mirror of https://github.com/hykilpikonna/AquaDX
101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
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using System;
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using System.Collections;
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using System.IO;
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using System.Text.RegularExpressions;
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using System.Threading;
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Helpers;
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using HarmonyLib;
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using Main;
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using MelonLoader;
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using UnityEngine;
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namespace AquaMai.Mods.Utils;
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[ConfigSection(
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en: "Show error log in the game.",
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zh: "在游戏中显示错误日志窗口而不是关闭游戏进程")]
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public class ShowErrorLog
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{
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private static Ui _errorUi;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), "ExceptionHandler")]
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private static void ExceptionHandler(GameMain __instance, Exception e)
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{
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if (_errorUi == null)
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{
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_errorUi = new GameObject("ErrorUI").AddComponent<Ui>();
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_errorUi.gameObject.SetActive(true);
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}
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string logFile = $"{MAI2System.Path.ErrorLogPath}{DateTime.Now:yyyyMMddHHmmss}.log";
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MelonLogger.Msg("Error Log:");
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if (File.Exists(logFile))
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{
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MelonLogger.Error(File.ReadAllText(logFile));
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_errorUi.SetErrorLog(File.ReadAllText(logFile));
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}
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else
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{
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MelonLogger.Error(e);
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_errorUi.SetErrorLog(e.ToString());
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}
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Application.quitting += ApplicationOnQuitting;
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_errorUi.StartCoroutine(_errorUi.Show());
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}
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private static void ApplicationOnQuitting()
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{
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Thread.Sleep(Timeout.Infinite);
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}
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private class Ui : MonoBehaviour
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{
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private string _errorLog = "";
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public void SetErrorLog(string text)
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{
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_errorLog = "Error Log:\n" + text;
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}
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public void OnGUI()
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{
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var labelStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = GuiSizes.FontSize,
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alignment = TextAnchor.MiddleLeft,
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normal = new GUIStyleState(){textColor = Color.black}
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};
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var boxStyle = new GUIStyle(GUI.skin.box)
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{
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normal = new GUIStyleState() { background = Texture2D.whiteTexture }
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};
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int logLineCount = Regex.Matches(_errorLog, "\n").Count + 1;
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float offset = GuiSizes.PlayerCenter * 0.12f;
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var x = GuiSizes.PlayerCenter / 2f + offset / 2f;
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var y = Screen.height / 1.8f;
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var width = GuiSizes.PlayerCenter - offset;
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var height = GuiSizes.LabelHeight * logLineCount + GuiSizes.Margin * 2;
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GUI.Box(new Rect(x, y, width, height), "", boxStyle);
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GUI.Label(new Rect(x, y, width, height), _errorLog, labelStyle);
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if (!GuiSizes.SinglePlayer)
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{
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GUI.Box(new Rect(x + GuiSizes.PlayerWidth, y, width, height), "", boxStyle);
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GUI.Label(new Rect(x + GuiSizes.PlayerWidth, y, width, height), _errorLog, labelStyle);
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}
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}
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public IEnumerator Show()
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{
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while (true)
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{
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yield return null; // 让 Unity 处理一帧
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}
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}
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}
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}
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