mirror of https://github.com/hykilpikonna/AquaDX
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
![]() |
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using HarmonyLib;
|
|||
|
using UnityEngine;
|
|||
|
using Manager;
|
|||
|
using Util;
|
|||
|
using AquaMai.Config.Attributes;
|
|||
|
|
|||
|
namespace AquaMai.Mods.GameSystem.Assets;
|
|||
|
|
|||
|
[ConfigSection(
|
|||
|
en: "Load all existing \".ab\" image resources regardless of the AssetBundleImages manifest.",
|
|||
|
zh: """
|
|||
|
加载所有存在的 .ab 图片资源(无视 AssetBundleImages.manifest)
|
|||
|
导入了删除曲包之类的话,应该需要开启这个
|
|||
|
""")]
|
|||
|
public class LoadAssetBundleWithoutManifest
|
|||
|
{
|
|||
|
private static HashSet<string> abFiles = new HashSet<string>();
|
|||
|
|
|||
|
[HarmonyPostfix]
|
|||
|
[HarmonyPatch(typeof(OptionDataManager), "CheckAssetBundle")]
|
|||
|
public static void PostCheckAssetBundle(ref Safe.ReadonlySortedDictionary<string, string> abs)
|
|||
|
{
|
|||
|
foreach (var ab in abs)
|
|||
|
{
|
|||
|
abFiles.Add(ab.Key);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[HarmonyPrefix]
|
|||
|
[HarmonyPatch(typeof(AssetBundleManifest), "GetAllAssetBundles")]
|
|||
|
public static bool PreGetAllAssetBundles(AssetBundleManifest __instance, ref string[] __result)
|
|||
|
{
|
|||
|
__result = abFiles.ToArray();
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|