AquaDX/AquaMai/Fix/FixCharaCrash.cs

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using System;
using System.Collections.Generic;
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using HarmonyLib;
using Process;
using Util;
namespace AquaMai.Fix
{
/**
* Fix character selection crashing due to missing character data
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*/
public class FixCharaCrash
{
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// Check if the return is null. If it is, make up a color
[HarmonyPostfix]
[HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")]
public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result)
{
if (__result != null) return;
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// 1 is a color that definitely exists
if (MapMaster.GetSlotData(1) == null)
{
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MapMaster.GetSlotData(1).Load();
}
__result = MapMaster.GetSlotData(1);
}
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// This is called when loading the music selection screen, to display characters on the top screen
[HarmonyPrefix]
[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
{
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// Some characters are not found in this dictionary. We simply skip loading those characters
if (!____characterSlotData.ContainsKey(data.MapKey))
{
Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
return false;
}
return true;
}
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}
}