask;
|
||||
private bool _hasPendingReset = false;
|
||||
private HttpClient _http = new HttpClient();
|
||||
|
||||
public Config Config => _config;
|
||||
|
||||
public MainWindow() {
|
||||
if (File.Exists(ConfigFile)) {
|
||||
_config = Helpers.Deserialize<Config>(ConfigFile);
|
||||
}
|
||||
|
||||
InitializeComponent();
|
||||
Title += " version " + Helpers.GetVersion();
|
||||
|
||||
TheCanvas.Sensors = _sensors;
|
||||
|
||||
Logger.LogAdded += log => {
|
||||
LogBox.AppendText(log);
|
||||
LogBox.AppendText(Environment.NewLine);
|
||||
LogBox.ScrollToEnd();
|
||||
};
|
||||
}
|
||||
|
||||
private void FrameUpdate() {
|
||||
|
||||
// compute
|
||||
|
||||
foreach (var sensor in _sensors) {
|
||||
sensor.Update(_mat, _hasPendingReset);
|
||||
}
|
||||
_hasPendingReset = false;
|
||||
|
||||
foreach (var sensor in _sensors) {
|
||||
sensor.Draw(_mat);
|
||||
}
|
||||
|
||||
// send key
|
||||
|
||||
SendKey();
|
||||
|
||||
// update display
|
||||
|
||||
var length = _mat.Rows * _mat.Cols * _mat.NumberOfChannels;
|
||||
if (_matData.Length < length) {
|
||||
_matData = new byte[length];
|
||||
}
|
||||
|
||||
_mat.CopyTo(_matData);
|
||||
|
||||
var bm = BitmapSource.Create(_mat.Cols, _mat.Rows, 96, 96, PixelFormats.Bgr24, null, _matData, _mat.Cols * _mat.NumberOfChannels);
|
||||
TheCanvas.Image = bm;
|
||||
TheCanvas.InvalidateVisual();
|
||||
}
|
||||
|
||||
private void SendKey() {
|
||||
if (IsActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_sensors.All(s => !s.StateChanged)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_config.SendKeyMode) {
|
||||
case "be": {
|
||||
var airKeys = String.Concat(from sensor in _sensors select sensor.Active ? "1" : "0");
|
||||
_http.GetAsync(_config.EndPoint + "?k=" + airKeys);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new Exception("unknown SendKeyMode");
|
||||
}
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e) {
|
||||
var cap = new VideoCapture();
|
||||
cap.SetCaptureProperty(Emgu.CV.CvEnum.CapProp.FrameWidth, _config.CaptureWidth);
|
||||
cap.SetCaptureProperty(Emgu.CV.CvEnum.CapProp.FrameHeight, _config.CaptureHeight);
|
||||
cap.SetCaptureProperty(Emgu.CV.CvEnum.CapProp.Autofocus, 0);
|
||||
cap.SetCaptureProperty(Emgu.CV.CvEnum.CapProp.Exposure, _config.Exposure);
|
||||
|
||||
_capture = cap;
|
||||
_capture.Read(_mat);
|
||||
_config.CaptureWidth = _mat.Cols;
|
||||
_config.CaptureHeight = _mat.Rows;
|
||||
|
||||
for (var i = 0; i < 6; ++i) {
|
||||
_sensors.Add(new Sensor(i, _config));
|
||||
}
|
||||
|
||||
_captureTask = Task.Run(CaptureLoop);
|
||||
}
|
||||
|
||||
private void CaptureLoop() {
|
||||
// give camera some time to auto adjust, so user don't need to press reset right after start
|
||||
var bootstrapFrames = _config.BoostrapSeconds * _config.Fps;
|
||||
|
||||
while (!_closing) {
|
||||
_capture.Read(_mat);
|
||||
if (bootstrapFrames > 0) {
|
||||
--bootstrapFrames;
|
||||
}
|
||||
else {
|
||||
Dispatcher?.BeginInvoke(new Action(FrameUpdate));
|
||||
}
|
||||
|
||||
// what the...?? well, it works
|
||||
Thread.Sleep(1000 / _config.Fps);
|
||||
}
|
||||
}
|
||||
|
||||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) {
|
||||
_closing = true;
|
||||
_captureTask.Wait();
|
||||
|
||||
_capture.Stop();
|
||||
_capture.Dispose();
|
||||
|
||||
Helpers.Serialize(_config, ConfigFile);
|
||||
}
|
||||
|
||||
private void ResetButton_Click(object sender, RoutedEventArgs e) {
|
||||
_hasPendingReset = true;
|
||||
}
|
||||
|
||||
private void SetThresholdButton_Click(object sender, RoutedEventArgs e) {
|
||||
if (Double.TryParse(ThresholdBox.Text, out var v)) {
|
||||
_config.Threshold = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("chuni-hands")]
|
||||
[assembly: AssemblyDescription("chuni sensor simulator")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("chuni-hands")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.1.0.0")]
|
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace chuni_hands.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("chuni_hands.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace chuni_hands.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.Structure;
|
||||
|
||||
namespace chuni_hands {
|
||||
internal sealed class Sensor {
|
||||
public int X { get; private set; }
|
||||
public int Y { get; private set; }
|
||||
public bool Active { get; set; }
|
||||
public bool StateChanged { get; set; }
|
||||
|
||||
private Mat _startValue;
|
||||
private Config _config;
|
||||
private int _id;
|
||||
|
||||
public Sensor(int id, Config config) {
|
||||
_id = id;
|
||||
_config = config;
|
||||
}
|
||||
|
||||
private Mat GetPartial(Mat frame) {
|
||||
var sz = _config.SensorSize;
|
||||
return new Mat(frame, new Range(Y - sz / 2, Y + sz / 2 + 1), new Range(X - sz / 2, X + sz / 2 + 1));
|
||||
}
|
||||
|
||||
public void Update(Mat frame, bool forceInit) {
|
||||
|
||||
// reposition
|
||||
|
||||
X = _config.CaptureWidth / 2 + _config.OffsetX;
|
||||
X = Math.Max(Math.Min(X, _config.CaptureWidth - _config.SensorSize), _config.SensorSize);
|
||||
|
||||
Y = _config.CaptureHeight / 2 + _config.OffsetY + (_id - 3) * _config.Distance;
|
||||
Y = Math.Max(Math.Min(Y, _config.CaptureHeight - _config.SensorSize), _config.SensorSize);
|
||||
|
||||
// check area
|
||||
|
||||
var pixels = GetPartial(frame);
|
||||
|
||||
if (_startValue == null || forceInit) {
|
||||
_startValue = new Mat(pixels.Size, Emgu.CV.CvEnum.DepthType.Cv64F, pixels.NumberOfChannels);
|
||||
pixels.ConvertTo(_startValue, _startValue.Depth);
|
||||
_startValue /= 255;
|
||||
|
||||
Active = false;
|
||||
StateChanged = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var pixelsD = new Mat(pixels.Size, Emgu.CV.CvEnum.DepthType.Cv64F, pixels.NumberOfChannels);
|
||||
pixels.ConvertTo(pixelsD, pixelsD.Depth);
|
||||
pixelsD /= 255;
|
||||
|
||||
var matDiff = pixelsD - _startValue;
|
||||
var diff = matDiff.Dot(matDiff);
|
||||
if (_id == 0 && _config.LogDiff) {
|
||||
Logger.Info($"diff: {diff}");
|
||||
}
|
||||
|
||||
var active = diff > _config.Threshold;
|
||||
StateChanged = active != Active;
|
||||
Active = active;
|
||||
}
|
||||
|
||||
public void Draw(Mat frame) {
|
||||
var pixels = GetPartial(frame);
|
||||
var color = new byte[] { 0, 0, 0 };
|
||||
if (Active) {
|
||||
color[0] = 255;
|
||||
}
|
||||
else {
|
||||
color[2] = 255;
|
||||
}
|
||||
|
||||
for (var y = 0; y < pixels.Rows; ++y) {
|
||||
for (var x = 0; x < pixels.Cols; ++x) {
|
||||
pixels.Row(y).Col(x).SetTo(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{F1FDD6C6-7B45-403D-9A53-8E9CA600BC3F}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>chuni_hands</RootNamespace>
|
||||
<AssemblyName>chuni-hands</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Emgu.CV.World.Netstandard">
|
||||
<HintPath>C:\Emgu\emgucv-windesktop 4.2.0.3662\bin\Emgu.CV.World.Netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="ChuniCanvas.cs" />
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Helpers.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Sensor.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="C:\Emgu\emgucv-windesktop 4.2.0.3662\Emgu.CV.Runtime\Windows\Emgu.CV.Runtime.Windows.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
|
||||
</packages>
|
Loading…
Reference in New Issue