AquaDX/AquaMai/Utils/PractiseMode.cs

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using AquaMai.Fix;
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using AquaMai.Helpers;
using HarmonyLib;
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using Manager;
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using MelonLoader;
using Monitor;
using Process;
using UnityEngine;
using UrGUI.GUIWindow;
namespace AquaMai.Utils;
public class PractiseMode
{
private static double repeatStart = -1;
private static double repeatEnd = -1;
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private static float speed = 1;
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private static CriAtomExPlayer player;
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private static MovieMaterialMai2 movie;
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private static void SetRepeatEnd(double time)
{
if (repeatStart == -1)
{
MessageHelper.ShowMessage("Please set repeat start time first");
return;
}
if (time < repeatStart)
{
MessageHelper.ShowMessage("Repeat end time cannot be less than repeat start time");
return;
}
repeatEnd = time;
}
private static void ClearRepeat()
{
repeatStart = -1;
repeatEnd = -1;
}
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private static void SetSpeed()
{
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player.SetPitch((float)(1200 * Math.Log(speed, 2)));
// player.SetDspTimeStretchRatio(1 / speed);
player.UpdateAll();
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movie.player.SetSpeed(speed);
}
private static void SpeedUp()
{
speed += .05f;
if (speed > 2)
{
speed = 2;
}
SetSpeed();
}
private static void SpeedDown()
{
speed -= .05f;
if (speed < 0.5)
{
speed = 0.5f;
}
SetSpeed();
}
private static void SpeedReset()
{
speed = 1;
SetSpeed();
}
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private class DebugWindow : MonoBehaviour
{
private GUIWindow window;
public void Start()
{
window = GUIWindow.Begin("练习模式 测试");
window.Button("暂停", () => DebugFeature.Pause = !DebugFeature.Pause);
window.SameLine();
window.Button("向前", () => DebugFeature.Seek(-1000));
window.Button("向后", () => DebugFeature.Seek(1000));
window.SameLine(1, 1, 1);
window.Button("循环开始", () => repeatStart = DebugFeature.CurrentPlayMsec);
window.Button("循环结束", () => SetRepeatEnd(DebugFeature.CurrentPlayMsec));
window.Button("循环解除", ClearRepeat);
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window.SameLine(1, 1, 1);
window.Button("加速", SpeedUp);
window.Button("减速", SpeedDown);
window.Button("速度重置", SpeedReset);
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}
private void OnGUI()
{
window?.Draw();
}
}
private static DebugWindow debugWin;
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
[HarmonyPostfix]
public static void GameProcessPostStart()
{
repeatStart = -1;
repeatEnd = -1;
speed = 1;
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SetSpeed();
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}
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
[HarmonyPostfix]
public static void GameProcessPostUpdate(GameProcess __instance, GameMonitor[] ____monitors)
{
if (Input.GetKeyDown(KeyCode.F12))
{
if (debugWin is null)
{
debugWin = ____monitors[0].gameObject.AddComponent<DebugWindow>();
}
else
{
MelonLogger.Msg("[PractiseMode] 调试窗口作用中");
}
}
if (repeatStart >= 0 && repeatEnd >= 0)
{
if (DebugFeature.CurrentPlayMsec >= repeatEnd)
{
DebugFeature.CurrentPlayMsec = repeatStart;
}
}
}
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[HarmonyPatch(typeof(NotesManager), "UpdateTimer")]
[HarmonyPostfix]
public static void NotesManagerPostUpdateTimer(bool ____isPlaying, Stopwatch ____stopwatch, ref float ____curMSec, ref float ____curMSecPre, float ____msecStartGap)
{
var num = 0d;
if (____isPlaying && ____stopwatch != null)
{
num = (double)____stopwatch.ElapsedTicks / Stopwatch.Frequency * 1000.0 * speed;
}
____curMSecPre = ____curMSec;
____curMSec = (float)num + ____msecStartGap;
}
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[HarmonyPatch(typeof(SoundCtrl), "Initialize")]
[HarmonyPostfix]
public static void SoundCtrlPostInitialize(SoundCtrl.InitParam param, Dictionary<int, object> ____players)
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{
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var wrapper = ____players[2];
player = (CriAtomExPlayer)wrapper.GetType().GetField("Player").GetValue(wrapper);
// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
// pool.AttachDspTimeStretch();
// player.SetVoicePoolIdentifier(pool.identifier);
// debug
// var wrapper1 = ____players[7];
// var player1 = (CriAtomExPlayer)wrapper1.GetType().GetField("Player").GetValue(wrapper1);
// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
// pool.AttachDspTimeStretch();
// player1.SetVoicePoolIdentifier(pool.identifier);
// player1.SetDspTimeStretchRatio(2);
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}
[HarmonyPatch(typeof(MovieController), "Awake")]
[HarmonyPostfix]
public static void MovieControllerPostAwake(MovieMaterialMai2 ____moviePlayers)
{
movie = ____moviePlayers;
}
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}