[+] Export maimai userdata

pull/50/head
Clansty 2024-08-01 06:56:31 +08:00
parent b32b0e970c
commit 7c4f887ef4
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7 changed files with 76 additions and 51 deletions

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@ -21,26 +21,24 @@
}
</script>
<main>
<div class="fields">
{#each gameFields as field}
<div class="field">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)}/>
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
</div>
{/if}
</div>
{/each}
</div>
<div class="fields">
{#each gameFields as field}
<div class="field">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)}/>
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
</div>
{/if}
</div>
{/each}
</div>
<StatusOverlays {error} loading={!gameFields.length && !!submitting}/>
</main>
<StatusOverlays {error} loading={!gameFields.length && !!submitting}/>
<style lang="sass">
.fields

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@ -34,34 +34,53 @@
break
}
}
function exportData() {
submitting = "export"
GAME.export('mai2')
.then(data => download(JSON.stringify(data), `AquaDX_maimai2_export_${values[0]}.json`))
.catch(e => error = e.message)
.finally(() => submitting = "")
}
function download(data: string, filename: string) {
const blob = new Blob([data]);
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = filename;
link.click();
}
</script>
<main>
<div class="fields" out:fade={FADE_OUT} in:fade={FADE_IN}>
{#each profileFields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text"
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? t('settings.profile.unchanged') : t('settings.profile.unset')}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop"/>
{:else}
{t('settings.profile.save')}
{/if}
</button>
{/if}
</div>
<div class="fields" out:fade={FADE_OUT} in:fade={FADE_IN}>
{#each profileFields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text"
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? t('settings.profile.unchanged') : t('settings.profile.unset')}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop"/>
{:else}
{t('settings.profile.save')}
{/if}
</button>
{/if}
</div>
{/each}
<GameSettingFields game="mai2"/>
</div>
</div>
{/each}
<GameSettingFields game="mai2"/>
<button class="exportButton" on:click={exportData}>
<Icon icon="bxs:file-export"/>
{t('settings.export')}
</button>
</div>
<StatusOverlays {error} loading={!values[0] || !!submitting}/>
</main>
<StatusOverlays {error} loading={!values[0] || !!submitting}/>
<style lang="sass">
.fields
@ -84,4 +103,10 @@
> input
flex: 1
.exportButton
display: flex
justify-content: center
align-items: center
gap: 5px
</style>

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@ -4,8 +4,6 @@
import GameSettingFields from "./GameSettingFields.svelte";
</script>
<main>
<div out:fade={FADE_OUT} in:fade={FADE_IN}>
<GameSettingFields game="wacca"/>
</div>
</main>
<div out:fade={FADE_OUT} in:fade={FADE_IN}>
<GameSettingFields game="wacca"/>
</div>

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@ -141,6 +141,7 @@ export const EN_REF_SETTINGS = {
'settings.profile.bio': 'Bio',
'settings.profile.unset': 'Unset',
'settings.profile.unchanged': 'Unchanged',
'settings.export': 'Export Player Data',
}
export const EN_REF_USERBOX = {

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@ -150,6 +150,7 @@ const zhSettings: typeof EN_REF_SETTINGS = {
'settings.profile.bio': '简介',
'settings.profile.unset': '未设置',
'settings.profile.unchanged': '未更改',
'settings.export': '导出玩家数据',
}
export const ZH = { ...zhUser, ...zhWelcome, ...zhGeneral,

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@ -46,7 +46,7 @@ export function fetchWithParams(input: URL | RequestInfo, init?: RequestInitWith
const cache: { [index: string]: any } = {}
export async function post(endpoint: string, params: any, init?: RequestInitWithParams): Promise<any> {
export async function post(endpoint: string, params: Record<string, any> = {}, init?: RequestInitWithParams): Promise<any> {
// Add token if exists
const token = localStorage.getItem('token')
if (token && !('token' in params)) params = { ...(params ?? {}), token }
@ -301,6 +301,8 @@ export const GAME = {
post(`/api/v2/game/${game}/ranking`, { }),
changeName: (game: GameName, newName: string): Promise<{ newName: string }> =>
post(`/api/v2/game/${game}/change-name`, { newName }),
export: (game: GameName): Promise<Record<string, any>> =>
post(`/api/v2/game/${game}/export`),
}
export const DATA = {

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@ -108,11 +108,11 @@ abstract class ImportController<ExportModel: IExportClass<UserModel>, UserModel:
// Check existing data
userDataRepo.findByCard(u.ghostCard)?.also { gu ->
// Store a backup of the old data
val fl = "mai2-backup-${u.auId}-${LocalDateTime.now().urlSafeStr()}.json"
val fl = "${game}-backup-${u.auId}-${LocalDateTime.now().urlSafeStr()}.json"
(Path(netProps.importBackupPath) / fl).writeText(export(u).toJson())
// Delete the old data (After migration v1000.7, all user-linked entities have ON DELETE CASCADE)
log.info("Mai2 Import: Deleting old data for user ${u.auId}")
log.info("$game Import: Deleting old data for user ${u.auId}")
userDataRepo.delete(gu)
userDataRepo.flush()
}