diff --git a/AquaMai/Fix/FixCharaCrash.cs b/AquaMai/Fix/FixCharaCrash.cs index 2ef9c4df..36d58b3f 100644 --- a/AquaMai/Fix/FixCharaCrash.cs +++ b/AquaMai/Fix/FixCharaCrash.cs @@ -26,10 +26,12 @@ namespace AquaMai.Fix __result = MapMaster.GetSlotData(1); } + // This is called when loading the music selection screen, to display characters on the top screen [HarmonyPrefix] [HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })] public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary ____characterSlotData) { + // Some characters are not found in this dictionary. We simply skip loading those characters if (!____characterSlotData.ContainsKey(data.MapKey)) { Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");