mirror of https://github.com/hykilpikonna/AquaDX
Merge branch 'v1-dev' of https://github.com/hykilpikonna/AquaDX into v1-dev
commit
7023e726bd
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@ -266,8 +266,10 @@
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<Compile Include="Cheat\TicketUnlock.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Performance\ImproveLoadSpeed.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SkipWarningScreen.cs" />
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<Compile Include="UX\SkipToMusicSelection.cs" />
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@ -13,4 +13,11 @@ SkipWarningScreen=true
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# Single player: Show 1P only, at the center of the screen
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SinglePlayer=true
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# !!EXPERIMENTAL!! Skip from the card-scanning screen directly to music selection screen
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SkipToMusicSelection=false
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SkipToMusicSelection=false
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# Set the version string displayed at the top-right corner of the screen
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CustomVersionString=""
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[Performance]
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# Disable some useless checks and delays to speed up the game boot process
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# !! Known issue: The game may crash if DX Pass scanning is enabled
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ImproveLoadSpeed=false
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@ -7,6 +7,7 @@ namespace AquaMai
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{
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public UXConfig UX { get; set; }
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public CheatConfig Cheat { get; set; }
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public PerformanceConfig Performance { get; set; }
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public class CheatConfig
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{
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@ -18,6 +19,12 @@ namespace AquaMai
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public bool SkipWarningScreen { get; set; }
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public bool SinglePlayer { get; set; }
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public bool SkipToMusicSelection { get; set; }
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public string CustomVersionString { get; set; }
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}
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public class PerformanceConfig
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{
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public bool ImproveLoadSpeed { get; set; }
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using AquaMai.Fix;
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using AquaMai.UX;
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using MelonLoader;
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using Tomlet;
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@ -77,6 +78,7 @@ namespace AquaMai
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// Fixes that does not have side effects
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// These don't need to be configurable
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Patch(typeof(FixCharaCrash));
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Patch(typeof(CustomVersionString));
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MelonLogger.Msg("Loaded!");
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}
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@ -0,0 +1,63 @@
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using System.Diagnostics;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Process;
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namespace AquaMai.Performance
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{
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public class ImproveLoadSpeed
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PowerOnProcess), "OnUpdate")]
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public static bool PrePowerOnUpdate(PowerOnProcess __instance)
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{
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var traverse = Traverse.Create(__instance);
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var state = traverse.Field("_state").GetValue<byte>();
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switch (state)
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{
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case 3:
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traverse.Field("_state").SetValue((byte)4);
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break;
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case 5:
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case 6:
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case 7:
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traverse.Field("_state").SetValue((byte)8);
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break;
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case 9:
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traverse.Field("_state").SetValue((byte)10);
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break;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(StartupProcess), "OnUpdate")]
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public static bool PreStartupUpdate(StartupProcess __instance)
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{
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var traverse = Traverse.Create(__instance);
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var state = traverse.Field("_state").GetValue<byte>();
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switch (state)
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{
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case 0:
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traverse.Field("_state").SetValue((byte)1);
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break;
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case 2:
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// AimeReader maybe typeof AimeReaderManager or ChimeReaderManager, must build with correct Assembly-CSharp.dll in Libs folder
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if(SingletonStateMachine<AmManager, AmManager.EState>.Instance.AimeReader.GetType().FullName == "Manager.AimeReaderManager")
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traverse.Field("_state").SetValue((byte)3);
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break;
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case 4:
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traverse.Field("_state").SetValue((byte)5);
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break;
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case 8:
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var timer = traverse.Field("timer").GetValue<Stopwatch>();
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Traverse.Create(timer).Field("elapsed").SetValue(2 * 10000000L);
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break;
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}
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return true;
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}
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}
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}
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@ -0,0 +1,24 @@
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using HarmonyLib;
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namespace AquaMai.UX
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{
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public class CustomVersionString
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{
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/*
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* Patch displayVersionString Property Getter
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*/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MAI2System.Config), "displayVersionString", MethodType.Getter)]
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public static bool GetDisplayVersionString(ref string __result)
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{
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if (string.IsNullOrEmpty(AquaMai.AppConfig.UX.CustomVersionString))
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{
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return true;
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}
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__result = AquaMai.AppConfig.UX.CustomVersionString;
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// Return false to block the original method
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return false;
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}
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}
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}
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