Merge branch 'broker' into v1-dev

pull/132/head
Azalea 2025-03-21 19:47:35 -04:00
commit 3c790134ee
49 changed files with 528 additions and 153 deletions

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@ -3,14 +3,13 @@
<script lang="ts">
import { fade } from 'svelte/transition'
import type { ConfirmProps } from "../libs/generalTypes";
import { DISCORD_INVITE } from "../libs/config";
import { t } from "../libs/i18n"
import Loading from './ui/Loading.svelte';
import Error from './ui/Error.svelte';
// Props
export let confirm: ConfirmProps | null = null
export let error: string | null
export let error: string | null = null
export let loading: boolean = false
function doConfirm(fn?: () => void) {

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@ -238,9 +238,39 @@ export const EN_REF_MAI_PHOTO = {
'maiphoto.none': 'No photo found. You can upload photo by clicking upload at the end of each game session.',
}
export const EN_REF_AQUATRANS = {
'trans.title': '🏳️‍⚧️ AquaTrans™ Data Transfer',
'trans.confirm.unbackuped.title': 'Confirm transfer',
'trans.confirm.unbackuped.msg': "It seems like you haven't backed up your destination data. Are you sure you want to proceed? (This will overwrite your destination server's data)",
'trans.confirm.untested.title': 'Error',
'trans.confirm.untested.msg': "It seems like you haven't tested both connections yet. Please test the connections first.",
'trans.confirm.done.title': 'Done!',
'trans.confirm.done.msg': 'Transfer completed successfully! Your data on ${dst} is overwritten with your data from ${src}.',
'trans.alert.in-progress': "Transfer already in progress!",
'trans.prompt-html': `
<p>👋 Welcome to the AquaTrans server data transfer tool!</p>
<p>You can use this to export data from any server, and input data into any server using the connection credentials (card number, server address, and keychip id).</p>
<p>This tool will simulate a game client and pull your data from the source server, and push your data to the destination server.</p>
<p>Please fill out the info below to get started!</p>
`,
'trans.error.empty': 'Please fill out all fields.',
'trans.error.untested': 'Please test the connections first.',
'trans.success.import': 'Data imported successfully!',
'trans.source.title': 'Source Server',
'trans.target.title': 'Destination Server',
'trans.field.addr': 'Server Address',
'trans.field.keychip': 'Keychip ID',
'trans.field.game': 'Game',
'trans.field.version': 'Version',
'trans.field.card': 'Card Number',
'trans.btn.test': 'Test Connection',
'trans.btn.export': 'Export Data',
'trans.btn.import': 'Import Data',
}
export const EN_REF = { ...EN_REF_USER, ...EN_REF_Welcome, ...EN_REF_GENERAL,
...EN_REF_LEADERBOARD, ...EN_REF_HOME, ...EN_REF_SETTINGS, ...EN_REF_USERBOX,
...EN_REF_MAI_PHOTO
...EN_REF_MAI_PHOTO, ...EN_REF_AQUATRANS
}
export type LocalizedMessages = typeof EN_REF

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@ -1,4 +1,5 @@
import {
EN_REF_AQUATRANS,
EN_REF_GENERAL,
EN_REF_HOME,
EN_REF_LEADERBOARD,
@ -242,5 +243,38 @@ export const zhMaiPhoto: typeof EN_REF_MAI_PHOTO = {
'maiphoto.none': '还没有图片哦~ 可以在每次游戏结束的时候点击上传来上传照片。',
}
export const zhAquaTrans: typeof EN_REF_AQUATRANS = {
'trans.title': '🏳️‍⚧️ AquaTrans™ 数据迁移工具',
'trans.confirm.unbackuped.title': '确认迁移',
'trans.confirm.unbackuped.msg': '似乎还没有备份目标服务器的数据,真的要继续吗?(推荐先备份一下,因为迁移的时候会覆盖数据)',
'trans.confirm.untested.title': '不太聪明喵',
'trans.confirm.untested.msg': '在两个服务器上都测试完连接之后才能进行数据迁移哦!',
'trans.confirm.done.title': '完成!',
'trans.confirm.done.msg': '数据迁移成功!在 ${dst} 上的数据已被来自 ${src} 的数据覆盖。',
'trans.alert.in-progress': '在迁移了在迁移了',
'trans.prompt-html': `
<p>👋 使 AquaTrans </p>
<p>使 Keychip ID</p>
<p></p>
<p></p>
`,
'trans.error.empty': '请填写所有字段。',
'trans.error.untested': '请先进行连接测试。',
'trans.success.import': '数据导入成功!',
'trans.source.title': '源服务器',
'trans.target.title': '目标服务器',
'trans.field.addr': '服务器地址',
'trans.field.keychip': '狗号',
'trans.field.game': '游戏',
'trans.field.version': '版本',
'trans.field.card': '卡号',
'trans.btn.test': '测试连接',
'trans.btn.export': '导出数据',
'trans.btn.import': '导入数据',
}
export const ZH = { ...zhUser, ...zhWelcome, ...zhGeneral,
...zhLeaderboard, ...zhHome, ...zhSettings, ...zhUserbox, ...zhMaiPhoto }
...zhLeaderboard, ...zhHome, ...zhSettings, ...zhUserbox, ...zhMaiPhoto,
...zhAquaTrans
}

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@ -40,16 +40,19 @@
srcEl.pull()
.then(() => dstEl.push(srcExportedData))
.then(() => confirm = {
title: "Done!",
message: `Transfer completed successfully! Your data on ${dst.dns} is overwritten with your data from ${src.dns}.`
title: t('trans.confirm.done.title'),
message: t('trans.confirm.done.msg', { src: src.dns, dst: dst.dns })
})
.catch(e => error = e)
.finally(() => loading = false)
}
function startTransfer() {
if (!(srcTested && dstTested)) return alert("Please test both servers first!")
if (loading) return alert("Transfer already in progress!")
if (!(srcTested && dstTested)) return confirm = {
title: t('trans.confirm.untested.title'),
message: t('trans.confirm.untested.msg')
}
if (loading) return alert(t('trans.alert.in-progress'))
console.log("Starting transfer...")
loading = true
@ -57,8 +60,8 @@
// Ask user to make sure to backup their data
confirm = {
title: "Confirm transfer",
message: "It seems like you haven't backed up your destination data. Are you sure you want to proceed? (This will overwrite your destination server's data)",
title: t('trans.confirm.unbackuped.title'),
message: t('trans.confirm.unbackuped.msg'),
dangerous: true,
confirm: actuallyStartTransfer,
cancel: () => { loading = false }
@ -72,7 +75,7 @@
<main class="content">
<div class="outer-title-options">
<h2>🏳️‍⚧️ AquaTrans™ Data Transfer?</h2>
<h2>{t('trans.title')}</h2>
<nav>
{#each tabs as tabName, i}
<div transition:slide={{axis: 'x'}} class:active={tab === i}
@ -85,10 +88,7 @@
</div>
<div class="prompt">
<p>👋 Welcome to the AquaTrans™ server data transfer tool!</p>
<p>You can use this to export data from any server, and input data into any server using the connection credentials (card number, server address, and keychip id).</p>
<p>This tool will simulate a game client and pull your data from the source server, and push your data to the destination server.</p>
<p>Please fill out the info below to get started!</p>
{@html t("trans.prompt-html")}
</div>
<TransferServer bind:src={src} bind:gameInfo={gameInfo} on:change={onChange}

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@ -1,5 +1,6 @@
<script lang="ts">
import StatusOverlays from "../../components/StatusOverlays.svelte";
import { t } from "../../libs/i18n";
import { TRANSFER } from "../../libs/sdk";
import { download, selectJsonFile } from "../../libs/ui";
import InputTextShort from "./InputTextShort.svelte";
@ -9,23 +10,24 @@
export let isSrc: boolean = true
export let tested: boolean = false
let [loading, error, expectedError] = [false, "", ""]
let [loading, error] = [false, ""]
function testConnection() {
if (loading) return
// Preliminiary checks
if (!src.dns || !src.keychip || !src.card || !gameInfo.game || !gameInfo.version) {
error = "Please fill out all fields"
error = t('trans.error.empty')
return
}
loading = true
error = ""
console.log("Testing connection...")
TRANSFER.check({...src, ...gameInfo}).then(res => {
return TRANSFER.check({...src, ...gameInfo}).then(res => {
console.log("Connection test result:", res)
tested = true
}).catch(err => expectedError = err.message).finally(() => loading = false)
}).catch(err => error = err.message).finally(() => loading = false)
}
let messages: string[] = []
@ -33,9 +35,10 @@
export function pull(): Promise<string> {
return new Promise<string>((resolve, reject) => {
if (loading || !tested) return reject("Please test connection first")
if (loading || !tested) return reject(t('trans.error.untested'))
if (exportedData) return resolve(exportedData)
console.log("Exporting data...")
error = ""
TRANSFER.pull({...src, ...gameInfo}, (msg: TrStreamMessage) => {
console.log("Export progress: ", JSON.stringify(msg))
@ -43,7 +46,7 @@
if ('message' in msg) messages = [...messages, msg.message]
if ('error' in msg) {
expectedError = msg.error
error = msg.error
reject(msg.error)
}
@ -55,7 +58,7 @@
exportedData = msg.data
resolve(msg.data)
}
}).catch(err => { expectedError = err; reject(err) })
}).catch(err => { error = err; reject(err) })
})
}
@ -68,40 +71,41 @@
if (loading || !tested) return
console.log("Import data...")
loading = true
error = ""
return TRANSFER.push({...src, ...gameInfo}, data).then(() => {
console.log("Data imported successfully")
messages = ["Data imported successfully"]
}).catch(err => expectedError = err.message).finally(() => loading = false)
messages = [t('trans.success.import')]
}).catch(err => error = err.message).finally(() => loading = false)
}
</script>
<StatusOverlays {loading} {error} />
<StatusOverlays {loading} />
<div class="server source" class:src={isSrc} class:hasError={expectedError} class:tested={tested}>
<h3>{isSrc ? "Source" : "Target"} Server</h3>
<div class="server source" class:src={isSrc} class:hasError={error} class:tested={tested}>
<h3>{t(`trans.${isSrc ? "source" : "target"}.title`)}</h3>
{#if expectedError}
<blockquote class="error-msg">{expectedError}</blockquote>
{#if error}
<blockquote class="error-msg">{error}</blockquote>
{/if}
<!-- First input line -->
<div class="inputs">
<InputTextShort desc="Server Address" placeholder="e.g. http://aquadx.hydev.org"
<InputTextShort desc={t('trans.field.addr')} placeholder="e.g. http://aquadx.hydev.org"
bind:value={src.dns} on:change validate={v => /^https?:\/\/[a-z0-9.-]+(:\d+)?$/i.test(v)} disabled={tested} />
<InputTextShort desc="Keychip ID" placeholder="e.g. A0299792458"
<InputTextShort desc={t('trans.field.keychip')} placeholder="e.g. A0299792458"
bind:value={src.keychip} on:change validate={v => /^([A-Z0-9]{11}|[A-Z0-9]{4}-[A-Z0-9]{11})$/.test(v)} disabled={tested} />
</div>
<!-- Second input line -->
<div class="inputs">
<div class="game-version">
<InputTextShort desc="Game" placeholder="e.g. SDHD"
<InputTextShort desc={t('trans.field.game')} placeholder="e.g. SDHD"
bind:value={gameInfo.game} on:change disabled={tested} />
<InputTextShort desc="Version" placeholder="e.g. 2.30"
<InputTextShort desc={t('trans.field.version')} placeholder="e.g. 2.30"
bind:value={gameInfo.version} on:change disabled={tested} />
</div>
<InputTextShort desc="Card Number" placeholder="e.g. 27182818284590452353"
<InputTextShort desc={t('trans.field.card')} placeholder="e.g. 27182818284590452353"
bind:value={src.card} on:change disabled={tested} />
</div>
@ -117,10 +121,10 @@
<!-- Buttons -->
<div class="inputs buttons">
{#if !tested}
<button class="flex-1" on:click={testConnection} disabled={loading}>Test Connection</button>
<button class="flex-1" on:click={testConnection} disabled={loading}>{t('trans.btn.test')}</button>
{:else}
<button class="flex-1" on:click={pull}>Export Data</button>
<button class="flex-1" on:click={pushBtn}>Import Data</button>
<button class="flex-1" on:click={pull}>{t('trans.btn.export')}</button>
<button class="flex-1" on:click={pushBtn}>{t('trans.btn.import')}</button>
{/if}
</div>
</div>

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@ -0,0 +1,26 @@
# Ongeki dev notes
## Item types
| ItemKind | Name |
|----------|----------------|
| 1 | Card |
| 2 | NamePlate |
| 3 | Trophy |
| 4 | LimitBreakItem |
| 5 | AlmightyJewel |
| 6 | Money |
| 7 | Music |
| 8 | ProfileVoice |
| 9 | Present |
| 10 | ChapterJewel |
| 11 | GachaTicket |
| 12 | KaikaItem |
| 13 | ExpUpItem |
| 14 | IntimateUpItem |
| 15 | BookItem |
| 16 | SystemVoice |
| 17 | Costume |
| 18 | Medal |
| 19 | Attachment |
| 20 | UnlockItem |

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@ -20,3 +20,112 @@
| 14 | Intimate Item |
| 15 | Kaleidx Scope Key |
## Multiplayer
### Party Host/Client/Member
Manager.Party.Party/**Host.cs** : Host :
* TCP **Listen** 50100 (Accept into Member)
* UDP Broadcast 50100
* Send: StartRecruit, FinishRecruit
PartyLink/**Party.cs** : Party.Host : Exact same as Host.cs
Manager.Party.Party/**Member.cs** : Member :
* TCP Connect 50100
* Send: JoinResult, Kick, StartPlay, StartClientState, PartyMember{Info/State}, PartyPlayInfo, RequestMeasure
* Recv: RequestJoin, ClientState, ClientPlayInfo, UpdateMechaInfo, ResponseMeasure, FinishNews
PartyLink/**Party.cs** : Party.Member : Exact same as Member.cs
Manager.Party.Party/**Client.cs** : Client :
* UDP **Listen** 50100
* Recv: StartRecruit, FinishRecruit
* TCP Connect 50100
* Recv: JoinResult, Kick, StartPlay, StartClientStatePartyMember{Info/State}, PartyPlayInfo, RequestMeasure
* Send: RequestJoin, ClientState, ClientPlayInfo, UpdateMechaInfo, ResponseMeasure, FinishNews
PartyLink/**Party.cs** : Party.Client : Exact same as Client.cs
**Enums**
* **ClientStateID**: {Setup, Wait, Connect, Request, Joined, FinishSetting, ToReady, BeginPlay, AllBeginPlay, Ready, Sync, Play, FinishPlay, News, NewsEnd, Result, Disconnected, Finish, Error}
* **JoinResult**: {Success, Full, NoRecruit, Disconnect, AlreadyJoined, DifferentGroup, DifferentMusic, DifferentEventMode}
**Models**
* **MechaInfo**: IsJoin (bool), IP Address, MusicID, Entries[2], UserIDs[2], Rating[2], ...
* **RecruitInfo**: MechaInfo, MusicID, GroupID, EventModeID, JoinNumber, PartyStance, Start time, Recv time
* **MemberPlayInfo**: IP Address, Rankings[2], Achieves[2], Combos[2], Miss[2], ...
* **ChainHistory**: PacketNo (int), Chain (int)
**Commands**
* **StartRecruit/FinishRecruit**: RecruitInfo
* **JoinResult**: JoinResult (enum)
* **RequestJoin**: MechaInfo, GroupID, EventModeID
* **UpdateMechaInfo**: MechaInfo
* **Kick**: RecruitInfo, KickBy {Cancel, Start, Disconnect}
* **RequestMeasure/ResponseMeasure**: {} - Sync delay
* **StartPlay**: MaxMeasure (long), MyMeasure (long) - Sync delay
* **StartClientState**: ClientStateID (enum)
* **ClientState**: ClientStateID (enum)
* **PartyMemberInfo**: MechaInfo[2]
* **PartyMemberState**: ClientStateID[2]
* **PartyPlayInfo**: MemberPlayInfo[2], ChainHistory[10], Chain (int), ChainMiss (int), MaxChain (int), IsFullChain (bool), CalcStatus (int)
* **ClientPlayInfo**: IP Address, Count, IsValids[2], Achieves[2], Combos[2], Miss[2], ...
* **FinishNews**: IP Address, IsValids[2], GaugeClears[2], GaugeStockNums[2]
### Setting Host/Client/Member
> This might be for synchronizing event settings across different cabs,
> I'm not sure if this is relevant for multiplayer.
PartyLink/**Setting.cs** : Setting.**Host** :
* TCP **Listen** 50101 (Accept into Setting.Member)
* UDP Broadcast 50101
* Send: SettingHostAddress
* UDP **Listen** 50101
* Recv: SettingHostAddress (Check duplicate host)
PartyLink/**Setting.cs** : Setting.**Client** :
* TCP Connect 50101
* Send: SettingRequest
* Recv: SettingResponse, HeartBeat{}
* UDP **Listen** 50101
* Recv: SettingHostAddress
PartyLink/**Setting.cs** : Setting.**Member** :
* TCP Connect 50101
* Recv: SettingRequest, HeartBeat{}
* Send: SettingResponse, HeartBeat{}
**Models**
* **SettingHostAddress**: IP Address (u32), Group (int)
* **SettingRequest**: Group (int)
* **SettingResponse**: Group (int), Data (isEventMode, eventModeMusicCount, memberNumber)
### Advertise
> For finding IP addresses of other cabs and checking their latency.
PartyLink/**Advertise.cs** : Advertise.Manager :
* UDP **Listen** 50102
* Recv: AdvertiseRequest, AdvertiseResponse, AdvertiseGo
* UDP Broadcast 50102
* Send: AdvertiseRequest, AdvertiseResponse, AdvertiseGo
**Models**
* **AdvertiseRequest**: IP Address (u32), Group (int), Kind (int)
* **AdvertiseResponse**: IP Address (u32), Group (int), Kind (int)
* **AdvertiseGo**: IP Address (u32), Group (int), Kind (int), MaxUsec (long), MyUsec (long)
!! sendTo is not necessarily broadcast !!
### DeliveryChecker
PartyLink/**DeliveryChecker** : DeliveryChecker.Manager :
* UDP **Listen** 50103
* Recv: AdvocateDelivery
* UDP Broadcast 50103
* Send: AdvocateDelivery
**Models**
* **AdvocateDelivery**: IP Address (u32)

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@ -5,18 +5,19 @@ import java.net.URI
import java.net.http.HttpClient
import java.net.http.HttpRequest
import java.net.http.HttpResponse
import java.time.Duration
val client = HttpClient.newBuilder().build()
fun HttpRequest.Builder.send() = client.send(this.build(), HttpResponse.BodyHandlers.ofByteArray())
fun HttpRequest.Builder.header(pair: Pair<Any, Any>) = this.header(pair.first.toString(), pair.second.toString())
fun String.request() = HttpRequest.newBuilder(URI.create(this))
fun String.request() = HttpRequest.newBuilder(URI.create(this)).timeout(Duration.ofSeconds(10))
fun HttpRequest.Builder.post(body: Any? = null) = this.POST(when (body) {
is ByteArray -> HttpRequest.BodyPublishers.ofByteArray(body)
is String -> HttpRequest.BodyPublishers.ofString(body)
is HttpRequest.BodyPublisher -> body
else -> throw Exception("Unsupported body type")
else -> throw IllegalArgumentException("Unsupported body type")
}).send()

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@ -3,6 +3,7 @@ package icu.samnyan.aqua.net.transfer
import ext.header
import ext.post
import ext.request
import java.net.URI
import icu.samnyan.aqua.sega.aimedb.AimeDbClient
import icu.samnyan.aqua.sega.allnet.AllNetBillingDecoder
import icu.samnyan.aqua.sega.allnet.AllNetBillingDecoder.decodeAllNetResp
@ -23,7 +24,7 @@ class AllNetClient(val dns: String, val keychip: String, val game: String, val v
if (keychip.length == 11) keychip
else keychip.substring(0, 4) + keychip.substring(5, 12)
}
val aime by lazy { AimeDbClient(game, keychipShort, dns.substringAfter("://").substringBefore(":").substringBefore("/")) }
val aime by lazy { AimeDbClient(game, keychipShort, URI(dns).host) }
// Send AllNet PowerOn request to obtain game URL
val gameUrl by lazy {
@ -38,9 +39,6 @@ class AllNetClient(val dns: String, val keychip: String, val game: String, val v
"ip" to "127.0.0.1", "firm_ver" to "60001", "boot_ver" to "0000",
"encode" to "UTF-8", "format_ver" to "3", "hops" to "1", "token" to "2864179931"
)))
?.also {
println(it)
}
?.decodeAllNetResp()?.get("uri")
?: throw Exception("PowerOn Failed: No game URL returned")
}

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@ -0,0 +1,17 @@
ALTER TABLE chusan_user_data ADD COLUMN trophy_id_sub1 INT NOT NULL DEFAULT 0;
ALTER TABLE chusan_user_data ADD COLUMN trophy_id_sub2 INT NOT NULL DEFAULT 0;
CREATE TABLE chusan_user_challenge
(
id BIGINT AUTO_INCREMENT NOT NULL PRIMARY KEY,
user_id BIGINT NOT NULL,
unlock_challenge_id INT NOT NULL,
status INT NOT NULL,
clear_course_id INT NOT NULL,
condition_type INT NOT NULL,
score INT NOT NULL,
life INT NOT NULL,
clear_date VARCHAR(20) NULL,
CONSTRAINT fku_chusan_user_challenge FOREIGN KEY (user_id) REFERENCES chusan_user_data (id) ON DELETE CASCADE ON UPDATE CASCADE,
CONSTRAINT unique_user_challenge UNIQUE (user_id, unlock_challenge_id)
);

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@ -0,0 +1,157 @@
INSERT INTO chusan_game_event (id, type, end_date, start_date, enable)
VALUES
(51,8,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(52,3,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(53,3,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(1021,1,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3027,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3217,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3309,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3412,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3514,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3623,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3726,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3808,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(3912,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4010,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4111,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4210,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4323,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4513,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4614,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4710,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4808,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4909,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(4911,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5026,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5112,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5216,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5311,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5360,2,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5410,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5513,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5630,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5708,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5819,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(5920,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(6020,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
(6130,9,'2029-01-01 00:00:00.000000','2019-01-01 00:00:00.000000',true),
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