mirror of https://github.com/hykilpikonna/AquaDX
[+] Skeleton ui for transfer
parent
67d2e52fbc
commit
c4e0717317
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@ -11,6 +11,7 @@
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import { pfp, tooltip } from "./libs/ui"
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import { ANNOUNCEMENT } from "./libs/config";
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import { t } from "./libs/i18n";
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import Transfer from "./pages/Transfer/Transfer.svelte";
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console.log(`%c
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┏━┓ ┳━┓━┓┏━
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@ -76,6 +77,7 @@
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<Route path="/u/:username/:game" component={UserHome} />
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<Route path="/settings" component={Settings} />
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<Route path="/pictures" component={MaiPhoto} />
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<Route path="/transfer" component={Transfer} />
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</Router>
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<style lang="sass">
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@ -317,3 +317,7 @@ export const SETTING = {
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detailSet: (game: string, field: string, value: any) =>
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post(`/api/v2/game/${game}/user-detail-set`, { field, value }),
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}
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export const TRANSFER = {
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}
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@ -0,0 +1,21 @@
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<script lang="ts">
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export let desc: string
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export let value: string
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export let placeholder: string
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export let flex: number = 60
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</script>
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<div class="field" style="flex: {flex}">
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<label for={desc}>{desc}</label>
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<input type="text" placeholder={placeholder} bind:value={value} id="{desc}" on:change />
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</div>
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<style lang="sass">
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.field
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display: inline-flex
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flex-direction: column
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gap: 0.5rem
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label
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font-weight: bold
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</style>
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@ -0,0 +1,88 @@
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<script lang="ts">
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import { slide } from "svelte/transition";
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import { ts } from "../../libs/i18n";
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import TransferServer from "./TransferServer.svelte";
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import { DATA_HOST } from "../../libs/config";
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let tabs = ['chu3', 'mai2', 'ongeki']
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let game: Record<string, { game: string, version: string }> = {
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'chu3': { game: "SDHD", version: "2.30" },
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'mai2': { game: "SDGA", version: "1.50" },
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'ongeki': { game: "SDDT", version: "1.45" }
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}
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let tab = 0
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let src = JSON.parse(localStorage.getItem('src') ?? JSON.stringify({
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card: "",
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server: "",
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keychip: ""
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}))
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let dst = JSON.parse(localStorage.getItem('dst') ?? `{ card: "", server: "", keychip: "" }`)
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let gameInfo = JSON.parse(localStorage.getItem('gameInfo') ?? JSON.stringify({
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game: "",
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version: "",
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}))
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function defaultGame() {
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gameInfo.game = game[tabs[tab]].game
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gameInfo.version = game[tabs[tab]].version
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}
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function onChange() {
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localStorage.setItem('src', JSON.stringify(src))
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localStorage.setItem('dst', JSON.stringify(dst))
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localStorage.setItem('gameInfo', JSON.stringify(gameInfo))
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}
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defaultGame()
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</script>
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<main class="content">
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<div class="outer-title-options">
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<h2>🏳️⚧️ AquaTrans™ Data Transfer?</h2>
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<nav>
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{#each tabs as tabName, i}
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<div transition:slide={{axis: 'x'}} class:active={tab === i}
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on:click={() => tab = i} on:keydown={e => e.key === 'Enter' && (tab = i)}
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role="button" tabindex="0">
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{ts(`settings.tabs.${tabName}`)}
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</div>
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{/each}
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</nav>
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</div>
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<div class="prompt">
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<p>👋 Welcome to the AquaTrans™ server data transfer tool!</p>
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<p>You can use this to export data from any server, and input data into any server using the connection credentials (card number, server address, and keychip id).</p>
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<p>This tool will simulate a game client and pull your data from the source server, and push your data to the destination server.</p>
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<p>Please fill out the form below to get started!</p>
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</div>
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<TransferServer bind:src={src} bind:gameInfo={gameInfo} on:change={onChange} />
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<div class="arrow"><img src="{DATA_HOST}/d/DownArrow.png" alt="arrow"></div>
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<TransferServer bind:src={dst} bind:gameInfo={gameInfo} on:change={onChange}
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isSrc={false} />
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</main>
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<style lang="sass">
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.arrow
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width: 100%
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display: flex
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justify-content: center
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margin-top: -40px
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margin-bottom: -40px
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z-index: 0
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// CSS animation to let the image opacity breathe
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.arrow img
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animation: breathe 1s infinite alternate
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@keyframes breathe
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0%
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opacity: 0.5
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100%
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opacity: 1
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</style>
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@ -0,0 +1,94 @@
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<script lang="ts">
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import InputTextShort from "./InputTextShort.svelte";
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export let src: {
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card: string,
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server: string,
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keychip: string
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}
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export let gameInfo: {
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game: string,
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version: string,
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}
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export let isSrc: boolean = true
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let tested: boolean = false
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</script>
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<div class="server source" class:src={isSrc}>
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<h3>{isSrc ? "Source" : "Target"} Server</h3>
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<!-- First input line -->
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<div class="inputs">
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<InputTextShort desc="Server Address" placeholder="e.g. http://aquadx.hydev.org"
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bind:value={src.server} on:change />
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<InputTextShort desc="Keychip ID" placeholder="e.g. A0299792458"
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bind:value={src.keychip} on:change />
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</div>
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<!-- Second input line -->
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<div class="inputs">
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<div class="game-version">
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<InputTextShort desc="Game" placeholder="e.g. SDHD"
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bind:value={gameInfo.game} on:change />
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<InputTextShort desc="Version" placeholder="e.g. 2.30"
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bind:value={gameInfo.version} on:change />
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</div>
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<InputTextShort desc="Card Number" placeholder="e.g. 27182818284590452353"
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bind:value={src.card} on:change />
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</div>
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<!-- Buttons -->
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<div class="inputs buttons">
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{#if !tested}
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<button class="flex-1" on:click={() => {}}>Test Connection</button>
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{:else}
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<button class="flex-1" on:click={() => {}}>Export Data</button>
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{/if}
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</div>
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</div>
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<style lang="sass">
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@use "../../vars"
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@use "sass:color"
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.server
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display: flex
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flex-direction: column
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gap: 1rem
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--c-src: 255, 174, 174
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&.src
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--c-src: 173, 192, 247
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padding: 1rem
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border-radius: vars.$border-radius
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// background-color: vars.$ov-light
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background: #252525
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// Pink outline
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border: 1px solid rgba(var(--c-src), 0.5)
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box-shadow: 0 0 1rem 0 rgba(var(--c-src), 0.25)
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h3
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margin: 0
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font-size: 1.5rem
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text-align: center
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.inputs
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display: flex
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flex-wrap: wrap
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gap: 1rem
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.game-version
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flex: 60
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display: flex
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gap: 1rem
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:global(> *)
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width: 100px
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&.buttons
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margin-top: 1rem
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</style>
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