[+] Support 2p SelectionDetail
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Build AquaMai / build (SDGA145) (push) Has been cancelled Details

pull/55/head
Clansty 2024-09-06 17:34:43 +08:00
parent 8fa356242e
commit 0eec8dea05
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GPG Key ID: 3A6BE8BAF2EDE134
1 changed files with 52 additions and 17 deletions

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@ -14,52 +14,87 @@ namespace AquaMai.UX;
public class SelectionDetail
{
private static Window window;
public static MusicSelectProcess.MusicSelectData SelectData { get; private set; }
public static int Difficulty { get; private set; }
private static readonly Window[] window = new Window[2];
private static MusicSelectProcess.MusicSelectData SelectData { get; set; }
private static readonly int[] difficulty = new int[2];
[HarmonyPostfix]
[HarmonyPatch(typeof(MusicSelectMonitor), "UpdateRivalScore")]
public static void ScrollUpdate(MusicSelectProcess ____musicSelect, MusicSelectMonitor __instance)
{
if (__instance != ____musicSelect.MonitorArray[0]) return;
if (window != null)
int player;
if (__instance == ____musicSelect.MonitorArray[0])
{
window.Close();
player = 0;
}
else if (__instance == ____musicSelect.MonitorArray[1])
{
player = 1;
}
else
{
return;
}
if (window[player] != null)
{
window[player].Close();
}
var userData = Singleton<UserDataManager>.Instance.GetUserData(player);
if (!userData.IsEntry) return;
if (____musicSelect.IsRandomIndex()) return;
SelectData = ____musicSelect.GetMusic(0);
if (SelectData == null) return;
Difficulty = ____musicSelect.GetDifficulty(0);
difficulty[player] = ____musicSelect.GetDifficulty(player);
window = __instance.gameObject.AddComponent<Window>();
window[player] = player == 0 ? __instance.gameObject.AddComponent<P1Window>() : __instance.gameObject.AddComponent<P2Window>();
}
public class Window : MonoBehaviour
private class P1Window : Window
{
protected override int player => 0;
}
private class P2Window : Window
{
protected override int player => 1;
}
private abstract class Window : MonoBehaviour
{
private GUIWindow window;
protected abstract int player { get; }
private void Start()
public void Start()
{
window = GUIWindow.Begin($"ID: {SelectData.MusicData.name.id}", Screen.width / 2f - 100, Screen.height * 0.87f, 200, 50, 10, 22, 5, true, true, true);
var x = Screen.width / 2f - 100;
if (!AquaMai.AppConfig.UX.SinglePlayer)
{
var halfPlayerWidth = Screen.height / 1920f * 1080 / 2;
x += halfPlayerWidth * (player == 0 ? -1 : 1);
}
window = GUIWindow.Begin($"ID: {SelectData.MusicData.name.id}", x, Screen.height * 0.87f, 200, 50, 10, 22, 5, true, true, true);
window.Label(MusicDirHelper.LookupPath(SelectData.MusicData.name.id).Split('/').Reverse().ToArray()[3]);
window.Label(SelectData.MusicData.genreName?.str);
window.Label(SelectData.MusicData.AddVersion?.str);
window.Label($"{SelectData.MusicData.notesData[Difficulty]?.level}.{SelectData.MusicData.notesData[Difficulty]?.levelDecimal}");
var notesData = SelectData.MusicData.notesData[difficulty[player]];
window.Label($"{notesData?.level}.{notesData?.levelDecimal}");
var rate = CalcB50(SelectData.MusicData);
var rate = CalcB50(SelectData.MusicData, difficulty[player]);
if (rate > 0)
{
window.Label($"SSS+ => DXRating += {rate}");
}
}
private uint CalcB50(MusicData musicData)
private uint CalcB50(MusicData musicData, int difficulty)
{
var newRate = new UserRate(musicData.name.id, Difficulty, 1010000, (uint)musicData.version);
var user = Singleton<UserDataManager>.Instance.GetUserData(0);
var newRate = new UserRate(musicData.name.id, difficulty, 1010000, (uint)musicData.version);
var user = Singleton<UserDataManager>.Instance.GetUserData(player);
var userLowRate = (newRate.OldFlag ? user.RatingList.RatingList : user.RatingList.NewRatingList).Last();
if (newRate.SingleRate > userLowRate.SingleRate)
@ -72,7 +107,7 @@ public class SelectionDetail
private void OnGUI()
{
window.Draw();
window?.Draw();
}
public void Close()