mirror of https://github.com/hykilpikonna/AquaDX
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
![]() |
using AquaMai.Attributes;
|
|||
|
|
|||
|
namespace AquaMai.WindowState;
|
|||
|
|
|||
|
public class Config
|
|||
|
{
|
|||
|
[ConfigComment(
|
|||
|
en: "If not enabled, no operations will be performed on the game window",
|
|||
|
zh: "不启用的话,不会对游戏窗口做任何操作")]
|
|||
|
public bool Enable { get; set; }
|
|||
|
|
|||
|
[ConfigComment(
|
|||
|
en: "Window the game",
|
|||
|
zh: "窗口化游戏")]
|
|||
|
public bool Windowed { get; set; }
|
|||
|
|
|||
|
[ConfigComment(
|
|||
|
en: """
|
|||
|
Width and height for windowed mode, rendering resolution for fullscreen mode
|
|||
|
If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution
|
|||
|
""",
|
|||
|
zh: """
|
|||
|
宽度和高度窗口化时为游戏窗口大小,全屏时为渲染分辨率
|
|||
|
如果设为 0,窗口化将记住用户设定的大小,全屏时将使用当前显示器分辨率
|
|||
|
""")]
|
|||
|
public int Width { get; set; }
|
|||
|
|
|||
|
[ConfigComment(
|
|||
|
zh: "高度")]
|
|||
|
public int Height { get; set; }
|
|||
|
}
|