mirror of https://github.com/hykilpikonna/AquaDX
[+] Support 2p SelectionDetail
parent
8fa356242e
commit
0eec8dea05
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@ -14,52 +14,87 @@ namespace AquaMai.UX;
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public class SelectionDetail
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{
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private static Window window;
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public static MusicSelectProcess.MusicSelectData SelectData { get; private set; }
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public static int Difficulty { get; private set; }
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private static readonly Window[] window = new Window[2];
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private static MusicSelectProcess.MusicSelectData SelectData { get; set; }
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private static readonly int[] difficulty = new int[2];
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MusicSelectMonitor), "UpdateRivalScore")]
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public static void ScrollUpdate(MusicSelectProcess ____musicSelect, MusicSelectMonitor __instance)
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{
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if (__instance != ____musicSelect.MonitorArray[0]) return;
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if (window != null)
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int player;
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if (__instance == ____musicSelect.MonitorArray[0])
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{
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window.Close();
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player = 0;
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}
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else if (__instance == ____musicSelect.MonitorArray[1])
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{
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player = 1;
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}
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else
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{
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return;
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}
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if (window[player] != null)
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{
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window[player].Close();
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}
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var userData = Singleton<UserDataManager>.Instance.GetUserData(player);
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if (!userData.IsEntry) return;
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if (____musicSelect.IsRandomIndex()) return;
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SelectData = ____musicSelect.GetMusic(0);
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if (SelectData == null) return;
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Difficulty = ____musicSelect.GetDifficulty(0);
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difficulty[player] = ____musicSelect.GetDifficulty(player);
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window = __instance.gameObject.AddComponent<Window>();
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window[player] = player == 0 ? __instance.gameObject.AddComponent<P1Window>() : __instance.gameObject.AddComponent<P2Window>();
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}
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public class Window : MonoBehaviour
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private class P1Window : Window
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{
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protected override int player => 0;
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}
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private class P2Window : Window
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{
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protected override int player => 1;
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}
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private abstract class Window : MonoBehaviour
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{
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private GUIWindow window;
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protected abstract int player { get; }
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private void Start()
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public void Start()
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{
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window = GUIWindow.Begin($"ID: {SelectData.MusicData.name.id}", Screen.width / 2f - 100, Screen.height * 0.87f, 200, 50, 10, 22, 5, true, true, true);
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var x = Screen.width / 2f - 100;
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if (!AquaMai.AppConfig.UX.SinglePlayer)
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{
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var halfPlayerWidth = Screen.height / 1920f * 1080 / 2;
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x += halfPlayerWidth * (player == 0 ? -1 : 1);
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}
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window = GUIWindow.Begin($"ID: {SelectData.MusicData.name.id}", x, Screen.height * 0.87f, 200, 50, 10, 22, 5, true, true, true);
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window.Label(MusicDirHelper.LookupPath(SelectData.MusicData.name.id).Split('/').Reverse().ToArray()[3]);
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window.Label(SelectData.MusicData.genreName?.str);
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window.Label(SelectData.MusicData.AddVersion?.str);
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window.Label($"{SelectData.MusicData.notesData[Difficulty]?.level}.{SelectData.MusicData.notesData[Difficulty]?.levelDecimal}");
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var notesData = SelectData.MusicData.notesData[difficulty[player]];
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window.Label($"{notesData?.level}.{notesData?.levelDecimal}");
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var rate = CalcB50(SelectData.MusicData);
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var rate = CalcB50(SelectData.MusicData, difficulty[player]);
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if (rate > 0)
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{
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window.Label($"SSS+ => DXRating += {rate}");
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}
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}
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private uint CalcB50(MusicData musicData)
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private uint CalcB50(MusicData musicData, int difficulty)
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{
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var newRate = new UserRate(musicData.name.id, Difficulty, 1010000, (uint)musicData.version);
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var user = Singleton<UserDataManager>.Instance.GetUserData(0);
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var newRate = new UserRate(musicData.name.id, difficulty, 1010000, (uint)musicData.version);
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var user = Singleton<UserDataManager>.Instance.GetUserData(player);
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var userLowRate = (newRate.OldFlag ? user.RatingList.RatingList : user.RatingList.NewRatingList).Last();
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if (newRate.SingleRate > userLowRate.SingleRate)
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@ -72,7 +107,7 @@ public class SelectionDetail
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private void OnGUI()
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{
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window.Draw();
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window?.Draw();
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}
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public void Close()
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