mirror of https://github.com/hykilpikonna/AquaDX
[+] Add cheat config
parent
de12ec6548
commit
ccb3f7ef34
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@ -263,7 +263,9 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Cheat\TicketUnlock.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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@ -1,4 +1,10 @@
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# ===================================
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# Cheat: You control the buttons you press
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[Cheat]
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# Unlock normally event-only tickets
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TicketUnlock=true
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# ===================================
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# ===================================
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# UX: User Experience Improvements
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# UX: User Experience Improvements
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[UX]
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[UX]
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@ -6,6 +6,12 @@ namespace AquaMai
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public class Config
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public class Config
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{
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{
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public UXConfig UX { get; set; }
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public UXConfig UX { get; set; }
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public CheatConfig Cheat { get; set; }
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public class CheatConfig
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{
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public bool TicketUnlock { get; set; }
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}
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public class UXConfig
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public class UXConfig
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{
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{
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@ -1,4 +1,7 @@
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using AquaMai.UX;
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using System;
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using AquaMai.Cheat;
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using AquaMai.Fix;
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using AquaMai.UX;
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using MelonLoader;
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using MelonLoader;
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using Tomlet;
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using Tomlet;
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@ -18,6 +21,12 @@ namespace AquaMai
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{
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{
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public static Config AppConfig { get; private set; }
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public static Config AppConfig { get; private set; }
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private void Patch(Type type)
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{
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MelonLogger.Msg($"> Patching {type}");
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HarmonyLib.Harmony.CreateAndPatchAll(type);
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}
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public override void OnInitializeMelon()
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public override void OnInitializeMelon()
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{
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{
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MelonLogger.Msg("Loading mod settings...");
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MelonLogger.Msg("Loading mod settings...");
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@ -33,16 +42,17 @@ namespace AquaMai
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AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
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AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
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if (AppConfig.UX.SkipWarningScreen)
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if (AppConfig.UX.SkipWarningScreen)
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{
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Patch(typeof(SkipWarningScreen));
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MelonLogger.Msg("> Patching SkipWarningScreen");
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HarmonyLib.Harmony.CreateAndPatchAll(typeof(SkipWarningScreen));
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}
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if (AppConfig.UX.SinglePlayer)
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if (AppConfig.UX.SinglePlayer)
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{
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Patch(typeof(SinglePlayer));
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MelonLogger.Msg("> Patching SinglePlayer");
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HarmonyLib.Harmony.CreateAndPatchAll(typeof(SinglePlayer));
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if (AppConfig.Cheat.TicketUnlock)
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}
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Patch(typeof(TicketUnlock));
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// Fixes that does not have side effects
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// These don't need to be configurable
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Patch(typeof(FixCharaCrash));
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MelonLogger.Msg("Loaded!");
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MelonLogger.Msg("Loaded!");
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}
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}
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@ -2,10 +2,12 @@ using System;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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namespace AquaMai {
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namespace AquaMai.UX
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{
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// Hides the 2p (right hand side) UI.
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// Hides the 2p (right hand side) UI.
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// Note: this is not my original work. I simply interpreted the code and rewrote it as a mod.
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// Note: this is not my original work. I simply interpreted the code and rewrote it as a mod.
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public class SinglePlayer {
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public class SinglePlayer
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{
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
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[HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
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public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
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public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
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