Merge branch 'v1-dev' of https://github.com/hykilpikonna/AquaDX into v1-dev

pull/56/head
Azalea 2024-10-05 05:35:53 -04:00
commit 08a1595d3e
25 changed files with 5592 additions and 79 deletions

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@ -298,14 +298,19 @@ DEBUG</DefineConstants>
<Compile Include="Fix\ExtendNotesPool.cs" />
<Compile Include="Fix\FixCharaCrash.cs" />
<Compile Include="Fix\FixCheckAuth.cs" />
<Compile Include="Fix\FixConnSlide.cs" />
<Compile Include="Fix\FixLevelDisplay.cs" />
<Compile Include="Fix\FontFix.cs" />
<Compile Include="Fix\ForceAsServer.cs" />
<Compile Include="Fix\ForceFreePlay.cs" />
<Compile Include="Fix\ForcePaidPlay.cs" />
<Compile Include="Fix\FrameRateLock.cs" />
<Compile Include="Fix\HanabiFix.cs" />
<Compile Include="Fix\I18nSingleAssemblyHook.cs" />
<Compile Include="Fix\RemoveEncryption.cs" />
<Compile Include="Fix\SkipVersionCheck.cs" />
<Compile Include="Fix\SlideAutoPlayTweak.cs" />
<Compile Include="Fix\SlideJudgeTweak.cs" />
<Compile Include="Helpers\GuiSizes.cs" />
<Compile Include="Helpers\MessageHelper.cs" />
<Compile Include="Helpers\MusicDirHelper.cs" />
@ -334,10 +339,13 @@ DEBUG</DefineConstants>
<Compile Include="Utils\SelectionDetail.cs" />
<Compile Include="Utils\ShowNetErrorDetail.cs" />
<Compile Include="UX\CustomFont.cs" />
<Compile Include="UX\CustomLogo.cs" />
<Compile Include="UX\CustomNoteSkin.cs" />
<Compile Include="UX\CustomPlaceName.cs" />
<Compile Include="UX\CustomVersionString.cs" />
<Compile Include="UX\DemoMaster.cs" />
<Compile Include="UX\ExtendTimer.cs" />
<Compile Include="UX\HideHanabi.cs" />
<Compile Include="UX\HideMask.cs" />
<Compile Include="UX\HideSelfMadeCharts.cs" />
<Compile Include="UX\ImmediateSave.cs" />
@ -349,6 +357,7 @@ DEBUG</DefineConstants>
<Compile Include="UX\RunCommandOnEvents.cs" />
<Compile Include="UX\SinglePlayer.cs" />
<Compile Include="UX\TestProof.cs" />
<Compile Include="UX\TrackStartProcessTweak.cs" />
<Compile Include="WindowState\Enable.cs" />
</ItemGroup>
<ItemGroup>
@ -369,9 +378,6 @@ DEBUG</DefineConstants>
<ItemGroup>
<Content Include="FodyWeavers.xml" />
</ItemGroup>
<ItemGroup>
<Folder Include="Performance\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Fody.6.8.1\build\Fody.targets" Condition="Exists('packages\Fody.6.8.1\build\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">

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@ -53,6 +53,14 @@ HideSelfMadeCharts=true
# Place font.ttf in the LocalAssets directory to replace the game's global font
# Cannot be used together with FontFix
CustomFont=false
# Provide the ability to use custom note skins (advanced feature)
CustomNoteSkin=false
# Delayed the animation of the song start screen
# Hide "TRACK X" text and DX/Standard chart display box
# For recording chart confirmation
TrackStartProcessTweak=false
# Cannot be used together with HanabiFix
HideHanabi=false
[Fix]
# Allow login with higher data version
@ -70,6 +78,11 @@ FrameRateLock=false
# Use Microsoft YaHei Bold to display characters not in the font library
# Cannot be used together with CustomFont
FontFix=true
# Make the Critical judgment of BreakSlide flash like BreakTap
# Align the judgment display of arc-shaped Slide with the judgment line accurately (it was slightly off before)
SlideJudgeTweak=true
# Cannot be used together with HideHanabi
HanabiFix=false
[Utils]
# Log user ID on login
@ -80,16 +93,13 @@ JudgeAdjustA=0.0
JudgeAdjustB=0.0
# Touch screen delay, unit is milliseconds, one second = 1000 milliseconds. Must be an integer
TouchDelay=0
# Window the game
Windowed=false
# Width and height for windowed mode, rendering resolution for fullscreen mode
# If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution
Width=0
Height=0
# Show detail of selected song in music selection screen
SelectionDetail=true
# Display framerate
FrameRateDisplay=false
# Practice mode, activated by pressing Test in the game
# Must be used together with TestProof
PractiseMode=true
# ===================================
# Save some potentially unnecessary time
@ -111,6 +121,16 @@ SkipTrackStart=true
# Show reason when net icon is gray
ShowNetErrorDetail=true
[WindowState]
# If not enabled, no operations will be performed on the game window
Enable=false
# Window the game
Windowed=false
# Width and height for windowed mode, rendering resolution for fullscreen mode
# If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution
Width=0
Height=0
[TouchSensitivity]
# Enable custom sensitivity
# When enabled, the settings in Test mode will not take effect
@ -156,3 +176,27 @@ E5=20
E6=20
E7=20
E8=20
[CustomKeyMap]
Enable = false
# These settings will work regardless of whether you have enabled segatools' io4 emulation
Test = "ScrollLock"
Service = "Pause"
Button1_1P = "W"
Button2_1P = "E"
Button3_1P = "D"
Button4_1P = "C"
Button5_1P = "X"
Button6_1P = "Z"
Button7_1P = "A"
Button8_1P = "Q"
Select_1P = "Alpha3"
Button1_2P = "Keypad8"
Button2_2P = "Keypad9"
Button3_2P = "Keypad6"
Button4_2P = "Keypad3"
Button5_2P = "Keypad2"
Button6_2P = "Keypad1"
Button7_2P = "Keypad4"
Button8_2P = "Keypad7"
Select_2P = "KeypadMultiply"

View File

@ -62,6 +62,15 @@ HideSelfMadeCharts=true
# 在 LocalAssets 目录下放置 font.ttf 可以替换游戏的全局字体
# 不可以和 FontFix 一起使用
CustomFont=false
# 提供自定义音符皮肤的能力(高级功能)
CustomNoteSkin=false
# 推迟了歌曲开始界面的动画
# 隐藏“TRACK X”字样和 DX/标准谱面的显示框
# 录制谱面确认用
TrackStartProcessTweak=false
# 完全隐藏烟花
# 不能和 HanabiFix 一起使用
HideHanabi=false
# ===================================
# 修复一些潜在的问题
@ -86,6 +95,12 @@ FrameRateLock=false
# 在显示字库里没有的字时使用微软雅黑 Bold 显示
# 不可以和 CustomFont 一起使用
FontFix=true
# 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁
# 让圆弧形的 Slide 的判定显示与判定线精确对齐 (原本会有一点歪)
SlideJudgeTweak=true
# 修复 1p 模式下的烟花大小
# 不能和 HideHanabi 一起使用
HanabiFix=true
[Utils]
# 登录时将 UserID 输出到日志
@ -96,18 +111,15 @@ JudgeAdjustA=0.0
JudgeAdjustB=0.0
# 触摸屏延迟,单位为毫秒,一秒 = 1000 毫秒。必须是整数
TouchDelay=0
# 窗口化游戏
Windowed=false
# 宽度和高度窗口化时为游戏窗口大小,全屏时为渲染分辨率
# 如果设为 0窗口化将记住用户设定的大小全屏时将使用当前显示器分辨率
Width=0
Height=0
# 选歌界面显示选择的歌曲的详情
SelectionDetail=true
# 出现灰网时显示原因
ShowNetErrorDetail=true
# 显示帧率
FrameRateDisplay=false
# 练习模式,在游戏中按 Test 打开
# 必须和 TestProof 一起用
PractiseMode=true
# ===================================
# 节省一些不知道有用没用的时间
@ -128,6 +140,16 @@ SkipGameOverScreen=true
# 跳过乐曲开始界面
SkipTrackStart=true
[WindowState]
# 不启用的话,不会对游戏窗口做任何操作
Enable=false
# 窗口化游戏
Windowed=false
# 宽度和高度窗口化时为游戏窗口大小,全屏时为渲染分辨率
# 如果设为 0窗口化将记住用户设定的大小全屏时将使用当前显示器分辨率
Width=0
Height=0
[TouchSensitivity]
# 是否启用自定义灵敏度
# 这里启用之后 Test 里的就不再起作用了
@ -173,3 +195,27 @@ E5=20
E6=20
E7=20
E8=20
[CustomKeyMap]
Enable = false
# 这里的设置无论你是否启用了 segatools 的 io4 模拟都会工作
Test = "ScrollLock"
Service = "Pause"
Button1_1P = "W"
Button2_1P = "E"
Button3_1P = "D"
Button4_1P = "C"
Button5_1P = "X"
Button6_1P = "Z"
Button7_1P = "A"
Button8_1P = "Q"
Select_1P = "Alpha3"
Button1_2P = "Keypad8"
Button2_2P = "Keypad9"
Button3_2P = "Keypad6"
Button4_2P = "Keypad3"
Button5_2P = "Keypad2"
Button6_2P = "Keypad1"
Button7_2P = "Keypad4"
Button8_2P = "Keypad7"
Select_2P = "KeypadMultiply"

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@ -39,6 +39,9 @@ namespace AquaMai
public bool TestProof { get; set; }
public bool HideSelfMadeCharts { get; set; }
public bool CustomFont { get; set; }
public bool CustomNoteSkin { get; set; }
public bool TrackStartProcessTweak { get; set; }
public bool HideHanabi { get; set; }
public string CustomVersionString { get; set; } = "";
public string CustomPlaceName { get; set; } = "";
public string ExecOnIdle { get; set; } = "";
@ -55,6 +58,8 @@ namespace AquaMai
public int ExtendNotesPool { get; set; }
public bool FrameRateLock { get; set; }
public bool FontFix { get; set; }
public bool SlideJudgeTweak { get; set; }
public bool HanabiFix { get; set; }
}
public class UtilsConfig

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@ -47,14 +47,6 @@ public class BasicFix
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NetHttpClient), "CheckServerHash")]
private static bool CheckServerHash(ref bool __result)
{
__result = true;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameManager), "CalcSpecialNum")]
private static bool CalcSpecialNum(ref int __result)
@ -63,22 +55,11 @@ public class BasicFix
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")]
private static void FixLevelShift(MusicLevelID levelID, ref SpriteCounter ____digitLevel, ref SpriteCounter ____doubleDigitLevel)
[HarmonyPrefix]
[HarmonyPatch(typeof(NetHttpClient), "CheckServerHash")]
private static bool CheckServerHash(ref bool __result)
{
switch (levelID)
{
case > MusicLevelID.Level9P:
____digitLevel.gameObject.SetActive(value: false);
____doubleDigitLevel.gameObject.SetActive(value: true);
____doubleDigitLevel.ChangeText(levelID.GetLevelNum().PadRight(3));
break;
case >= MusicLevelID.None:
____digitLevel.gameObject.SetActive(value: true);
____doubleDigitLevel.gameObject.SetActive(value: false);
____digitLevel.ChangeText(levelID.GetLevelNum().PadRight(2));
break;
}
__result = true;
return false;
}
}

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@ -0,0 +1,64 @@
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using Manager;
using MelonLoader;
using Monitor;
namespace AquaMai.Fix;
public class FixConnSlide
{
/* Patch bug:
* ConnSlide ConnSlide (Fes bug)
* method :
*
* if (this.IsSlideAll(noteData1.type) && (index1 + 1 < this._note._noteData.Count ? 1 : 0) != 0)
* {
* int targetNote = noteData1.slideData.targetNote;
* if (noteData1.slideData != null)
* targetNote = noteData1.slideData.targetNote;
* for (int index3 = index1; index3 < this._note._noteData.Count; ++index3)
* {
* NoteData noteData3 = this._note._noteData[index3];
* if (this.IsSlideAll(noteData3.type) && noteData3.time == noteData1.end && noteData3.startButtonPos == targetNote && noteData3.parent == null)
* {
* noteData3.parent = noteData1.parent;
* noteData1.child.Add(noteData3);
* noteData3.isUsed = true;
* noteData3.isJudged = true;
* break;
* }
* }
* }
*
* bug this.IsSlideAll() this.IsConnectNote(), 使 Transpiler
*/
[HarmonyTranspiler]
[HarmonyPatch(typeof(NotesReader), "calcSlide")]
private static IEnumerable<CodeInstruction> Fix(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> instList = new List<CodeInstruction>(instructions);
bool found = false;
MethodInfo methodIsSlideAll = AccessTools.Method(typeof(NotesReader), "IsSlideAll");
MethodInfo methodIsConnectNote = AccessTools.Method(typeof(NotesReader), "IsConnectNote");
for (int i = 0; i < instList.Count; i++)
{
CodeInstruction inst = instList[i];
if (!found && inst.Calls(methodIsSlideAll))
{
found = true;
continue;
}
if (found && inst.Calls(methodIsSlideAll))
{
inst.operand = methodIsConnectNote;
// MelonLogger.Msg($"[FixConnSlide] Successfully patched NotesReader::calcSlide");
break;
}
}
return instList;
}
}

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@ -0,0 +1,73 @@
using HarmonyLib;
using MAI2.Util;
using Manager;
using Monitor;
using Monitor.MusicSelect.ChainList;
using UnityEngine;
namespace AquaMai.Fix;
public class FixLevelDisplay
{
[HarmonyPostfix]
[HarmonyPatch(typeof(MusicChainCardObejct), "SetLevel")]
private static void FixLevelShiftMusicChainCardObejct(MusicLevelID levelID, SpriteCounter ____digitLevel, SpriteCounter ____doubleDigitLevel, bool utage, GameObject ____difficultyUtageQuesionMarkSingleDigit, GameObject ____difficultyUtageQuesionMarkDoubleDigit)
{
switch (levelID)
{
case > MusicLevelID.Level9P:
____digitLevel.gameObject.SetActive(value: false);
____doubleDigitLevel.gameObject.SetActive(value: true);
____doubleDigitLevel.ChangeText(levelID.GetLevelNum().PadRight(3));
break;
case >= MusicLevelID.None:
____digitLevel.gameObject.SetActive(value: true);
____doubleDigitLevel.gameObject.SetActive(value: false);
____digitLevel.ChangeText(levelID.GetLevelNum().PadRight(2));
break;
}
if (!utage) return;
switch (levelID)
{
case > MusicLevelID.Level9P:
____difficultyUtageQuesionMarkSingleDigit.SetActive(value: false);
____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: true);
break;
case >= MusicLevelID.None:
____difficultyUtageQuesionMarkSingleDigit.SetActive(value: true);
____difficultyUtageQuesionMarkDoubleDigit.SetActive(value: false);
break;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SingleResultCardController), "SetLevel")]
private static void FixLevelShiftSingleResultCardController(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit)
{
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TotalResultPlayer), "SetLevel")]
private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, bool isUtage, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionMarkSingleDigit, GameObject ____utageQuestionMarkDoubleDigit)
{
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, isUtage, ____utageQuestionMarkSingleDigit, ____utageQuestionMarkDoubleDigit);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ResultMonitor), "SetLevel")]
private static void FixLevelShiftTotalResultPlayer(MusicLevelID levelID, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble)
{
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, false, null, null);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
private static void FixLevelShiftTrackStartMonitor(int ___monitorIndex, ref SpriteCounter ____difficultySingle, ref SpriteCounter ____difficultyDouble, GameObject ____utageQuestionSingleDigit, GameObject ____utageQuestionDoubleDigit)
{
var music = Singleton<DataManager>.Instance.GetMusic(GameManager.SelectMusicID[___monitorIndex]);
var levelID = (MusicLevelID)music.notesData[GameManager.SelectDifficultyID[___monitorIndex]].musicLevelID;
FixLevelShiftMusicChainCardObejct(levelID, ____difficultySingle, ____difficultyDouble, music.name.id >= 100000, ____utageQuestionSingleDigit, ____utageQuestionDoubleDigit);
}
}

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@ -0,0 +1,20 @@
using Fx;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.Fix;
public class HanabiFix
{
[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
[HarmonyPostfix]
public static void FixMaxSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
{
var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
foreach (var entity in entities)
{
entity.maxParticleSize = 1f;
}
}
}

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@ -0,0 +1,102 @@
using System.Collections.Generic;
using HarmonyLib;
using Manager;
using Monitor;
namespace AquaMai.Fix;
public class SlideAutoPlayTweak
{
/* Patch bug:
* SlideFan AutoPlay ,
* method :
*
* if (this.IsNoteCheckTimeStartIgnoreJudgeWait())
* {
* // do something ...
* if (!GameManager.IsAutoPlay())
* {
* // do something ...
* for (int index = 0; index < this._arrowPrefubs.Length && (double) index < (double) num2 * 11.0; ++index)
* {
* // do something about displaying arrows ...
* }
* }
* else
* {
* float num4 = (currentMsec - this.StarLaunchMsec) / (this.StarArriveMsec - this.StarLaunchMsec - this.lastWaitTime);
* for (int index = 0; index < this._arrowPrefubs.Length && (double) index < (double) num4 * 1.0; ++index)
* {
* // do something about displaying arrows ...
* }
* if ((double) num4 > 1.0)
* num1 = 3;
* }
* // do something ...
* }
*
* bug else for , 11.0 ( 11 ), SBGA 1.0
* method 5 ldc.r4 IL Code, 10.0, 11.0, 1.0, 1.0, 0.0
* bug 1.0 11.0, 使 Transpiler
*/
[HarmonyTranspiler]
[HarmonyPatch(typeof(SlideFan), "NoteCheck")]
private static IEnumerable<CodeInstruction> FixFanAutoPlayArrow(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> instList = new List<CodeInstruction>(instructions);
bool found = false;
for (int i = 0; i < instList.Count; i++)
{
CodeInstruction inst = instList[i];
if (inst.LoadsConstant(11.0))
{
found = true;
}
if (found && inst.LoadsConstant(1.0))
{
inst.operand = 11.0f;
break;
}
}
return instList;
}
/* Patch Slide AutoPlay , ( this._hitIn )
* method :
*
* if (!GameManager.IsAutoPlay())
* {
* // do somethings ...
* }
* else
* {
* float num1 = (currentMsec - this.StarLaunchMsec) / (this.StarArriveMsec - this.StarLaunchMsec - this.lastWaitTime);
* this._hitIndex = (int) ((double) this._hitAreaList.Count * (double) num1);
* if (this._hitIndex >= this._hitAreaList.Count)
* this._hitIndex = this._hitAreaList.Count - 1;
* if (this._hitIndex < 0)
* this._hitIndex = 0;
* int num2 = (int) ((double) this._dispLaneNum * this.GetDeleteArrowDistance());
* // do somethings ...
* }
*
* this.GetDeleteArrowDistance()
* this._hitIn = ((float)this._hitAreaList.Count * num1 > (float)this._hitIndex + 0.5f);
* , Prefix, GetDeleteArrowDistance() , if ( AutoPlay )
*/
[HarmonyPrefix]
[HarmonyPatch(typeof(SlideRoot), "GetDeleteArrowDistance")]
private static void FixSlideAutoPlayArrow(
SlideRoot __instance, ref bool ____hitIn, int ____hitIndex, List<SlideManager.HitArea> ____hitAreaList,
float ___StarLaunchMsec, float ___StarArriveMsec, float ___lastWaitTime
)
{
if (GameManager.IsAutoPlay())
{
float prop = (NotesManager.GetCurrentMsec() - ___StarLaunchMsec) / (___StarArriveMsec - ___StarLaunchMsec - ___lastWaitTime);
____hitIn = ____hitAreaList.Count * prop > ____hitIndex + 0.5f;
}
}
}

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@ -0,0 +1,89 @@
using System;
using HarmonyLib;
using Manager;
using Monitor;
using Process;
using UnityEngine;
namespace AquaMai.Fix;
public class SlideJudgeTweak
{
/*
* Patch BreakSlide Critical BreakTap
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")]
private static void FixBreakSlideJudgeBlink(
SpriteRenderer ___SpriteRenderAdd, SpriteRenderer ___SpriteRender,
SlideJudge.SlideJudgeType ____judgeType, SlideJudge.SlideAngle ____angle
)
{
if (!___SpriteRenderAdd.gameObject.activeSelf) return;
float num = ___SpriteRenderAdd.color.r;
___SpriteRenderAdd.color = new Color(num, num, num, 0.3f);
if (num > 0.9f)
{
___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCriticalBreak[(int) ____judgeType, (int) ____angle];
}
else if (num < 0.1f)
{
___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCritical[(int) ____judgeType, (int) ____angle];
}
}
/*
* Patch Slide 线 (), majdata
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideRoot), "Initialize")]
private static void FixCircleSlideJudgePosition(
SlideRoot __instance, SlideType ___EndSlideType, SlideJudge ___JudgeObj
)
{
if (null != ___JudgeObj)
{
float z = ___JudgeObj.transform.localPosition.z;
if (___EndSlideType == SlideType.Slide_Circle_L)
{
float angle = -45.0f - 45.0f * __instance.EndButtonId;
double angleRad = Math.PI / 180.0 * (angle + 90 + 22.5 + 2.6415);
___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z);
___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle);
}
else if (___EndSlideType == SlideType.Slide_Circle_R)
{
float angle = -45.0f * __instance.EndButtonId;
double angleRad = Math.PI / 180.0 * (angle + 90 - 22.5 - 2.6415);
___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z);
___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle);
}
}
}
/*
* Patch Wifi Slide ( Wifi ), majdata
* bug SBGA Wifi EndButtonId
* , Slide , Patch
* Patch
*/
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SlideFan), "Initialize")]
private static void FixFanJudgeFilp(
int[] ___GoalButtonId, SlideJudge ___JudgeObj
)
{
if (null != ___JudgeObj)
{
if (2 <= ___GoalButtonId[1] && ___GoalButtonId[1] <= 5)
{
___JudgeObj.Flip(false);
___JudgeObj.transform.Rotate(0.0f, 0.0f, 180f);
}
else
{
___JudgeObj.Flip(true);
}
}
}
}

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@ -158,10 +158,14 @@ namespace AquaMai
Patch(typeof(ExtendNotesPool));
Patch(typeof(FixCheckAuth));
Patch(typeof(DebugFeature));
Patch(typeof(FixConnSlide));
Patch(typeof(SlideAutoPlayTweak));
Patch(typeof(FixLevelDisplay));
// UX
Patch(typeof(CustomVersionString));
Patch(typeof(CustomPlaceName));
Patch(typeof(RunCommandOnEvents));
Patch(typeof(CustomLogo));
// Utils
Patch(typeof(JudgeAdjust));
# if DEBUG

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@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using HarmonyLib;
using MelonLoader;
using TMPro;
@ -10,6 +12,7 @@ namespace AquaMai.UX;
public class CustomFont
{
private static Font font;
private static TMP_FontAsset fontAsset;
public static void DoCustomPatch(HarmonyLib.Harmony h)
@ -17,9 +20,7 @@ public class CustomFont
var fontPath = Path.Combine(Environment.CurrentDirectory, "LocalAssets", "font.ttf");
if (!File.Exists(fontPath)) return;
var font = new Font(fontPath);
// 不设置成 8192 的话,贴图会用完,剩下的字显示不出来
font = new Font(fontPath);
fontAsset = TMP_FontAsset.CreateFontAsset(font, 90, 9, GlyphRenderMode.SDFAA, 8192, 8192);
}
@ -27,10 +28,44 @@ public class CustomFont
[HarmonyPostfix]
public static void PostFix(TextMeshProUGUI __instance)
{
if (fontAsset is null) return;
if (font is null) return;
# if DEBUG
MelonLogger.Msg($"{__instance.font.name} {__instance.text}");
# endif
var materialOrigin = __instance.fontMaterial;
var materialSharedOrigin = __instance.fontSharedMaterial;
__instance.font = fontAsset;
# if DEBUG
MelonLogger.Msg($"shaderKeywords {materialOrigin.shaderKeywords.Join()} {__instance.fontMaterial.shaderKeywords.Join()}");
# endif
// __instance.fontSharedMaterial = materialSharedOrigin;
// 这样之后该有描边的地方整个字后面都是阴影,它不知道哪里是边
// materialOrigin.mainTexture = __instance.fontMaterial.mainTexture;
// materialOrigin.mainTextureOffset = __instance.fontMaterial.mainTextureOffset;
// materialOrigin.mainTextureScale = __instance.fontMaterial.mainTextureScale;
// __instance.fontMaterial.CopyPropertiesFromMaterial(materialOrigin);
// 这样了之后有描边了,但是描边很细
// __instance.fontMaterial.shader = materialOrigin.shader;
foreach (var keyword in materialOrigin.shaderKeywords)
{
__instance.fontMaterial.EnableKeyword(keyword);
}
// __instance.fontMaterial.globalIlluminationFlags = materialOrigin.globalIlluminationFlags;
// 原来是 underlay但是复制这三个属性之后就又变成整个字后面都是阴影了
// __instance.fontMaterial.SetFloat(ShaderUtilities.ID_UnderlayOffsetY, materialOrigin.GetFloat(ShaderUtilities.ID_UnderlayOffsetY));
// __instance.fontMaterial.SetFloat(ShaderUtilities.ID_UnderlayOffsetX, materialOrigin.GetFloat(ShaderUtilities.ID_UnderlayOffsetX));
// __instance.fontMaterial.SetFloat(ShaderUtilities.ID_UnderlayDilate, materialOrigin.GetFloat(ShaderUtilities.ID_UnderlayDilate));
// if(materialOrigin.shaderKeywords.Contains(ShaderUtilities.Keyword_Underlay))
// {
// __instance.fontMaterial.EnableKeyword(ShaderUtilities.Keyword_Glow);
// __instance.fontMaterial.SetFloat(ShaderUtilities.ID_GlowOuter, .5f);
// // __instance.fontMaterial.SetFloat(ShaderUtilities.ID_UnderlayOffsetX, materialOrigin.GetFloat(ShaderUtilities.ID_UnderlayOffsetX));
// }
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.IO;
using HarmonyLib;
using Monitor;
using Process;
using UnityEngine;
using UnityEngine.UI;
namespace AquaMai.UX;
public class CustomLogo
{
private static List<Sprite> segaLogo = new();
private static List<Sprite> allNetLogo = new();
public static void DoCustomPatch(HarmonyLib.Harmony h)
{
EnumSprite(segaLogo, Path.Combine(Environment.CurrentDirectory, "LocalAssets", "SegaLogo"));
EnumSprite(allNetLogo, Path.Combine(Environment.CurrentDirectory, "LocalAssets", "AllNetLogo"));
}
private static void EnumSprite(List<Sprite> collection, string path)
{
if (!Directory.Exists(path)) return;
foreach (var file in Directory.EnumerateFiles(path, "*.png"))
{
var data = File.ReadAllBytes(file);
var texture2D = new Texture2D(1, 1, TextureFormat.RGBA32, false);
if (texture2D.LoadImage(data))
{
collection.Add(Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f)));
}
}
}
[HarmonyPatch(typeof(AdvertiseProcess), "OnStart")]
[HarmonyPostfix]
private static void AdvProcessPostFix(AdvertiseMonitor[] ____monitors)
{
if (segaLogo.Count > 0)
{
var logo = segaLogo[UnityEngine.Random.Range(0, segaLogo.Count)];
foreach (var monitor in ____monitors)
{
monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/SegaLogo").GetComponent<Image>().sprite = logo;
}
}
if (allNetLogo.Count > 0)
{
var logo = allNetLogo[UnityEngine.Random.Range(0, allNetLogo.Count)];
foreach (var monitor in ____monitors)
{
monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/AllNetLogo").GetComponent<Image>().sprite = logo;
}
}
}
}

View File

@ -0,0 +1,321 @@
using System;
using System.Collections.Generic;
using System.IO;
using HarmonyLib;
using MelonLoader;
using Monitor;
using Monitor.Game;
using Process;
using UnityEngine;
namespace AquaMai.UX;
public class CustomNoteSkin
{
private static readonly List<string> ImageExts = [".png", ".jpg", ".jpeg"];
private static readonly List<string> SlideFanFields = ["_normalSlideFan", "_eachSlideFan", "_breakSlideFan", "_breakSlideFanEff"];
private static Sprite customOutline;
private static Sprite[,] customSlideFan = new Sprite[4, 11];
private static bool LoadIntoGameNoteImageContainer(string fieldName, int? idx1, int? idx2, Texture2D texture)
{
// 先确定确实有这个 Field, 如果没有的话可以直接跳过这个文件
var fieldTraverse = Traverse.Create(typeof(GameNoteImageContainer)).Field(fieldName);
if (!fieldTraverse.FieldExists())
{
MelonLogger.Msg($"[CustomNoteSkin] Cannot found field {fieldName}");
return false;
}
var fieldType = fieldTraverse.GetValueType();
if (!idx1.HasValue)
{
// 目标 Field 应当是单个 Sprite
if (fieldType != typeof(Sprite))
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite");
return false;
}
var target = fieldTraverse.GetValue<Sprite>();
var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
var custom = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, target.border
);
fieldTraverse.SetValue(custom);
}
else if (!idx2.HasValue)
{
// 目标 Field 是一维数组
if (fieldType != typeof(Sprite[]))
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite[]");
return false;
}
var targetArray = fieldTraverse.GetValue<Sprite[]>();
var target = targetArray[idx1.Value];
var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
var custom = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, target.border
);
targetArray[idx1.Value] = custom;
}
else
{
// 目标 Field 是二维数组
if (fieldType != typeof(Sprite[,]))
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite[,]");
return false;
}
var targetArray = fieldTraverse.GetValue<Sprite[,]>();
var target = targetArray[idx1.Value, idx2.Value];
var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
var custom = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, target.border
);
targetArray[idx1.Value, idx2.Value] = custom;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNotePrefabContainer), "Initialize")]
private static void LoadNoteSkin()
{
if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Skins"))) return;
foreach (var laFile in Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Skins")))
{
if (!ImageExts.Contains(Path.GetExtension(laFile).ToLowerInvariant())) continue;
var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
texture.LoadImage(File.ReadAllBytes(laFile));
var name = Path.GetFileNameWithoutExtension(laFile);
var args = name.Split('_');
// 文件名的格式是 XXXXXXXX_A_B 表示 GameNoteImageContainer._XXXXXXXX[A, B]
// 视具体情况, A, B 可能不存在
var fieldName = '_' + args[0];
int? idx1 = (args.Length < 2) ? null : (int.TryParse(args[1], out var temp) ? temp : null);
int? idx2 = (args.Length < 3) ? null : (int.TryParse(args[2], out temp) ? temp : null);
Traverse traverse;
if (fieldName == "_outline")
{
customOutline = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 1f);
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (SlideFanFields.Contains(fieldName))
{
if (!idx1.HasValue)
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
continue;
}
var i = SlideFanFields.IndexOf(fieldName);
customSlideFan[i, idx1.Value] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(1f, 0.5f), 1f);
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (fieldName == "_touchJust")
{
traverse = Traverse.Create(GameNotePrefabContainer.TouchTapB);
var noticeObject = traverse.Field<GameObject>("NoticeObject").Value;
var target = noticeObject.GetComponent<SpriteRenderer>();
var pivot = new Vector2(
target.sprite.pivot.x / target.sprite.rect.width,
target.sprite.pivot.y / target.sprite.rect.height
);
var custom = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, target.sprite.border
);
target.sprite = custom;
traverse = Traverse.Create(GameNotePrefabContainer.TouchTapC);
noticeObject = traverse.Field<GameObject>("NoticeObject").Value;
noticeObject.GetComponent<SpriteRenderer>().sprite = custom;
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (fieldName == "_touchHold")
{
if (!idx1.HasValue)
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
continue;
}
traverse = Traverse.Create(GameNotePrefabContainer.TouchHoldC);
var target = traverse.Field<SpriteRenderer[]>("ColorsObject").Value;
var renderer = target[idx1.Value];
var pivot = new Vector2(
renderer.sprite.pivot.x / renderer.sprite.rect.width,
renderer.sprite.pivot.y / renderer.sprite.rect.height
);
var custom = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, renderer.sprite.border
);
renderer.sprite = custom;
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (fieldName == "_normalTouchBorder")
{
if (!idx1.HasValue)
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
continue;
}
traverse = Traverse.Create(GameNotePrefabContainer.TouchReserve);
var target = traverse.Field<Sprite[]>("_reserveSingleSprite").Value;
var targetSprite = target[idx1.Value - 2];
var pivot = new Vector2(
targetSprite.pivot.x / targetSprite.rect.width,
targetSprite.pivot.y / targetSprite.rect.height
);
target[idx1.Value - 2] = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, targetSprite.border
);
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (fieldName == "_eachTouchBorder")
{
if (!idx1.HasValue)
{
MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
continue;
}
traverse = Traverse.Create(GameNotePrefabContainer.TouchReserve);
var target = traverse.Field<Sprite[]>("_reserveEachSprite").Value;
var targetSprite = target[idx1.Value - 2];
var pivot = new Vector2(
targetSprite.pivot.x / targetSprite.rect.width,
targetSprite.pivot.y / targetSprite.rect.height
);
target[idx1.Value - 2] = Sprite.Create(
texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
0, SpriteMeshType.Tight, targetSprite.border
);
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
continue;
}
if (LoadIntoGameNoteImageContainer(fieldName, idx1, idx2, texture))
{
MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameCtrl), "Initialize")]
private static void ChangeOutlineTexture(GameObject ____guideEndPointObj)
{
if (____guideEndPointObj != null && customOutline != null)
{
____guideEndPointObj.GetComponent<SpriteRenderer>().sprite = customOutline;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideFan), "Initialize")]
private static void ChangeFanTexture(
SpriteRenderer[] ____spriteLines, SpriteRenderer[] ____effectSprites, bool ___BreakFlag, bool ___EachFlag
)
{
Vector3 position;
Sprite sprite;
if (___BreakFlag)
{
for (var i = 0; i < 11; i++)
{
sprite = customSlideFan[2, i];
if (sprite != null)
{
____spriteLines[2 * i].sprite = sprite;
position = ____spriteLines[2 * i].transform.localPosition;
____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i].color = Color.white;
____spriteLines[2 * i + 1].sprite = sprite;
position = ____spriteLines[2 * i + 1].transform.localPosition;
____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i + 1].color = Color.white;
}
sprite = customSlideFan[3, i];
if (sprite != null)
{
____effectSprites[2 * i].sprite = sprite;
position = ____effectSprites[2 * i].transform.localPosition;
____effectSprites[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
____effectSprites[2 * i].color = Color.white;
____effectSprites[2 * i + 1].sprite = sprite;
position = ____effectSprites[2 * i + 1].transform.localPosition;
____effectSprites[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
____effectSprites[2 * i + 1].color = Color.white;
}
}
}
else if (___EachFlag)
{
for (var i = 0; i < 11; i++)
{
sprite = customSlideFan[1, i];
if (sprite != null)
{
____spriteLines[2 * i].sprite = sprite;
position = ____spriteLines[2 * i].transform.localPosition;
____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i].color = Color.white;
____spriteLines[2 * i + 1].sprite = sprite;
position = ____spriteLines[2 * i + 1].transform.localPosition;
____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i + 1].color = Color.white;
}
}
}
else
{
for (var i = 0; i < 11; i++)
{
sprite = customSlideFan[0, i];
if (sprite != null)
{
____spriteLines[2 * i].sprite = sprite;
position = ____spriteLines[2 * i].transform.localPosition;
____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i].color = Color.white;
____spriteLines[2 * i + 1].sprite = sprite;
position = ____spriteLines[2 * i + 1].transform.localPosition;
____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
____spriteLines[2 * i + 1].color = Color.white;
}
}
}
}
}

View File

@ -16,6 +16,7 @@ namespace AquaMai.UX
{
var userOption = Singleton<GamePlayManager>.Instance.GetGameScore(i).UserOption;
userOption.NoteSpeed = OptionNotespeedID.Speed6_5;
userOption.TouchSpeed = OptionTouchspeedID.Speed7_0;
}
}

View File

@ -0,0 +1,20 @@
using Fx;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.UX;
public class HideHanabi
{
[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
[HarmonyPostfix]
public static void FixZeroSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
{
var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
foreach (var entity in entities)
{
entity.maxParticleSize = 0f;
}
}
}

View File

@ -12,7 +12,6 @@ namespace AquaMai.UX
public class RandomBgm
{
private static List<string> _acbs = new List<string>();
private static Random _rng = new Random();
[HarmonyPostfix]
[HarmonyPatch(typeof(SoundManager), "Initialize")]
@ -43,7 +42,7 @@ namespace AquaMai.UX
case Cue.BGM_COLLECTION:
case Cue.BGM_RESULT_CLEAR:
case Cue.BGM_RESULT:
var acb = _acbs[_rng.Next(_acbs.Count)];
var acb = _acbs[UnityEngine.Random.Range(0, _acbs.Count)];
acbID = SoundManager.AcbID.Max;
var result = Singleton<SoundCtrl>.Instance.LoadCueSheet((int)acbID, acb);
MelonLogger.Msg($"Picked {acb} for {cueIndex}, result: {result}");

View File

@ -20,6 +20,7 @@ namespace AquaMai.UX
{
left.transform.position = Vector3.zero;
right.localScale = Vector3.zero;
GameObject.Find("Mask").transform.position = new Vector3(540f, 0f, 0f);
}
[HarmonyPrefix]

View File

@ -0,0 +1,83 @@
using HarmonyLib;
using Monitor;
using Process;
using UI;
using UnityEngine;
namespace AquaMai.UX;
public class TrackStartProcessTweak
{
// 总之这个 Patch 没啥用, 是我个人用 sinmai 录谱面确认时用得到, 顺手也写进来了
// 具体而言就是推迟了歌曲开始界面的动画便于后期剪辑
// 然后把“TRACK X”字样和 DX/标准谱面的显示框隐藏掉, 让他看起来不那么 sinmai, 更像是 majdata
[HarmonyPrefix]
[HarmonyPatch(typeof(TrackStartProcess), "OnUpdate")]
private static bool DelayAnimation(
TrackStartProcess.TrackStartSequence ____state,
ref float ____timeCounter,
ProcessDataContainer ___container
)
{
if (____state == TrackStartProcess.TrackStartSequence.Wait)
{
// 将开始动画(就是“噔噔, 噔 噔噔”)推迟
float temp = ____timeCounter + Time.deltaTime;
if (____timeCounter < 1.0f && temp >= 1.0f)
{
// 这是用来让转场动画继续播放的, 原本就是这个时候 notify 的同时开始播放开始动画
// 现在把开始动画往后延
___container.processManager.NotificationFadeIn();
}
____timeCounter = temp;
if (____timeCounter >= 3.0f)
{
return true;
// 原 method 的逻辑是这样
// case TrackStartProcess.TrackStartSequence.Wait:
// this._timeCounter += Time.deltaTime;
// if ((double) this._timeCounter >= 1.0)
// {
// this._timeCounter = 0.0f;
// this._state = TrackStartProcess.TrackStartSequence.Disp;
// /* 一些开始播放开始动画的代码 */
// this.container.processManager.NotificationFadeIn();
// break;
// }
// break;
// 所以只要在 prefix 里面等到 timeCounter 达到我们想要的值以后再执行原 method 就好
// 这里有个细节: NotificationFadeIn() 会被执行两遍, 这其实不好, 是个潜在 bug
// 不过由于此处把开始动画往后推了 2s, 转场动画已经结束把 Process 释放掉了, 所以第二遍会找不到 Process 就没效果
}
return false;
}
else if (____state == TrackStartProcess.TrackStartSequence.DispEnd)
{
// 将开始动画结束以后的转场动画推迟
____timeCounter += Time.deltaTime; // timeCounter 会在先前由原本的 method 归零
if (____timeCounter >= 1.0f)
{
return true;
}
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
private static void DisableTabs(
SpriteCounter ____trackNumber, SpriteCounter ____bossTrackNumber, SpriteCounter ____utageTrackNumber,
MultipleImage ____musicTabImage, GameObject[] ____musicTabObj
)
{
____trackNumber.transform.parent.gameObject.SetActive(false);
____bossTrackNumber.transform.parent.gameObject.SetActive(false);
____utageTrackNumber.transform.parent.gameObject.SetActive(false);
____musicTabImage.gameObject.SetActive(false);
____musicTabObj[0].gameObject.SetActive(false);
____musicTabObj[1].gameObject.SetActive(false);
____musicTabObj[2].gameObject.SetActive(false);
}
}

View File

@ -81,6 +81,9 @@ public class PractiseModeUI : MonoBehaviour
GUI.Label(GetButtonRect(1, 2), $"{Locale.Speed} {PractiseMode.speed * 100:000}%");
GUI.Button(GetButtonRect(2, 2), Locale.SpeedUp);
GUI.Button(GetButtonRect(1, 3), Locale.SpeedReset);
GUI.Label(GetButtonRect(0, 3), TimeSpan.FromMilliseconds(DebugFeature.CurrentPlayMsec).ToString(@"mm\:ss\.fff"));
GUI.Label(GetButtonRect(2, 3), TimeSpan.FromMilliseconds(NotesManager.Instance().getPlayFinalMsec()).ToString(@"mm\:ss\.fff"));
}
public void Update()

View File

@ -16,6 +16,7 @@
"@sveltejs/vite-plugin-svelte": "^3.1.0",
"@tsconfig/svelte": "^5.0.4",
"@types/d3": "^7",
"@types/wicg-file-system-access": "^2023.10.5",
"@unocss/svelte-scoped": "^0.62.4",
"chartjs-adapter-moment": "^1.0.1",
"eslint": "^8.57.0",
@ -39,7 +40,8 @@
"lxgw-wenkai-lite-webfont": "^1.7.0",
"modern-normalize": "^2.0.0",
"moment": "^2.30.1",
"show-open-file-picker": "^0.2.2",
"svelte-chartjs": "^3.1.5"
},
"packageManager": "yarn@4.1.1"
"packageManager": "pnpm@9.7.0+sha512.dc09430156b427f5ecfc79888899e1c39d2d690f004be70e05230b72cb173d96839587545d09429b55ac3c429c801b4dc3c0e002f653830a420fa2dd4e3cf9cf"
}

File diff suppressed because it is too large Load Diff

View File

@ -305,6 +305,8 @@ export const GAME = {
post(`/api/v2/game/${game}/export`),
import: (game: GameName, data: any): Promise<Record<string, any>> =>
post(`/api/v2/game/${game}/import`, {}, { body: JSON.stringify(data) }),
importMusicDetail: (game: GameName, data: any): Promise<Record<string, any>> =>
post(`/api/v2/game/${game}/import-music-detail`, {}, {body: JSON.stringify(data), headers: {'Content-Type': 'application/json'}}),
setRival: (game: GameName, rivalUserName: string, isAdd: boolean) =>
post(`/api/v2/game/${game}/set-rival`, { rivalUserName, isAdd }),
}

View File

@ -5,6 +5,7 @@
import StatusOverlays from "../../components/StatusOverlays.svelte";
import { CARD, GAME, USER } from "../../libs/sdk";
import Icon from "@iconify/svelte";
import { showOpenFilePicker } from 'show-open-file-picker'
let load = false;
let error = "";
@ -17,8 +18,8 @@
let confirmAction: (override: boolean) => void;
const startImport = async () => {
const [fileHandle] = await window.showOpenFilePicker({
id: 'aquadx_import',
const [fileHandle] = await (window.showOpenFilePicker || showOpenFilePicker)({
id: 'aquadx_import' as any,
startIn: 'downloads',
types: [
{
@ -36,9 +37,17 @@
try {
const file = await fileHandle.getFile();
const data = JSON.parse(await file.text()) as any;
const game = getGameByCode(data.gameId);
const me = await USER.me();
const maybeUserMusicList = data?.userMusicList || data;
if (Array.isArray(maybeUserMusicList) && maybeUserMusicList.every(it => Array.isArray(it?.userMusicDetailList))) {
// Is music list array
await GAME.importMusicDetail("mai2", maybeUserMusicList.flatMap(it => it.userMusicDetailList));
location.href = `/u/${me.username}/mai2`;
return;
}
const game = getGameByCode(data.gameId);
const userGames = await CARD.userGames(me.username);
const existed = userGames[game];
@ -78,42 +87,42 @@
</script>
<ActionCard color="209, 124, 102" icon="bxs:file-import" on:click={startImport}>
<h3>{t('home.import')}</h3>
<span>{t('home.import-description')}</span>
<h3>{t('home.import')}</h3>
<span>{t('home.import-description')}</span>
</ActionCard>
<StatusOverlays {error} loading={load}/>
{#if conflict}
<div class="overlay" transition:fade>
<div>
<h2>{t('home.import.data-conflict')}</h2>
<p></p>
<div class="conflict-cards">
<div class="old card">
<span class="type">{t('home.linkcard.account-card')}</span>
<span>{t('home.linkcard.name')}: {conflict.oldName}</span>
<span>{t('home.linkcard.rating')}: {conflict.oldRating}</span>
<div class="trash">
<Icon icon="ph:trash-duotone"/>
</div>
<div class="overlay" transition:fade>
<div>
<h2>{t('home.import.data-conflict')}</h2>
<p></p>
<div class="conflict-cards">
<div class="old card">
<span class="type">{t('home.linkcard.account-card')}</span>
<span>{t('home.linkcard.name')}: {conflict.oldName}</span>
<span>{t('home.linkcard.rating')}: {conflict.oldRating}</span>
<div class="trash">
<Icon icon="ph:trash-duotone"/>
</div>
</div>
<div class="icon">
<Icon icon="icon-park-outline:down"/>
</div>
<div class="new card">
<span class="type">{t('home.import.new-data')}</span>
<span>{t('home.linkcard.name')}: {conflict.newName}</span>
<span>{t('home.linkcard.rating')}: {conflict.newRating}</span>
</div>
</div>
<p></p>
<div class="buttons">
<button on:click={() => confirmAction(false)}>{t('action.cancel')}</button>
<button class="error" on:click={() => confirmAction(true)}>{t('action.confirm')}</button>
</div>
</div>
<div class="icon">
<Icon icon="icon-park-outline:down"/>
</div>
<div class="new card">
<span class="type">{t('home.import.new-data')}</span>
<span>{t('home.linkcard.name')}: {conflict.newName}</span>
<span>{t('home.linkcard.rating')}: {conflict.newRating}</span>
</div>
</div>
<p></p>
<div class="buttons">
<button on:click={() => confirmAction(false)}>{t('action.cancel')}</button>
<button class="error" on:click={() => confirmAction(true)}>{t('action.confirm')}</button>
</div>
</div>
</div>
{/if}
<style lang="sass">

View File

@ -0,0 +1,45 @@
package icu.samnyan.aqua.net.games.mai2
import ext.*
import icu.samnyan.aqua.net.db.AquaUserServices
import icu.samnyan.aqua.net.utils.SUCCESS
import icu.samnyan.aqua.sega.maimai2.model.Mai2Repos
import icu.samnyan.aqua.sega.maimai2.model.userdata.Mai2UserMusicDetail
import org.springframework.web.bind.annotation.PostMapping
import org.springframework.web.bind.annotation.RestController
@RestController
@API("api/v2/game/mai2")
class Mai2MusicDetailImport(
val us: AquaUserServices,
val repos: Mai2Repos,
) {
@PostMapping("import-music-detail")
suspend fun importMusicDetail(@RP token: String, @RB data: List<Mai2UserMusicDetail>) = us.jwt.auth(token) { u ->
us.cardByName(u.username) { card ->
val user = repos.userData.findByCardExtId(card.extId).orElse(null) ?: (404 - "User not found")
data.forEach { newMusic ->
val musicRec = repos.userMusicDetail.findByUserAndMusicIdAndLevel(user, newMusic.musicId, newMusic.level)
if (musicRec.isPresent) {
val music = musicRec.get()
newMusic.apply {
id = music.id
this.user = user
achievement = achievement.coerceAtLeast(music.achievement)
scoreRank = scoreRank.coerceAtLeast(music.scoreRank)
comboStatus = comboStatus.coerceAtLeast(music.comboStatus)
syncStatus = syncStatus.coerceAtLeast(music.syncStatus)
deluxscoreMax = deluxscoreMax.coerceAtLeast(music.deluxscoreMax)
playCount = playCount.coerceAtLeast(music.playCount)
}
} else {
newMusic.apply {
this.user = user
}
}
}
repos.userMusicDetail.saveAll(data)
SUCCESS
}
}
}