mirror of https://github.com/hykilpikonna/AquaDX
[O] Disable MipMap
parent
e7c69d2a6b
commit
e9bac0a737
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@ -68,7 +68,7 @@ public class LoadAssetsPng
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return null;
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return null;
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}
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}
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var texture = new Texture2D(1, 1);
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var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
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texture.LoadImage(File.ReadAllBytes(path));
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texture.LoadImage(File.ReadAllBytes(path));
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return texture;
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return texture;
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}
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}
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@ -125,7 +125,7 @@ public class LoadAssetsPng
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var filename = genre.FileName.ToLowerInvariant();
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var filename = genre.FileName.ToLowerInvariant();
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var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
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var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
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if (locPath is null) continue;
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if (locPath is null) continue;
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var texture = new Texture2D(1, 1);
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var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
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texture.LoadImage(File.ReadAllBytes(locPath));
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texture.LoadImage(File.ReadAllBytes(locPath));
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____genreSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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____genreSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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}
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}
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@ -137,7 +137,7 @@ public class LoadAssetsPng
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var filename = version.FileName.ToLowerInvariant();
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var filename = version.FileName.ToLowerInvariant();
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var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
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var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename);
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if (locPath is null) continue;
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if (locPath is null) continue;
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var texture = new Texture2D(1, 1);
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var texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
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texture.LoadImage(File.ReadAllBytes(locPath));
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texture.LoadImage(File.ReadAllBytes(locPath));
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____versionSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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____versionSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
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}
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}
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@ -8,8 +8,6 @@ namespace AquaMai.Utils;
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public class PractiseModeUI : MonoBehaviour
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public class PractiseModeUI : MonoBehaviour
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{
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{
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private GUIWindow window;
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private float playerWidth;
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private float playerWidth;
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private float playerCenter;
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private float playerCenter;
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private float windowTop;
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private float windowTop;
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