#include #include #include #include #include "fgoio/config.h" #include void fgo_kb_config_load( struct fgo_kb_config *cfg, const wchar_t *filename) { cfg->vk_attack = GetPrivateProfileIntW(L"keyboard", L"attack", ' ', filename); cfg->vk_dash = GetPrivateProfileIntW(L"keyboard", L"dash", VK_LSHIFT, filename); cfg->vk_target = GetPrivateProfileIntW(L"keyboard", L"target", 'J', filename); cfg->vk_camera = GetPrivateProfileIntW(L"keyboard", L"camera", 'K', filename); cfg->vk_np = GetPrivateProfileIntW(L"keyboard", L"np", 'L', filename); // Standard WASD cfg->vk_right = GetPrivateProfileIntW(L"keyboard", L"right", 'D', filename); cfg->vk_left = GetPrivateProfileIntW(L"keyboard", L"left", 'A', filename); cfg->vk_down = GetPrivateProfileIntW(L"keyboard", L"down", 'S', filename); cfg->vk_up = GetPrivateProfileIntW(L"keyboard", L"up", 'W', filename); } void fgo_xi_config_load( struct fgo_xi_config *cfg, const wchar_t *filename) { cfg->stick_deadzone = GetPrivateProfileIntW(L"xinput", L"stickDeadzone", XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, filename); } void fgo_io_config_load( struct fgo_io_config *cfg, const wchar_t *filename) { assert(cfg != NULL); assert(filename != NULL); cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename); cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename); cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename); GetPrivateProfileStringW( L"io4", L"mode", L"xinput", cfg->mode, _countof(cfg->mode), filename); fgo_xi_config_load(&cfg->xi, filename); fgo_kb_config_load(&cfg->kb, filename); }