[+] Save immediate after playing a song

pull/45/head
Clansty 2024-06-16 17:58:20 +08:00
parent 80555f9c96
commit d686c48a0b
4 changed files with 197 additions and 1 deletions

View File

@ -277,6 +277,7 @@
<Compile Include="UX\DemoMaster.cs" />
<Compile Include="UX\DisableReboot.cs" />
<Compile Include="UX\ExtendTimer.cs" />
<Compile Include="UX\ImmediateSave.cs" />
<Compile Include="UX\LoadJacketPng.cs" />
<Compile Include="UX\LoadAssetBundleWithoutManifest.cs" />
<Compile Include="UX\QuickSkip.cs" />

View File

@ -33,8 +33,10 @@ DemoMaster=true
# Execute some command on game idle or on game start
ExecOnIdle=""
ExecOnEntry=""
# Change every timer to 200 seconds
# Disable timers
ExtendTimer=true
# Save immediate after playing a song
ImmediateSave=true
[Performance]
# Disable some useless delays to speed up the game boot process

View File

@ -27,6 +27,7 @@ namespace AquaMai
public bool DemoMaster { get; set; }
public bool ExtendTimer { get; set; }
public bool SkipEventInfo { get; set; }
public bool ImmediateSave { get; set; }
public string CustomVersionString { get; set; }
public string ExecOnIdle { get; set; }
public string ExecOnEntry { get; set; }

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@ -0,0 +1,192 @@
using System;
using System.Collections.Generic;
using System.Linq;
using DB;
using HarmonyLib;
using MAI2.Util;
using MAI2System;
using Manager;
using Manager.MaiStudio;
using Manager.UserDatas;
using MelonLoader;
using Monitor.Entry.Parts.Screens;
using Net.Packet;
using Net.Packet.Helper;
using Net.Packet.Mai2;
using Process;
using Process.UserDataNet.State.UserDataULState;
namespace AquaMai.UX
{
public class ImmediateSave
{
[HarmonyPrefix]
[HarmonyPatch(typeof(StateULUserAime), "RequestUploadUserPlayLogData")]
public static bool PreRequestUploadUserPlayLogData(StateULUserAime __instance)
{
Traverse.Create(__instance).Method("RequestUploadUserPortraitData").GetValue();
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ResultProcess), "OnStart")]
public static void ResultProcessOnStart()
{
SaveDataFix();
var userData = Singleton<UserDataManager>.Instance.GetUserData(0);
var accessToken = Singleton<OperationManager>.Instance.GetAccessToken(0);
PacketHelper.StartPacket(new PacketUploadUserPlaylog(0, userData, (int)GameManager.MusicTrackNumber - 1, accessToken,
delegate { MelonLogger.Msg("Playlog saved"); },
delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, 0);
MelonLogger.Error("Playlog save error");
MelonLogger.Error(err);
}));
PacketHelper.StartPacket(new PacketUpsertUserAll(0, userData, accessToken, delegate(int code)
{
if (code == 1)
{
MelonLogger.Msg("UserAll saved");
}
else
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, 0);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(code);
}
}, delegate(PacketStatus err)
{
SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, 0);
MelonLogger.Error("UserAll upsert error");
MelonLogger.Error(err);
}));
}
private static void SaveDataFix()
{
UserData userData = Singleton<UserDataManager>.Instance.GetUserData(0);
UserDetail detail = userData.Detail;
_ = userData.ScoreList;
userData.AddPlayCount();
detail.EventWatchedDate = TimeManager.GetDateString(TimeManager.PlayBaseTime);
userData.CalcTotalValue();
float num = 0f;
try
{
if (userData.RatingList.RatingList.Any())
{
num = userData.RatingList.RatingList.Last().SingleRate;
}
}
catch
{
}
num = (float)Math.Ceiling((double)((num + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
float num2 = 0f;
try
{
if (userData.RatingList.NextRatingList.Any())
{
num2 = userData.RatingList.NewRatingList.Last().SingleRate;
}
}
catch
{
}
num2 = (float)Math.Ceiling((double)((num2 + 1f) / GameManager.TheoryRateBorderNum) * 10.0);
string logDateString = TimeManager.GetLogDateString(TimeManager.PlayBaseTime);
string timeJp = (string.IsNullOrEmpty(userData.Detail.DailyBonusDate) ? TimeManager.GetLogDateString(0L) : userData.Detail.DailyBonusDate);
if (userData.IsEntry && userData.Detail.IsNetMember >= 2 && !GameManager.IsEventMode && TimeManager.GetUnixTime(logDateString) > TimeManager.GetUnixTime(timeJp) && Singleton<UserDataManager>.Instance.IsSingleUser() && !GameManager.IsFreedomMode && !GameManager.IsCourseMode && !DoneEntry.IsWeekdayBonus(userData))
{
userData.Detail.DailyBonusDate = logDateString;
}
List<UserRate> list = new List<UserRate>();
List<UserRate> list2 = new List<UserRate>();
List<UserScore>[] scoreList = userData.ScoreList;
List<UserRate> ratingList = userData.RatingList.RatingList;
List<UserRate> newRatingList = userData.RatingList.NewRatingList;
int achive = RatingTableID.Rate_22.GetAchive();
for (int j = 0; j < scoreList.Length; j++)
{
if (scoreList[j] == null)
{
continue;
}
foreach (UserScore item2 in scoreList[j])
{
if (achive <= item2.achivement)
{
continue;
}
MusicData music = Singleton<DataManager>.Instance.GetMusic(item2.id);
if (music == null)
{
continue;
}
UserRate item = new UserRate(item2.id, j, item2.achivement, (uint)music.version);
if (item.OldFlag)
{
if (num <= (float)item.Level && !ratingList.Contains(item))
{
list.Add(item);
}
}
else if (num2 <= (float)item.Level && !newRatingList.Contains(item))
{
list2.Add(item);
}
}
}
list.Sort();
list.Reverse();
if (list.Count > 10)
{
list.RemoveRange(10, list.Count - 10);
}
userData.RatingList.NextRatingList = list;
list2.Sort();
list2.Reverse();
if (list2.Count > 10)
{
list2.RemoveRange(10, list2.Count - 10);
}
userData.RatingList.NextNewRatingList = list2;
int num3 = SingletonStateMachine<AmManager, AmManager.EState>.Instance.Credit.GameCostEnoughPlay();
if (GameManager.IsFreedomMode)
{
num3 = SingletonStateMachine<AmManager, AmManager.EState>.Instance.Credit.GameCostEnoughFreedom();
}
int boughtTicketId = Singleton<TicketManager>.Instance.GetBoughtTicketId(0);
int ticketCredit = Singleton<TicketManager>.Instance.GetTicketCredit(boughtTicketId);
int lastPlayCredit = num3 + ticketCredit;
userData.Detail.LastPlayCredit = lastPlayCredit;
userData.Detail.LastPlayMode = 0;
if (GameManager.IsFreedomMode)
{
userData.Detail.LastPlayMode = 1;
}
if (GameManager.IsCourseMode)
{
userData.Detail.LastPlayMode = 2;
}
userData.Detail.LastGameId = "SDEZ";
userData.Detail.LastRomVersion = Singleton<SystemConfig>.Instance.config.romVersionInfo.versionNo.versionString;
userData.Detail.LastDataVersion = Singleton<SystemConfig>.Instance.config.dataVersionInfo.versionNo.versionString;
}
}
}