diff --git a/AquaMai/AquaMai.csproj b/AquaMai/AquaMai.csproj
index bd63a1d7..2890dfb4 100644
--- a/AquaMai/AquaMai.csproj
+++ b/AquaMai/AquaMai.csproj
@@ -35,6 +35,9 @@
Libs\Assembly-CSharp.dll
+
+ Libs\Assembly-CSharp-firstpass.dll
+
Libs\MelonLoader.dll
@@ -274,6 +277,7 @@
+
diff --git a/AquaMai/AquaMai.toml b/AquaMai/AquaMai.toml
index b4ac7e07..96c21b33 100644
--- a/AquaMai/AquaMai.toml
+++ b/AquaMai/AquaMai.toml
@@ -24,6 +24,8 @@ QuickSkip=true
LoadAssetBundleWithoutManifest=true
# Skip "New Event" and "Information" text boxes for new users
SkipEventInfo=true
+# Random BGM, put Mai2Cue.{acb,awb} of old version of the game in `LocalAssets\Mai2Cue` and rename them
+RandomBgm=false
[Performance]
# Disable some useless delays to speed up the game boot process
diff --git a/AquaMai/Config.cs b/AquaMai/Config.cs
index 876366b9..c4348be0 100644
--- a/AquaMai/Config.cs
+++ b/AquaMai/Config.cs
@@ -22,6 +22,7 @@ namespace AquaMai
public bool LoadJacketPng { get; set; }
public bool LoadAssetBundleWithoutManifest { get; set; }
public bool QuickSkip { get; set; }
+ public bool RandomBgm { get; set; }
public string CustomVersionString { get; set; }
}
diff --git a/AquaMai/Libs/Assembly-CSharp-firstpass.dll b/AquaMai/Libs/Assembly-CSharp-firstpass.dll
new file mode 100644
index 00000000..24a80f07
Binary files /dev/null and b/AquaMai/Libs/Assembly-CSharp-firstpass.dll differ
diff --git a/AquaMai/UX/RandomBgm.cs b/AquaMai/UX/RandomBgm.cs
new file mode 100644
index 00000000..545649e3
--- /dev/null
+++ b/AquaMai/UX/RandomBgm.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using HarmonyLib;
+using Mai2.Mai2Cue;
+using MAI2.Util;
+using Manager;
+using MelonLoader;
+
+namespace AquaMai.UX
+{
+ public class RandomBgm
+ {
+ private static List _acbs = new List();
+ private static Random _rng = new Random();
+ private static CriAtomExAcb _originalAcb;
+
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(SoundManager), "Initialize")]
+ public static void Init()
+ {
+ var files = Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets", "Mai2Cue"));
+ foreach (var file in files)
+ {
+ if (!file.EndsWith(".acb")) continue;
+ _acbs.Add(CriAtomExAcb.LoadAcbFile(null, file, Path.ChangeExtension(file, "awb")));
+ }
+
+ MelonLogger.Msg($"Random BGM loaded {_acbs.Count} files");
+ }
+
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(CriAtomExAcb), "LoadAcbFile")]
+ public static void PostLoadAcbFile(string acbPath, CriAtomExAcb __result)
+ {
+ if (acbPath.EndsWith("SoundData/Mai2Cue.acb"))
+ _originalAcb = __result;
+ }
+
+ [HarmonyPrefix]
+ [HarmonyPatch(typeof(CriAtomExPlayer), "SetCue")]
+ [HarmonyPatch(new[] { typeof(CriAtomExAcb), typeof(int) })]
+ public static void PreSetCue(ref CriAtomExAcb acb, int id)
+ {
+ if (acb != _originalAcb) return;
+ var cueIndex = (Cue)id;
+ switch (cueIndex)
+ {
+ case Cue.BGM_ENTRY:
+ case Cue.BGM_COLLECTION:
+ case Cue.BGM_RESULT_CLEAR:
+ case Cue.BGM_RESULT:
+ acb = _acbs[_rng.Next(_acbs.Count)];
+ MelonLogger.Msg($"Picked random BGM for {cueIndex}");
+ return;
+ default:
+ return;
+ }
+ }
+ }
+}
\ No newline at end of file