mirror of https://github.com/hykilpikonna/AquaDX
[O] Better understanding of the data type of different games
parent
bb53d1448b
commit
af3aa497d1
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@ -30,11 +30,11 @@ class UserRegistrar(
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val emailProps: EmailProperties
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val emailProps: EmailProperties
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) {
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) {
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companion object {
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companion object {
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// Random long with length 9 (10^10 possibilities)
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// Random long with length 9-10
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// This is because DIVA is using int for card ID, which is at max 10 digits (2147483647)
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// We chose 1e9 as the start because normal cards took 0...1e9-1
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// TODO: Figure out if DIVA can handle int64
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// This is because games can only take uint32 for card ID, which is at max 10 digits (4294967295)
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const val cardExtIdStart = 1e9.toLong()
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const val cardExtIdStart = 1e9.toLong()
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const val cardExtIdEnd = 1e10.toLong() - 1
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const val cardExtIdEnd = 4294967295
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}
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}
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/**
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/**
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@ -18,7 +18,8 @@ class Card(
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@JsonIgnore
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@JsonIgnore
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val id: Long = 0,
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val id: Long = 0,
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// A external id
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// An external id (THIS IS UINT32!!!!)
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// IDK why samnyan used Long, Games cannot parse the full int64 value and will cast it to uint32
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@Column(name = "ext_id", unique = true, nullable = false)
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@Column(name = "ext_id", unique = true, nullable = false)
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@JsonIgnore // Sensitive information
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@JsonIgnore // Sensitive information
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var extId: Long = 0,
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var extId: Long = 0,
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@ -48,5 +49,6 @@ class Card(
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private val serialVersionUID = 1L
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private val serialVersionUID = 1L
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}
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}
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@Suppress("unused") // Used by serialization
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val isLinked get() = aquaUser != null
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val isLinked get() = aquaUser != null
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}
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}
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