Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
I just wanna say that It is a SHAME that a Windows ONLY project was not able to build without MINGW
Also where's the missing `3mpxsc.h` in diva hook?
This also fixes the window size issue from hook_CreateWindowExA in gfxhook
And Fixes felica issue as described in #45
Reviewed-on: https://gitea.tendokyu.moe/Dniel97/segatools/pulls/48
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: GEEKiDoS <geek_ds@foxmail.com>
Co-committed-by: GEEKiDoS <geek_ds@foxmail.com>