mirror of https://github.com/hykilpikonna/AquaDX
[F] SelectionDetail window size
parent
e65d67f12e
commit
07817b04fb
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@ -143,6 +143,15 @@ namespace AquaMai.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SSS+ => DXRating += {0}.
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/// </summary>
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internal static string RatingUpWhenSSSp {
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get {
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return ResourceManager.GetString("RatingUpWhenSSSp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Not Set.
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/// </summary>
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@ -81,4 +81,7 @@
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<data name="NetErrWasDownloadSuccessOnce" xml:space="preserve">
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<value>Data download not success</value>
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</data>
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<data name="RatingUpWhenSSSp" xml:space="preserve">
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<value>SSS+ => DXRating += {0}</value>
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</data>
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</root>
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@ -74,4 +74,7 @@
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<data name="NetErrWasDownloadSuccessOnce" xml:space="preserve">
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<value>数据下载不成功</value>
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</data>
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<data name="RatingUpWhenSSSp" xml:space="preserve">
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<value>推到鸟加可上 {0} 分</value>
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</data>
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</root>
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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@ -82,21 +83,22 @@ public class SelectionDetail
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var rate = CalcB50(SelectData.MusicData, difficulty[player]);
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if (rate > 0)
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{
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dataToShow.Add($"SSS+ => DXRating += {rate}");
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dataToShow.Add(string.Format(Locale.RatingUpWhenSSSp, rate));
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}
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var x = GuiSizes.PlayerCenter - 100 + GuiSizes.PlayerWidth * player;
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var width = GuiSizes.FontSize * 15f;
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var x = GuiSizes.PlayerCenter - width / 2f + GuiSizes.PlayerWidth * player;
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var y = Screen.height * 0.87f;
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var labelStyle = GUI.skin.GetStyle("label");
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labelStyle.fontSize = GuiSizes.FontSize;
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labelStyle.alignment = TextAnchor.MiddleCenter;
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GUI.Box(new Rect(x, y, 200, dataToShow.Count * GuiSizes.LabelHeight + 2 * GuiSizes.Margin), "");
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GUI.Box(new Rect(x, y, width, dataToShow.Count * GuiSizes.LabelHeight + 2 * GuiSizes.Margin), "");
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for (var i = 0; i < dataToShow.Count; i++)
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{
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GUI.Label(new Rect(x, y + GuiSizes.Margin + i * GuiSizes.LabelHeight, 200, GuiSizes.LabelHeight), dataToShow[i]);
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GUI.Label(new Rect(x, y + GuiSizes.Margin + i * GuiSizes.LabelHeight, width, GuiSizes.LabelHeight), dataToShow[i]);
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}
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}
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