mirror of https://github.com/hykilpikonna/AquaDX
[+] Play Count in SelectionDetail
Build AquaMai / build (push) Has been cancelled
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Build AquaMai / build (push) Has been cancelled
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parent
6c5791b1fe
commit
0455a83ef1
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@ -160,6 +160,15 @@ namespace AquaMai.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 游玩次数:{0}.
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/// </summary>
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internal static string PlayCount {
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get {
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return ResourceManager.GetString("PlayCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SSS+ => DXRating += {0}.
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/// </summary>
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@ -101,4 +101,7 @@
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<data name="CiBuildAlertContent" xml:space="preserve">
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<value>You are using AquaMai CI build version. This version is built from the latest mainline code and may contain undocumented configuration changes or potential issues.</value>
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</data>
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<data name="PlayCount" xml:space="preserve">
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<value>游玩次数:{0}</value>
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</data>
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</root>
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@ -94,4 +94,7 @@
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<data name="CiBuildAlertContent" xml:space="preserve">
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<value>您正在使用的是 AquaMai CI 构建版本。由于该版本基于最新的主线代码构建,可能包含未通知的配置文件变更或潜在问题。</value>
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</data>
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<data name="PlayCount" xml:space="preserve">
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<value>Play Count: {0}</value>
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</data>
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</root>
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@ -69,6 +69,7 @@ public class SelectionDetail
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private abstract class Window : MonoBehaviour
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{
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protected abstract int player { get; }
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private UserData userData => Singleton<UserDataManager>.Instance.GetUserData(player);
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public void OnGUI()
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{
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@ -88,6 +89,12 @@ public class SelectionDetail
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dataToShow.Add(string.Format(Locale.RatingUpWhenSSSp, rate));
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}
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var playCount = Shim.GetUserScoreList(userData)[difficulty[player]].FirstOrDefault(it => it.id == SelectData.MusicData.name.id)?.playcount ?? 0;
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if (playCount > 0)
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{
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dataToShow.Add(string.Format(Locale.PlayCount, playCount));
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}
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var width = GuiSizes.FontSize * 15f;
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var x = GuiSizes.PlayerCenter - width / 2f + GuiSizes.PlayerWidth * player;
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@ -107,8 +114,7 @@ public class SelectionDetail
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private uint CalcB50(MusicData musicData, int difficulty)
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{
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var newRate = new UserRate(musicData.name.id, difficulty, 1010000, (uint)musicData.version);
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var user = Singleton<UserDataManager>.Instance.GetUserData(player);
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var userLowRate = (newRate.OldFlag ? user.RatingList.RatingList : user.RatingList.NewRatingList).Last();
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var userLowRate = (newRate.OldFlag ? userData.RatingList.RatingList : userData.RatingList.NewRatingList).Last();
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if (newRate.SingleRate > userLowRate.SingleRate)
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{
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