AquaDX/AquaMai/UX/LoadJacketPng.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using System.Text.RegularExpressions;
using MelonLoader;
namespace AquaMai.UX
{
[HarmonyPatch]
public class LoadJacketPng
{
public static IEnumerable<MethodBase> TargetMethods()
{
var AM = typeof(AssetManager);
return new[] { AM.GetMethod("GetJacketThumbTexture2D", new []{typeof(string)}), AM.GetMethod("GetJacketTexture2D", new []{typeof(string)}) };
}
public static bool Prefix(string filename, ref Texture2D __result)
{
var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png");
if (matches.Count < 1)
{
return true;
}
var id = matches[0].Groups[1].Value;
foreach (var ext in new []{".jpg",".png",".webp",".bmp",".gif"})
{
if (File.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets", id + ext)))
{
filename = id + ext;
}
}
var localPath = Path.Combine(Environment.CurrentDirectory, "LocalAssets", filename);
if (!File.Exists(localPath)) return true;
__result = new Texture2D(1, 1);
ImageConversion.LoadImage(__result, File.ReadAllBytes(localPath));
return false;
}
}
}