Commit Graph

3 Commits (develop)

Author SHA1 Message Date
Haruka 67eda7458b emoney: Add Thinca authentication card stuff (#35)
This PR adds everything that's needed on the segatools side to add E-Money support regarding Thinca authentication cards.

I've also included set-up documentation (with a network side bonus which was as far as I could figure out so far, but I'm pretty certain no more changes to segatools will be needed)

Due to the nature of a custom protcol called TCAP that Thinca uses for networking (see docs), I can't fully test that everything works as I haven't yet bothered to figure that protocol out.

Tested with both APMv3 and FGO.

![https://puu.sh/KeqVj/ccf4bcccbb.png](https://puu.sh/KeqVj/ccf4bcccbb.png)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/35
Co-authored-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
Co-committed-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
2025-04-17 17:01:38 +00:00
Mahuyo a1611afffc Mai2: Add touch and led15070 hook (#55)
In this PR, I have added the `mai2` touch and `led15070` hooks to provide an example for handling custom peripherals. This change allows users to implement the touch and `led15070` logic by writing appropriate `mai2io` scripts.

#### **Touch Hook**:
- The touch hook simulates touch points based on keyboard combinations. For example, to trigger the A1 touch point, the user must press the A and 1 keys on the keyboard. Input for the 1p requires Caps Lock to be off, while 2p requires Caps Lock to be on.
- The hook allows for independent control of whether device simulation is enabled for "1p" and "2p" and whether keyboard input mapping is enabled.
- **Note**: The current touch hook is not yet functional as it requires modifications to the `capnhook` for proper completion of the `sinmai` hook.

#### **LED15070 Hook**:
- This hook implements basic device simulation. Peripherals requiring lighting data should complete the logic as needed.
- **Note**: The LED data refresh can flood the console logs, so I’ve added a `DEBUG` flag to control whether the debug logging is enabled or not.

#### **Other Changes**:
- In certain versions of `sinmai`, key inputs for 1p and 2p can be directly read from the keyboard without requiring simulation via the `amdaemon io4` hook. I’ve added a switch to control this behavior to prevent redundant input.
- **Benefit**: This ensures that key input is only read when `sinmai` is in the foreground.

If you'd like to learn more about the touch and `led15070` features, my research findings are available here:
[Mai2Touch](https://github.com/Sucareto/Mai2Touch)

Co-authored-by: Sucareto <28331534+Sucareto@users.noreply.github.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/55
Co-authored-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
Co-committed-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
2025-02-16 12:49:58 +00:00
Bottersnike ded89f6343
Make fixes based on #22 review 2024-07-01 19:28:23 +01:00