2024-02-07 15:38:36 +08:00
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using AquaMai.UX;
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using MelonLoader;
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2024-02-07 17:06:58 +08:00
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using Tomlet;
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2024-02-07 13:45:47 +08:00
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namespace AquaMai
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{
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public static class BuildInfo
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{
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public const string Name = "AquaMai";
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public const string Description = "Mod for Sinmai";
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public const string Author = "Aza";
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public const string Company = null;
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public const string Version = "1.0.0";
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public const string DownloadLink = null;
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}
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public class AquaMai : MelonMod
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{
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2024-02-07 15:38:36 +08:00
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public static Config AppConfig { get; private set; }
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2024-02-07 13:45:47 +08:00
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public override void OnInitializeMelon()
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{
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2024-02-07 16:53:13 +08:00
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MelonLogger.Msg("Loading mod settings...");
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2024-02-07 15:38:36 +08:00
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2024-02-07 17:06:58 +08:00
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// Check if AquaMai.toml exists
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if (!System.IO.File.Exists("AquaMai.toml"))
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{
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MelonLogger.Error("AquaMai.toml not found! Please create it.");
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return;
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}
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// Read AquaMai.toml to load settings
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AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
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2024-02-07 15:38:36 +08:00
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if (AppConfig.UX.SkipWarningScreen)
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{
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2024-02-07 16:56:07 +08:00
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MelonLogger.Msg("> Patching SkipWarningScreen");
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2024-02-07 15:38:36 +08:00
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HarmonyLib.Harmony.CreateAndPatchAll(typeof(SkipWarningScreen));
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}
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2024-02-07 16:53:13 +08:00
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if (AppConfig.UX.SinglePlayer)
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{
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MelonLogger.Msg("> Patching SinglePlayer");
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HarmonyLib.Harmony.CreateAndPatchAll(typeof(SinglePlayer));
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}
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MelonLogger.Msg("Loaded!");
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2024-02-07 13:45:47 +08:00
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}
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}
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}
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