mirror of https://github.com/hykilpikonna/AquaDX
自定义皮肤功能
parent
a36da6ebde
commit
c648493a9e
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@ -292,12 +292,14 @@ DEBUG</DefineConstants>
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<Compile Include="Config.cs" />
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<Compile Include="CustomKeyMap\Enable.cs" />
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<Compile Include="CustomKeyMap\KeyCodeID.cs" />
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<Compile Include="CustomSkin\CustomNoteSkin.cs" />
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<Compile Include="Fix\BasicFix.cs" />
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<Compile Include="Fix\DebugFeature.cs" />
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<Compile Include="Fix\DisableReboot.cs" />
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<Compile Include="Fix\ExtendNotesPool.cs" />
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Fix\FixCheckAuth.cs" />
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<Compile Include="Fix\FixConnSlide.cs" />
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<Compile Include="Fix\ForceAsServer.cs" />
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<Compile Include="Fix\ForceFreePlay.cs" />
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<Compile Include="Fix\ForcePaidPlay.cs" />
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@ -311,6 +313,9 @@ DEBUG</DefineConstants>
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<Compile Include="Helpers\SharedInstances.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="RenderTweak\SlideAutoPlayTweak.cs" />
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<Compile Include="RenderTweak\SlideJudgeTweak.cs" />
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<Compile Include="RenderTweak\TrackStartProcessTweak.cs" />
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<Compile Include="Resources\Locale.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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@ -0,0 +1,314 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using MelonLoader;
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using Monitor;
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using Monitor.Game;
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using Process;
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using UnityEngine;
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namespace AquaMai.CustomSkin;
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public class CustomNoteSkin
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{
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private static readonly List<string> ImageExts = [".jpg", ".png", ".jpeg"];
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private static readonly List<string> SlideFanFields = ["_normalSlideFan", "_eachSlideFan", "_breakSlideFan", "_breakSlideFanEff"];
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private static Sprite customOutline;
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private static Sprite[,] customSlideFan = new Sprite[4, 11];
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private static bool LoadIntoGameNoteImageContainer(string fieldName, int? idx1, int? idx2, Texture2D texture)
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{
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// 先确定确实有这个 Field, 如果没有的话可以直接跳过这个文件
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var fieldTraverse = Traverse.Create(typeof(GameNoteImageContainer)).Field(fieldName);
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if (!fieldTraverse.FieldExists())
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{
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MelonLogger.Msg($"[CustomNoteSkin] Cannot found field {fieldName}");
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return false;
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}
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var fieldType = fieldTraverse.GetValueType();
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if (!idx1.HasValue)
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{
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// 目标 Field 应当是单个 Sprite
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if (fieldType != typeof(Sprite))
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite");
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return false;
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}
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var target = fieldTraverse.GetValue<Sprite>();
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var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
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var custom = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, target.border
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);
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fieldTraverse.SetValue(custom);
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}
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else if (!idx2.HasValue)
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{
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// 目标 Field 是一维数组
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if (fieldType != typeof(Sprite[]))
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite[]");
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return false;
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}
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var targetArray = fieldTraverse.GetValue<Sprite[]>();
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var target = targetArray[idx1.Value];
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var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
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var custom = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, target.border
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);
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targetArray[idx1.Value] = custom;
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}
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else
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{
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// 目标 Field 是二维数组
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if (fieldType != typeof(Sprite[,]))
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} is a {fieldType.Name}, not a Sprite[,]");
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return false;
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}
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var targetArray = fieldTraverse.GetValue<Sprite[,]>();
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var target = targetArray[idx1.Value, idx2.Value];
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var pivot = new Vector2(target.pivot.x / target.rect.width, target.pivot.y / target.rect.height);
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var custom = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, target.border
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);
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targetArray[idx1.Value, idx2.Value] = custom;
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}
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return true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameNotePrefabContainer), "Initialize")]
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private static void LoadNoteSkin()
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{
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if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "Skins"))) return;
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foreach (var laFile in Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "Skins")))
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{
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if (!ImageExts.Contains(Path.GetExtension(laFile).ToLowerInvariant())) continue;
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var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
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texture.LoadImage(File.ReadAllBytes(laFile));
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var name = Path.GetFileNameWithoutExtension(laFile);
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var args = name.Split('_');
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// 文件名的格式是 XXXXXXXX_A_B 表示 GameNoteImageContainer._XXXXXXXX[A, B]
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// 视具体情况, A, B 可能不存在
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var fieldName = '_' + args[0];
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int? idx1 = (args.Length < 2)? null : (int.TryParse(args[1], out var temp) ? temp : null);
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int? idx2 = (args.Length < 3)? null : (int.TryParse(args[2], out temp) ? temp : null);
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Traverse traverse;
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if (fieldName == "_outline")
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{
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customOutline = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 1f);
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (SlideFanFields.Contains(fieldName))
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{
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if (!idx1.HasValue)
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
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continue;
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}
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var i = SlideFanFields.IndexOf(fieldName);
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customSlideFan[i, idx1.Value] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(1f, 0.5f), 1f);
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (fieldName == "_touchJust")
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{
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traverse = Traverse.Create(GameNotePrefabContainer.TouchTapB);
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var noticeObject = traverse.Field<GameObject>("NoticeObject").Value;
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var target = noticeObject.GetComponent<SpriteRenderer>();
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var pivot = new Vector2(
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target.sprite.pivot.x / target.sprite.rect.width,
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target.sprite.pivot.y / target.sprite.rect.height
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);
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var custom = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, target.sprite.border
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);
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target.sprite = custom;
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traverse = Traverse.Create(GameNotePrefabContainer.TouchTapC);
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noticeObject = traverse.Field<GameObject>("NoticeObject").Value;
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noticeObject.GetComponent<SpriteRenderer>().sprite = custom;
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (fieldName == "_touchHold")
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{
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if (!idx1.HasValue)
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
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continue;
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}
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traverse = Traverse.Create(GameNotePrefabContainer.TouchHoldC);
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var target = traverse.Field<SpriteRenderer[]>("ColorsObject").Value;
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var renderer = target[idx1.Value];
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var pivot = new Vector2(
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renderer.sprite.pivot.x / renderer.sprite.rect.width,
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renderer.sprite.pivot.y / renderer.sprite.rect.height
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);
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var custom = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, renderer.sprite.border
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);
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renderer.sprite = custom;
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (fieldName == "_normalTouchBorder")
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{
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if (!idx1.HasValue)
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
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continue;
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}
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traverse = Traverse.Create(GameNotePrefabContainer.TouchReserve);
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var target = traverse.Field<Sprite[]>("_reserveSingleSprite").Value;
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var targetSprite = target[idx1.Value - 2];
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var pivot = new Vector2(
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targetSprite.pivot.x / targetSprite.rect.width,
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targetSprite.pivot.y / targetSprite.rect.height
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);
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target[idx1.Value - 2] = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, targetSprite.border
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);
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (fieldName == "_eachTouchBorder")
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{
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if (!idx1.HasValue)
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{
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MelonLogger.Msg($"[CustomNoteSkin] Field {fieldName} needs a index");
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continue;
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}
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traverse = Traverse.Create(GameNotePrefabContainer.TouchReserve);
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var target = traverse.Field<Sprite[]>("_reserveEachSprite").Value;
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var targetSprite = target[idx1.Value - 2];
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var pivot = new Vector2(
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targetSprite.pivot.x / targetSprite.rect.width,
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targetSprite.pivot.y / targetSprite.rect.height
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);
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target[idx1.Value - 2] = Sprite.Create(
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texture, new Rect(0, 0, texture.width, texture.height), pivot, 1f,
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0, SpriteMeshType.Tight, targetSprite.border
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);
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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continue;
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}
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if (LoadIntoGameNoteImageContainer(fieldName, idx1, idx2, texture))
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{
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MelonLogger.Msg($"[CustomNoteSkin] Successfully loaded {name}");
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameCtrl), "Initialize")]
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private static void ChangeOutlineTexture(GameObject ____guideEndPointObj)
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{
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if (____guideEndPointObj != null && customOutline != null)
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{
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____guideEndPointObj.GetComponent<SpriteRenderer>().sprite = customOutline;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(SlideFan), "Initialize")]
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private static void ChangeFanTexture(
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SpriteRenderer[] ____spriteLines, SpriteRenderer[] ____effectSprites, bool ___BreakFlag, bool ___EachFlag
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)
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{
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Vector3 position;
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Sprite sprite;
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if (___BreakFlag)
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{
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for (var i = 0; i < 11; i++)
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{
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sprite = customSlideFan[2, i];
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if (sprite != null)
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{
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____spriteLines[2 * i].sprite = sprite;
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position = ____spriteLines[2 * i].transform.localPosition;
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____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i].color = Color.white;
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____spriteLines[2 * i + 1].sprite = sprite;
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position = ____spriteLines[2 * i + 1].transform.localPosition;
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____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i + 1].color = Color.white;
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}
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sprite = customSlideFan[3, i];
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if (sprite != null)
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{
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____effectSprites[2 * i].sprite = sprite;
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position = ____effectSprites[2 * i].transform.localPosition;
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____effectSprites[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
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____effectSprites[2 * i].color = Color.white;
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____effectSprites[2 * i + 1].sprite = sprite;
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position = ____effectSprites[2 * i + 1].transform.localPosition;
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____effectSprites[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
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____effectSprites[2 * i + 1].color = Color.white;
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}
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}
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}
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else if (___EachFlag)
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{
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for (var i = 0; i < 11; i++)
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{
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sprite = customSlideFan[1, i];
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if (sprite != null)
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{
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____spriteLines[2 * i].sprite = sprite;
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position = ____spriteLines[2 * i].transform.localPosition;
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____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i].color = Color.white;
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____spriteLines[2 * i + 1].sprite = sprite;
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position = ____spriteLines[2 * i + 1].transform.localPosition;
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____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i + 1].color = Color.white;
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}
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}
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}
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else
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{
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for (var i = 0; i < 11; i++)
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{
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sprite = customSlideFan[0, i];
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if (sprite != null)
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{
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____spriteLines[2 * i].sprite = sprite;
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position = ____spriteLines[2 * i].transform.localPosition;
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____spriteLines[2 * i].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i].color = Color.white;
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____spriteLines[2 * i + 1].sprite = sprite;
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position = ____spriteLines[2 * i + 1].transform.localPosition;
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____spriteLines[2 * i + 1].transform.localPosition = new Vector3(0, position.y, position.z);
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____spriteLines[2 * i + 1].color = Color.white;
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}
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}
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}
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}
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}
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@ -4,8 +4,10 @@ using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using AquaMai.CustomSkin;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.RenderTweak;
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using AquaMai.Resources;
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using AquaMai.Utils;
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using AquaMai.UX;
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@ -164,6 +166,13 @@ namespace AquaMai
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Patch(typeof(RunCommandOnEvents));
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// Utils
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Patch(typeof(JudgeAdjust));
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// My Patches
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Patch(typeof(CustomNoteSkin));
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Patch(typeof(SlideAutoPlayTweak));
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Patch(typeof(TrackStartProcessTweak));
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Patch(typeof(SlideJudgeTweak));
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Patch(typeof(FixConnSlide));
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# if DEBUG
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Patch(typeof(LogNetworkErrors));
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# endif
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Reference in New Issue