AquaDX/AquaMai/AquaMai.Mods/GameSystem/Assets/LoadAssetBundleWithoutManif...

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using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using UnityEngine;
using Manager;
using Util;
using AquaMai.Config.Attributes;
namespace AquaMai.Mods.GameSystem.Assets;
[ConfigSection(
en: "Load all existing \".ab\" image resources regardless of the AssetBundleImages manifest.",
zh: """
.ab AssetBundleImages.manifest
""")]
public class LoadAssetBundleWithoutManifest
{
private static HashSet<string> abFiles = new HashSet<string>();
[HarmonyPostfix]
[HarmonyPatch(typeof(OptionDataManager), "CheckAssetBundle")]
public static void PostCheckAssetBundle(ref Safe.ReadonlySortedDictionary<string, string> abs)
{
foreach (var ab in abs)
{
abFiles.Add(ab.Key);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AssetBundleManifest), "GetAllAssetBundles")]
public static bool PreGetAllAssetBundles(AssetBundleManifest __instance, ref string[] __result)
{
__result = abFiles.ToArray();
return false;
}
}